Author Topic: Make the strats worth hitting.  (Read 1367 times)

Offline Karnak

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Re: Make the strats worth hitting.
« Reply #15 on: February 16, 2011, 02:08:15 PM »
I have an idea I worked a bit on to this end.  I'll post it in the next few days, but the key is to tie strats to how easy it is to capture bases and have the duration of the effect of a raid be long enough to make it worth it.  Basically, if strats aren't damaged the town buildings and guns should either be extremely durable or repop extremely fast, making it very hard to do a capture.  The further down the various strats are pounded, the easier it gets to keep the town down enough for a capture, in addition the strats would retain their current effects.

This would also be a strike against milkrunning in EW and perhaps make bombing town centers less effective for points and perks.
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Offline Lusche

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Re: Make the strats worth hitting.
« Reply #16 on: February 16, 2011, 02:20:03 PM »
I have an idea I worked a bit on to this end.  I'll post it in the next few days, but the key is to tie strats to how easy it is to capture bases and have the duration of the effect of a raid be long enough to make it worth it.  Basically, if strats aren't damaged the town buildings and guns should either be extremely durable or repop extremely fast, making it very hard to do a capture.  The further down the various strats are pounded, the easier it gets to keep the town down enough for a capture, in addition the strats would retain their current effects.

This would also be a strike against milkrunning in EW and perhaps make bombing town centers less effective for points and perks.

I know I should wait until you post your complete idea, but...

When you make it that difficult that even capturing bases without any defenders would be hard to accomplish, the gameplay effect will also be huge in the LW. May be too huge. Because in that case, bombing strats is almost a prerequisite to capturing bases.
I see two problems with this:
First, the rate of captures will slow down considerably again, which in turn has a big impact on the "war" and map rotation in particular. You would have to change a lot of other gameplay settings to balance that again.
Second, what about a country that has a lot of territory on a large map? Do they ever have a chance to strike back, when enemy strats are basically completely out of their reach?

Not shooting your idea down, just a few things that came to my mind. I'm eagerly anticipating your fleshed out idea  :cheers:
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Offline dirtdart

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Re: Make the strats worth hitting.
« Reply #17 on: February 16, 2011, 02:36:38 PM »
Lusche, if I understand the basics...

Ords stay down for 45 minutes.

Based of the percentage of the ammo factory in the strats operation or undamaged, this is the multiplier to time the ords stay down at field xx. 

Ammo down to 66%.  Ords down on field for 75 minutes.

I think there should be an incentive to defend the strats, otherwise why have them.  It is indeed more lucrative perk and scorewise to fly zee Ki-67s and hit town centers. 
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Offline Reaper90

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Re: Make the strats worth hitting.
« Reply #18 on: February 16, 2011, 08:27:51 PM »
I still like the ideas discussed for the strats in THIS thread:


http://bbs.hitechcreations.com/smf/index.php/topic,305363.msg3930019.html#msg3930019
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Offline SectorNine50

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Re: Make the strats worth hitting.
« Reply #19 on: February 17, 2011, 12:31:48 AM »
You know what would be interesting?

What if when you hit a strat, a random front line base for that team (or two, or three) goes neutral.  No one owns it, it's just an open base.  The town still needs to be taken down, and troops ran in, but the auto ack shoots at both sides and both teams scramble mad to retrieve the unclaimed base.

I can imagine a LOAD of fun watching the clash of aircraft and vehicles over a single base.  Both teams (or all three!) an equal chance in taking the base would create a huge fight around the town that could potentially last for hours since both teams have to fly the same distance.  No one vulching, no one being vulched, just a good 'ol fashioned fight for ownership.  Bombers to take down town would be shooting each other with their mounted guns, fighters would be desperately trying to push the enemy back so that friendlies can get troops in, and the vehicle war would potentially be one on an epic scale.

I would be hitting strats every chance I got! :x

This would add a dimension of uncertainty to the game that I feel is really needed.  Something dynamic that can happen at a moments notice, and no one knows where...

...Thoughts?
« Last Edit: February 17, 2011, 12:35:56 AM by SectorNine50 »
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Offline Hap

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Re: Make the strats worth hitting.
« Reply #20 on: February 17, 2011, 08:05:43 AM »
Not if there's hardly an incentive to attack the best protected and most remote target in game; neither in game impact nor score.

Lusche is right.

Offline lyric1

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Re: Make the strats worth hitting.
« Reply #21 on: February 17, 2011, 08:26:28 AM »
Pay big perk for strat runs & this will help build incentive, also will help get the B29 perks for those who will need them.

Offline Debrody

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Re: Make the strats worth hitting.
« Reply #22 on: February 17, 2011, 09:02:44 AM »
Pay big perk for strat runs & this will help build incentive, also will help get the B29 perks for those who will need them.
That. The B-29 will be an ideal strat runner plane with its poor climb rate, big bombload, insane speed and high altitude. Also if a raid cant completely shutdown the strats, that will take only a minimal effect on the gameplay, so pointless. We have this really nice city, pay lotsa perks for destroying it!
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Offline WWhiskey

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Re: Make the strats worth hitting.
« Reply #23 on: February 17, 2011, 10:37:55 AM »
better strats!!!  and new strats in the old strat locations!!  +1    and worht more!   <<S>>
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Offline Volron

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Re: Make the strats worth hitting.
« Reply #24 on: February 17, 2011, 11:48:43 AM »
Oh yeah, gotta do something to the system and adding more would be awesome.  I miss when hitting strats would actually HURT.

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Offline MarineUS

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Re: Make the strats worth hitting.
« Reply #25 on: February 17, 2011, 10:16:48 PM »
They still need a big rail road yard. 

yes! +1
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