Creates another problem(s).
What about a field that is being defended, but someone decides to up a mission from there. If you have field limits, you have eliminated anyone from defending the field. That mission may sit in the tower 5 to 10 minutes before launching, so now, in theory at least, you could have a field that is totally defenseless while everyone is in the tower waiting for the mission to start.
I could really see this as a problem for GV's. Players are attempting to spawn out of a field to an opposing or even friendly field, but is unable to do so because a mission is in the tower waiting to launch.
Now I know you big time bad fly only expert cartoon pilots who think GVing is beneath you really don't care, but there is a large contingent of players that enjoy the GVing side of the game, and I would hate to see my fun thwarted because a few get upset because they preceive there is some big problem with large groups of players attacking a field in a way they don't like.
Same old complaint, different thread.
MY OPINION
Fred
I hear what your saying. but odds are if a mission is about to up from a base. Its going to get canceled because of the attack. As its going to be difficult to up a mission when the feilds under attack.No base would be defenseless in that event anyway because of people waiting for a mission to start because the limits would only apply to planes already airborn. Not to the amount of people in the tower.
If your saying it leaves that base exposed because all potential available AC from that base that might otherwise be defending it are already air born Well, Just as IRL. Thats the chance you take. This in itself adds yet another element to the game. Though I think very quickly people would start moving missions away from the front lone bases.
As for the GVs. They should be exempted from any limits simply because there is rarely that many GVs comming in to where the GVs are the major problem.
I dont look down on GVers. I used to love GVing on the Pizza map. And would enjoy it occasionally on others.
In fact if I could get my stick working right when GVing I'd probably spend more time in them. The only thing I dont like about GVing is the spawn camping. I am of the opinion that GVing should be a flowing battle about movement, with ambushes well away from the spawn area just as they would be IRL. Not sitting there in one spot and playing whack a mole.
If it were up to me. In addition to the random area spawns we have now we would also have multiple sub spawn points within each spawn point.
Example: you click spawn point direction "A" to choose to which base your going to spawn to. Then a sub menu pops up giving you the choice of 3-4 other spawn points each well away from each other and with its own random spawn area just as our singular spawns have now.
This would make GVing far more cerebral and entertaining then just sitting there like
![](http://www.fz6-forum.com/forum/images/smilies/retard.gif)
going "Doh De Doh! Got me anuddur one, Guhuh huh"
Camping while still possible would be more difficult to shut down inbounds as you would have to be mindful that you could end up getting flanked by forces comming in from another area.
While I know that quite a few get enjoyment of this
The ability to camp an entire spawn is the single most detrimental aspect of the GV game that holds it back from being everything it could and should be to become a major contributor to game play
Think about it. When your defending a feild even from the air what goes on. "Ok we have the south spawn covered. Anyone know if anythings comming in from the east spawn?" Makes it a bit more interesting when you have to worry about more then 1 doesnt it? Also makes it more interesting when your able to spawn in from more then one location. Now imagine that expanded. Suddenly knowing your terrain becomes more important as you can no longer just sit on one spot and wait for the one idiot that insists on offering his/her head up for slaughter before then can even look around to see where enemies are.
You have to consider terrain in setting up strong defensive positions, probable avenues of approach, Choke and ambush points. Team play is going to become more important as you might have to use the kind of strategy and tactics that were really used just like the airborn counter parts. Pretty soon your going to want more detailed maps of the terrain so you can plan and set these things up on both attack and defense. then pretty soon it becomes more like like... OH MEIN GOTT!! A Real ground war! Heavens to Betsy Whatever would we do if that happens!
LOL