It is not a good way to share information about manoeuvres. :old
This is a 'reverse engineering jobs'
I'm tired to see posts that say and not say.
Just 1 or 2 film with a linear list of thing to do is what we need - don't tray example from my posts
.
A linear list would be better because film viewer is
not the best thing to catch the sequence of input.
It does not show rudder input for example.
Plane are too small when you attempt to watch both players and so on.
Trails watching is a 'reverse engineering jobs'.
You had gave a list but i found that the result depends on some initial condition that
you have forgot to say.
When the action start?
Second films do the impression that you are able to fly in a range o speed
- from zero to 100 mph - and this is uncorrect. cc?
You don't flight. You try to stay in a stall state attached to the con azz
cc?
So not only as the action start becomes important but how it continues is also important.
I want to comment this:
http://www.youtube.com/watch?v=j4YJn7dZnlwhoping that TinmanX will explain by himslef after.
1. Start to climb when between you and the con there is a fixed situation.
I don't know exactly which one it is.
One good thing to do is to force con in a flight state.
(For example. You have a 2k con high diving on you six.
Well, act so that he believe you are fast and at 600 yards pull up.
How? reduce or idle your throttle and follow a path that maximize the con flightpath.
He will get more and more speed to catch you. This example is not useful in the case of 'tail slide')
2. Roll (right).
How much? It will depend on climb angle and con flight path.
3. Use rudder to reverse nose into con direction, push a bit on stick too to not loose plane control by the use of
rudder, idle throttle. I don't know the exact amount and timing for all that.