Had a thought... What if the V1 were included.... Not as a flyable thing, not as fire and forget... But what if it were a shore battery?
It would only be available at 1 or 2 fields. The actually battery would be 2/3 from the rear lines to the front (position fixed, so that if you capture fields you move closer to it).
The position is a "gun" so to speak, but looks more like a launcher rail. Once you "Join" the gun -- which would cost 100 bomber perks or whatever -- you get a fire control station, overlooking the launcher rail. Similar to a SB looking over the gun.
You click on the map to specify the strats where it will land. Just like land-mode in naval guns. You cannot get more precise than that. It will "fire" like a super long range shell out of a gun, only the trajectory is hard-coded to level flat at 10000 feet and whatever V1s flew at (400mph? Whatever), then start diving in as soon as it reaches the destination.
Like a SB or gun it would have a reload time. Set that to 10-15 minutes or so (down time on a hangar). This would be pulled off by destroying the gun as soon as you fire. Then you cannot enter the gun until it pops back up (i.e. "reloads").
The position is fixed and attackers can fly in and rocket it down for perks or for pre-emptive strat defense.
Pros:
Includes V-1, which a lot of folks have been asking about
Actually lends a bit of importance to taking out the V-1 sites,
Actually adds easy way to help the team by hitting mega strats
Kinda cool
Can run scenarios/FSO/missions around V-1 killing, or V-1 site destruction
Does NOT allow widespread porking of fields or the like, limits actual user interface
Cons:
Might be hard to intercept, but we have many speedy planes in game
Can not tell if the target you chose is already bombed, or if you mis-clicked and missed, or what.
Could be used against airfields, but without any precision (i.e. taking out hangars would be nearly impossible)
Waiting time would be annoying
Could have shades sit in the guns like SBs and "lock them out" for their other team's defense.
I'm not exactly pro-V1, but I had this idea come to me and like the way it came to mind. Not just some unstoppable missile, but an indirect fire to keep pressure up on strats. Not really useful for fields or even HQs, but just for strats.