Author Topic: V1 as a shore battery?  (Read 1054 times)

Offline Krusty

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V1 as a shore battery?
« on: March 04, 2011, 12:44:24 PM »
Had a thought... What if the V1 were included.... Not as a flyable thing, not as fire and forget... But what if it were a shore battery?

It would only be available at 1 or 2 fields. The actually battery would be 2/3 from the rear lines to the front (position fixed, so that if you capture fields you move closer to it).

The position is a "gun" so to speak, but looks more like a launcher rail. Once you "Join" the gun -- which would cost 100 bomber perks or whatever -- you get a fire control station, overlooking the launcher rail. Similar to a SB looking over the gun.

You click on the map to specify the strats where it will land. Just like land-mode in naval guns. You cannot get more precise than that. It will "fire" like a super long range shell out of a gun, only the trajectory is hard-coded to level flat at 10000 feet and whatever V1s flew at (400mph? Whatever), then start diving in as soon as it reaches the destination.

Like a SB or gun it would have a reload time. Set that to 10-15 minutes or so (down time on a hangar). This would be pulled off by destroying the gun as soon as you fire. Then you cannot enter the gun until it pops back up (i.e. "reloads").

The position is fixed and attackers can fly in and rocket it down for perks or for pre-emptive strat defense.


Pros:

Includes V-1, which a lot of folks have been asking about
Actually lends a bit of importance to taking out the V-1 sites,
Actually adds easy way to help the team by hitting mega strats
Kinda cool
Can run scenarios/FSO/missions around V-1 killing, or V-1 site destruction
Does NOT allow widespread porking of fields or the like, limits actual user interface

Cons:

Might be hard to intercept, but we have many speedy planes in game
Can not tell if the target you chose is already bombed, or if you mis-clicked and missed, or what.
Could be used against airfields, but without any precision (i.e. taking out hangars would be nearly impossible)
Waiting time would be annoying
Could have shades sit in the guns like SBs and "lock them out" for their other team's defense.


I'm not exactly pro-V1, but I had this idea come to me and like the way it came to mind. Not just some unstoppable missile, but an indirect fire to keep pressure up on strats. Not really useful for fields or even HQs, but just for strats.

Offline Jayhawk

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Re: V1 as a shore battery?
« Reply #1 on: March 04, 2011, 12:51:25 PM »
How would the perk cost work?  A person has to use so many perks just to get in the gun, then can fire as many times as they want, or x number of perks per launch?
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Offline Krusty

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Re: V1 as a shore battery?
« Reply #2 on: March 04, 2011, 01:26:11 PM »
per launch

You get booted out (the gun self destructs) upon firing.

Only problem I see is you go into the seat and don't fire (i.e. you leave it) you still lose the perks. HTC would have to solve that through some sort of code.

Offline Jayhawk

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Re: V1 as a shore battery?
« Reply #3 on: March 04, 2011, 01:44:12 PM »
I think I'm neutral as well on having a V1 in game, but I'm always pro-"more stuff to bomb".  :aok
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Offline olds442

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Re: V1 as a shore battery?
« Reply #4 on: March 04, 2011, 05:45:49 PM »
per launch

You get booted out (the gun self destructs) upon firing.

Only problem I see is you go into the seat and don't fire (i.e. you leave it) you still lose the perks. HTC would have to solve that through some sort of code.
if your V1 dosent hit anything you lose your perks, on the other hand if you hit you keep your perks and add X amount of perks (or if you dont fire you keep your perks
only a moron would use Dolby positioning in a game.
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Offline Krusty

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Re: V1 as a shore battery?
« Reply #5 on: March 04, 2011, 07:27:51 PM »
I think you pay for the chance to hit something across the map without wasting time. Regardless of if you hit or not. You pay, you take the gamble.

There's also the gamble that somebody will take the time to chase down the V1 (or listen to advance warnings and up ahead of it?) to shoot it down... In this case you would get a "xxx has intercepted you" message.

However, knowing average MA players that won't happen too often. It should explode like a large bomb so if somebody shoots it down too close they die (only historically accurate!). Blow it up too close and you go down with it.

The real gamble is whether you clicked on the right spot of the map or whether you chose a target already bombed, or whether you get intercepted before it reaches target, or what... You pay the perks just to take that chance.


This way there's a balance against spamming them, and they are NOT unstoppable weapons. It also means they have to fly across the map... but won't show up on radar since they are not a player.


(Maybe add a SB white gun trail behind it like it's smoking to cue what it is -- the better to spot it during intercepts? It won't have an icon though)

Offline Devil 505

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Re: V1 as a shore battery?
« Reply #6 on: March 04, 2011, 08:04:54 PM »
I like this idea.  :aok
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Offline gpwurzel

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Re: V1 as a shore battery?
« Reply #7 on: March 04, 2011, 10:55:53 PM »
me too +1

Wurzel

Might be a problem with the re up and it disappears thing tho. Whoever launches wouldn't be able to up anything else until it impacts, which might pose a problem to the less patient of us (including me in that one!!)
« Last Edit: March 04, 2011, 10:58:20 PM by gpwurzel »
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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline beau32

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Re: V1 as a shore battery?
« Reply #8 on: March 04, 2011, 10:57:44 PM »
+1
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Offline Melvin

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Re: V1 as a shore battery?
« Reply #9 on: March 05, 2011, 12:06:12 AM »
Code a trail behind the ME-163 and use it for the V-1 also.
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Offline Krusty

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Re: V1 as a shore battery?
« Reply #10 on: March 05, 2011, 01:44:40 AM »
wurzel, in a shore battery you can exit and reup a new plane... You'll still get kill messages on things  minutes later on climbout.

Same deal here. Naturally you'd be able to move on, if properly executd.

Offline Wildcat1

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Re: V1 as a shore battery?
« Reply #11 on: March 05, 2011, 07:06:29 AM »
were the German engineers able to program in a flight path for the rockets?

i.e. be able to plot a course around mountains or what not, kind of like a CV course
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Offline MickDono

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Re: V1 as a shore battery?
« Reply #12 on: March 05, 2011, 07:08:50 AM »
.

Offline Debrody

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Re: V1 as a shore battery?
« Reply #13 on: March 05, 2011, 07:27:27 AM »
Such a radical idea, but  :aok
This would add more variety/fun/strategic thinking to the game.
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Offline lulu

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Re: V1 as a shore battery?
« Reply #14 on: March 05, 2011, 08:38:06 AM »
My idea.

Some field has a of V1 platform near (but not too much near) the field but randomly located around.

When one of this field is attacked a countdown starts.

After the countdown V1 are fired against an enemy field as planned by an A.I. or by a player.

The platform has just four acks and a map room so that they can be taken and used against enemy target.

Each platform could be connected with a train that bring load to resupply if they are damaged.


 :salute


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