Author Topic: a new horse to beat...  (Read 2973 times)

Offline Tyrannis

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Re: a new horse to beat...
« Reply #30 on: March 05, 2011, 03:36:44 PM »
-100 to the stug.

+100 to the hetzer.

+1 to the m18.

Offline hitech

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Re: a new horse to beat...
« Reply #31 on: March 05, 2011, 04:31:48 PM »
I started working on a new control method for tanks last week. It will be similar to the control system in  WoT in that movement will be controlled via aswd from any position.

The new system will account for the different turning abilities of wheeled and tracked vehicles including tanks that could have the tracks turn opposite directions.

Main gun control will be available from the commanders position.

We will also be redoing sights to match the real world counterparts.

I have not played much yet with optic clarity, but I have a few ideas to see how they work.


HiTech



Offline fullmetalbullet

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Re: a new horse to beat...
« Reply #32 on: March 05, 2011, 04:36:28 PM »
I started working on a new control method for tanks last week. It will be similar to the control system in  WoT in that movement will be controlled via aswd from any position.

The new system will account for the different turning abilities of wheeled and tracked vehicles including tanks that could have the tracks turn opposite directions.

Main gun control will be available from the commanders position.

We will also be redoing sights to match the real world counterparts.

I have not played much yet with optic clarity, but I have a few ideas to see how they work.


HiTech




now will we have a new gunning system aswell? or a new way of aiming. through a periscope or something?
"Cry Havoc, And Let Slip The Dogs Of War" Julius Caesar


Offline Tull

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Re: a new horse to beat...
« Reply #33 on: March 05, 2011, 05:53:32 PM »
Hitech,

   If you are able to produce the "cram sighting system" that were used in a number of vehicles, then you will change the lethality curve of the game considerably.

now will we have a new gunning system as well? or a new way of aiming. through a periscope or something?

Jamie
Tull

They're trying to kill me," Yossarian told him calmly.
"No one's trying to kill you," Clevinger cried.
"Then why are they shooting at me?" Yossarian asked.
"They're shooting at everyone," Clevinger answered. "They're trying to kill everyone."
"And what difference does that make?"

Offline Rino

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Re: a new horse to beat...
« Reply #34 on: March 05, 2011, 06:38:03 PM »
thats not a StuG tho. its a hetzer and that is a completely different subject that i dont wanna get into right now.

     Not a Hetzer, much larger.  Believe it's a Jagdpanzer IV.  Yep. It's even the second photo shown on Google
for the JgPz IV  :aok



     Hetzer:

« Last Edit: March 05, 2011, 06:40:42 PM by Rino »
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Offline skorpion

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Re: a new horse to beat...
« Reply #35 on: March 05, 2011, 06:49:31 PM »
     Not a Hetzer, much larger.  Believe it's a Jagdpanzer IV.  Yep. It's even the second photo shown on Google
for the JgPz IV  :aok

(Image removed from quote.)

     Hetzer:

(Image removed from quote.)
and this thread has been hijacked.
but at least its nice to know that our overlords are working on a new tank turning system.

Offline bangsbox

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Re: a new horse to beat...
« Reply #36 on: March 05, 2011, 08:22:02 PM »
thats not a StuG tho. its a hetzer and that is a completely different subject that i dont wanna get into right now.

thats not a Hetzer its a jadgpanzer :)

Offline bangsbox

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Re: a new horse to beat...
« Reply #37 on: March 05, 2011, 08:23:48 PM »
I started working on a new control method for tanks last week. It will be similar to the control system in  WoT in that movement will be controlled via aswd from any position.

The new system will account for the different turning abilities of wheeled and tracked vehicles including tanks that could have the tracks turn opposite directions.

Main gun control will be available from the commanders position.

We will also be redoing sights to match the real world counterparts.

I have not played much yet with optic clarity, but I have a few ideas to see how they work.


HiTech





you the Man HiTech  :salute

Offline skorpion

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Re: a new horse to beat...
« Reply #38 on: March 05, 2011, 08:47:33 PM »
thats not a Hetzer its a jadgpanzer :)

thanks for being the 7th person to point this out...:rolleyes:

Offline ariansworld

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Re: a new horse to beat...
« Reply #39 on: March 05, 2011, 10:57:07 PM »
I started working on a new control method for tanks last week. It will be similar to the control system in  WoT in that movement will be controlled via aswd from any position.

The new system will account for the different turning abilities of wheeled and tracked vehicles including tanks that could have the tracks turn opposite directions.

Main gun control will be available from the commanders position.

We will also be redoing sights to match the real world counterparts.

I have not played much yet with optic clarity, but I have a few ideas to see how they work.


HiTech







 :O :O :O :O :O :aok :aok Holy craps sweet!!!!!! Only took forever WTG!!!!!! Thanks.

Offline waystin2

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Re: a new horse to beat...
« Reply #40 on: March 06, 2011, 08:39:07 AM »
I started working on a new control method for tanks last week. It will be similar to the control system in  WoT in that movement will be controlled via aswd from any position.

The new system will account for the different turning abilities of wheeled and tracked vehicles including tanks that could have the tracks turn opposite directions.

Main gun control will be available from the commanders position.

We will also be redoing sights to match the real world counterparts.

I have not played much yet with optic clarity, but I have a few ideas to see how they work.


HiTech





Woot woot! :rock
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Offline R 105

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Re: a new horse to beat...
« Reply #41 on: March 06, 2011, 09:35:05 AM »
Hitech That is good news. My hole squad has gone to WoT and I have not seen them on Aces high for months. I personally didn't like WoT because it is played with a mouse and not a joy stick. I also didn't like the icons being visible to the enemy tanks. I did like the short drives to get into action and the artillery. I am looking forward to the new updates to our tanks. WTG HTC <S>

Offline Soulyss

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Re: a new horse to beat...
« Reply #42 on: March 06, 2011, 01:57:30 PM »
Gents,

   This is s discussion that has been held over several years.  I agree that Tank Destroyers are very interesting, but in Smokinloon's post hit the heart of the matter:

A turretless vehicle will be next to imposable to use in AH. 

I have for a long time been calling for the Puma to be added to the game.  What is there not to like about a 8 wheeled armored car that packs a 50mm turreted anti-tank gun.  Speed and Punch is the true nature of fun in AH.

Jamie
Tull
 :old:

Not to mention that unless you had a gunner tracking a target would require constant switching from the driver to gunner position and back to start and stop forward/rearward motion to make the turn.
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Offline B4Buster

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Re: a new horse to beat...
« Reply #43 on: March 06, 2011, 02:18:57 PM »
Stug would be more useful in Aces High then a Hetzer imo.
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Offline Rino

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Re: a new horse to beat...
« Reply #44 on: March 06, 2011, 02:36:13 PM »
Stug would be more useful in Aces High then a Hetzer imo.

     Curious, why?  They performed essentially the same role.  Maybe you're thinking of the Stuh howitzer instead?
The Stug was a 75mm gun on a panzer III or IV chassis while a Hetzer was a 75mm on a Pz-38t chassis.
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