Diggin the nick Mr Destroyer and Creator
Came from back in the early '90s when I played SVGA Air Warrior dial-up on GEnie; back then, my connection sucked so hard that my D value (the number of
seconds between what I was seeing in my client and what the
server had for plane positions would be around 15 or so on a
good day, and I could spend entire evenings with a D of 30 or higher. Since AW at the time computed hits by having your client send "I think I got a hit
here, can you check it?" message to the server, and the server would look at where your claimed target was in
its memory, where I was shooting at was nowhere near where the enemy planes
really were. So I became a buffer, and worked up to be able to routinely flatten airfields or factories from up to 30,000 feet (watching a FW-190 trying to stallfight a gunned B-17 at 30,000' is hilarious).