Author Topic: Town occupancy  (Read 1602 times)

Offline Skyguns MKII

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Town occupancy
« on: March 07, 2011, 07:36:23 PM »
It’s an idea of mine that is in need of opinion and critism, the current town we have looks wonderful however, it’s a ghost town. If it’s owned by the enemy shouldn’t the enemy infantry occupy it? I’m not saying your going to have a M1 Garand and a bazooka and be running around as a soldier shooting, heck no. I’m saying what if we had the town look a little more like its expecting company (sandbags and barbwire for example). And AI troops in certain buildings around town with MGs and light AT firing from the windows, not in roads or streets. Like the AA on top of the HQ, but instead of an HQ it’s a garrisoned town building, and instead of AA its light AT and small arms fire being shot from the windows. I think adding this would make the game more enjoyable when attempting to destroy a town as well as give our tanks MGs more to shoot. With that being said I’m ready for my  :ahand by you  :lol I later plan to photoshop some town pics of our game for you to have a better idea..
« Last Edit: March 07, 2011, 07:38:04 PM by Skyguns MKII »

Offline MachFly

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Re: Town occupancy
« Reply #1 on: March 07, 2011, 07:43:00 PM »
I'm all for more realism, but I seriously doubt that we will have a new town any time soon. We just got this one after 10 years of having the old one.
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Offline Skyguns MKII

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Re: Town occupancy
« Reply #2 on: March 07, 2011, 07:44:53 PM »
I'm all for more realism, but I seriously doubt that we will have a new town any time soon. We just got this one after 10 years of having the old one.
not really a new one, because i like ours, just thinking of some options to have done to it.

Offline Raphael

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Re: Town occupancy
« Reply #3 on: March 07, 2011, 07:47:47 PM »
it is a REAAAALLY interesting idea and makes the game more cinematic. i like this idea and i am waiting to see your photoshop work. would be great if troops could shoot at the enemy troops aswell but that would be a complicated AI thing to do. would have to be a fps' npc style of AI coding. but i just imagine those troops jumping from the C47 and getting on the ground and doing some running then stop and take cover... well its a lot of imagination and work to get there
+1
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Offline LLogann

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Re: Town occupancy
« Reply #4 on: March 08, 2011, 07:09:48 AM »
I love the idea, +1, but at the same time, a whole bunch of little animated objects would be a dialup killer, and ruin many a fine folk's FPS.


Then again I might have read that wrong and you just mean more static objects in town..... Like a jeep here and a milk truck there.......  +1, twice!

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Offline Skyguns MKII

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Re: Town occupancy
« Reply #5 on: March 08, 2011, 08:40:49 PM »
I love the idea, +1, but at the same time, a whole bunch of little animated objects would be a dialup killer, and ruin many a fine folk's FPS.


Then again I might have read that wrong and you just mean more static objects in town..... Like a jeep here and a milk truck there.......  +1, twice!



yeah, just something that doesn't make it look like its a ghost town, i swear i roll into town and it feels like I'm watching the movie silent hill...

Offline MarineUS

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Re: Town occupancy
« Reply #6 on: March 09, 2011, 05:48:21 AM »
i like this idea.

To make it less difficult there could be a tiny flag on the 1 or 2 buildings in the main part of town that have them :)

+1
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Offline Noir

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Re: Town occupancy
« Reply #7 on: March 09, 2011, 07:22:51 AM »
actually its the third town we get.

The first one was so small a single 110G2 could almost kill it alone  :x
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Offline 5PointOh

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Re: Town occupancy
« Reply #8 on: March 09, 2011, 07:24:43 AM »
We used to have tank traps on the beaches and dragons teeth at tank town in Ndisles.  Wonder what ever happened to them?  Think they disappeared the same time the sheep did.

At least bring those back.

+1
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Offline Skyguns MKII

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Re: Town occupancy
« Reply #9 on: March 09, 2011, 12:59:08 PM »
We used to have tank traps on the beaches and dragons teeth at tank town in Ndisles.  Wonder what ever happened to them?  Think they disappeared the same time the sheep did.

At least bring those back.

+1

i remember that, i thought it had something to do when the new terrain came out.

Offline MachFly

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Re: Town occupancy
« Reply #10 on: March 09, 2011, 01:00:39 PM »
We used to have tank traps on the beaches and dragons teeth at tank town in Ndisles.  Wonder what ever happened to them?  Think they disappeared the same time the sheep did.

At least bring those back.

+1

I remember tank traps on the beaches, but did we really have dragons teeth?


+1 BTW
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Offline Skyguns MKII

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Re: Town occupancy
« Reply #11 on: March 09, 2011, 01:08:32 PM »
I remember tank traps on the beaches, but did we really have dragons teeth?


+1 BTW

yup, only in certain areas though, like tank town! oh how i miss tank town...

Offline Chilli

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Re: Town occupancy
« Reply #12 on: August 08, 2011, 06:43:30 AM »
This is a clue to why it might look unoccuppied from a quick glance..... just take a closer look.....  (thanks to 100Coogan)  :lol



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Offline Rob52240

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Re: Town occupancy
« Reply #13 on: August 08, 2011, 09:25:00 AM »
I assume the townsfolk hide when you show up.

I mean honestly, if your town had enemy tanks rolling into it would you be out and about?
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Offline Chilli

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Re: Town occupancy
« Reply #14 on: August 08, 2011, 12:42:29 PM »
Actually, I prefer the Tank Town streets and buildings.  I loved the cool new village when it was introduced.  I think it looks very awesome, but I don't think it is functional as battlefield the way that Tank Town buildings and Streets seem to echo the WW2 footage for tank movements in urban areas.  It would be an awesome idea to redo the TT destroyed buildings so they resemble cobble stone ruins, maybe even exposing a machine gunners nest on a second story, that is AI.