Author Topic: Town occupancy  (Read 1590 times)

Offline Tank-Ace

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Re: Town occupancy
« Reply #15 on: August 08, 2011, 01:38:35 PM »
yeah, just something that doesn't make it look like its a ghost town, i swear i roll into town and it feels like I'm watching the movie silent hill...

I want babes in lawnchairs to look at while I'm driving my LVT up the beach.


+1 though. Some sandbags and barbedwire, maybe an (unmanned) AT gun hiding in the bushes somewhere.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline ozrocker

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Re: Town occupancy
« Reply #16 on: August 08, 2011, 04:45:27 PM »
+1 and hey, how about the town Otis? every town has at least 1 wino right?




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Offline flight17

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Re: Town occupancy
« Reply #17 on: August 08, 2011, 05:15:53 PM »
its already been made impossible to take towns unless by a hording squad... you want to make it even harder?
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Offline Tank-Ace

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Re: Town occupancy
« Reply #18 on: August 08, 2011, 05:41:51 PM »
No, I just want eyecandy. Nothing that will actually impede capture, it will just look cooler. Its the same thing as updating our troops. They were fine before, they just didn't look all that great.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyguns MKII

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Re: Town occupancy
« Reply #19 on: August 08, 2011, 10:56:48 PM »
No, I just want eyecandy. Nothing that will actually impede capture, it will just look cooler. Its the same thing as updating our troops. They were fine before, they just didn't look all that great.

be nice to have AI troops that actually did something other than run in a straight line to the maproom

Offline B-17

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Re: Town occupancy
« Reply #20 on: August 09, 2011, 01:12:12 AM »
Skyguns... +100000000000000 to this idea. I love it. Not really having many new things that actually DO anything IMPORTANT, just like what a previous poster said: "milk truck" or something. I think it was MarineUS.

I'd REALLY like to see some anti tank traps, and at least things that don't make the town feel like one of those nuclear test towns... :bolt

Offline Rob52240

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Re: Town occupancy
« Reply #21 on: August 09, 2011, 10:05:21 AM »
its already been made impossible to take towns unless by a hording squad... you want to make it even harder?

Wrong!
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Offline ebfd11

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Re: Town occupancy
« Reply #22 on: August 09, 2011, 11:25:00 AM »
+1 to the tank traps on the beach and maybe add 2 manned guns in towns to help defend it.
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Offline Scotty55OEFVet

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Re: Town occupancy
« Reply #23 on: August 09, 2011, 12:10:13 PM »
How about this....use the idea of having troops running around town, ports, etc and you get perks and damage points for killing em? Same as destroying Dar, ord bunkers etc but give it a little more variety when shooting up towns, ports and bases...thoughts?
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Offline Chilli

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Re: Town occupancy
« Reply #24 on: August 09, 2011, 02:53:04 PM »
I have never particularly cared for representing straffing infantry men.   Now, if they are manning AA against my aircraft, or have bazookas for my tank......

Offline vNUCKS

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Re: Town occupancy
« Reply #25 on: August 09, 2011, 02:57:02 PM »
its already been made impossible to take towns unless by a hording squad... you want to make it even harder?

Wow, so now a single box of Lancasters, or a solo A8 and an M3 is a horde?
« Last Edit: August 09, 2011, 03:00:16 PM by vNUCKS »
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Offline alpini13

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Re: Town occupancy
« Reply #26 on: August 09, 2011, 03:13:18 PM »
its a great idea, but it should only go into effect if someone ups from the base and drops off troops...10 troops  maybe 3 areas active........3 troops  one area of the town active.

Offline Skyguns MKII

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Re: Town occupancy
« Reply #27 on: August 09, 2011, 04:15:20 PM »
its a great idea, but it should only go into effect if someone ups from the base and drops off troops...10 troops  maybe 3 areas active........3 troops  one area of the town active.

there should be a standard number defending town before any are dropped and considered "reinforcements'

Offline Tank-Ace

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Re: Town occupancy
« Reply #28 on: August 09, 2011, 07:02:58 PM »
well yeah, but AH doesn't take into account the random path of shell and bomb fragments. If somethings within *x distance* of *y sized blast* it dies, 0 chance that the shell or bomb-fragments missed the gun crew.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Skyguns MKII

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Re: Town occupancy
« Reply #29 on: August 09, 2011, 08:49:31 PM »
well yeah, but AH doesn't take into account the random path of shell and bomb fragments. If somethings within *x distance* of *y sized blast* it dies, 0 chance that the shell or bomb-fragments missed the gun crew.

true but it would give the 100 pnders objectives. Imagine for 1 minute a infantry mortar position on the beaches with tanktraps