Author Topic: Make the strats a goal again  (Read 1048 times)

Offline Yarbles

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Make the strats a goal again
« on: March 09, 2011, 11:23:36 AM »
Actually at an indvidual level they never were but knocking them down should in my opinion yield more points than the towns and even small damage should have a small effect on a countries ability to fight.

In the latter case I can hear it now from the furballers whinge whinge whinge so it won't happen. TBH I have a high low and medium eny ride and would adapt if ord or fuel or troops or replacement ack or Radar were in shorter
 supply what makes the game interesting is the dynamic chages the only constant is the moaning about every aspect from people who don't understand why they enjoy it.

In creating a reccuring pattern of behaviour a varying rate of reinforcement i.e. less predictable outcomes are most compelling than a constant. Who would gamble if you new you would win every third race and lose out miargianlly overall etc

So although it might not be popular it might still make the game more popular and compelling.
« Last Edit: March 09, 2011, 11:45:51 AM by Yarbles »
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Offline Delirium

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Re: Make the strats a goal again
« Reply #1 on: March 09, 2011, 11:26:46 AM »
I've been suggesting a strat system worth bombing for some time. I'd much rather see the heavy bombers hit strats than do nothing but plink hangers at airfields from 25k+. The problem is, the bombers hit the hangers because that is the only way they can effect game play.
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Offline GNucks

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Re: Make the strats a goal again
« Reply #2 on: March 09, 2011, 11:33:22 AM »
imo the moment you said the word "random" you doomed this idea. I support the goal though. What if instead of reinforcements being random they could just be intercepted? So that player actions can prolong the replenishing of targets? I see the convoys, the barges, and the trains but do they do anything?

EDIT: I just heard from a more experienced player that destroying convoys does in fact mess up the regeneration cycle of a given field. My mistake if he's correct.
« Last Edit: March 09, 2011, 12:40:02 PM by GNucks »

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Offline Yarbles

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Re: Make the strats a goal again
« Reply #3 on: March 09, 2011, 11:47:09 AM »
imo the moment you said the word "random" you doomed this idea. I support the goal though. What if instead of reinforcements being random they could just be intercepted? So that player actions can prolong the replenishing of targets? I see the convoys, the barges, and the trains but do they do anything?

I have changed it to varying and take your point it should be influenced by others game play hence not random in any way though the experience will be unpredictable.
« Last Edit: March 09, 2011, 12:08:09 PM by Yarbles »
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Offline GNucks

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Re: Make the strats a goal again
« Reply #4 on: March 09, 2011, 12:01:15 PM »
I have changed it to varying and take your point it should be influenced by otherw game play hence not random in any way though the experience will be inpredictable.

Yeah, I guess that's better. Like "If we're lucky it'll take up to an hour for the targets to completely regenerate, but if all goes well for them they can be up and running in 45 minutes". (Just throw-away numbers for an example)

What if these varying patterns were known by the players in the game? So that attacks would require more planning in advance to be the most effective, and enemy's movements might be more predictable? What if you could "attack at dawn" in Aces High?

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Offline LLogann

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Re: Make the strats a goal again
« Reply #5 on: March 09, 2011, 12:03:54 PM »
See Rule #4
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Offline Imowface

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Re: Make the strats a goal again
« Reply #6 on: March 09, 2011, 12:07:01 PM »
I agree yarbles, I would even go as far as saying add more then one set of strats per country, at varrying distances from the front, make them each worth a certain percentage if they are destroyed, ie.   AA is at 100%, there are 4 citys with AA factorys, each one of the sperate factorys are worth 25% of all AA and so on and so fourth for other things like troops dar and ammo
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Offline GNucks

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Re: Make the strats a goal again
« Reply #7 on: March 09, 2011, 12:09:41 PM »
I agree yarbles, I would even go as far as saying add more then one set of strats per country, at varrying distances from the front, make them each worth a certain percentage if they are destroyed, ie.   AA is at 100%, there are 4 citys with AA factorys, each one of the sperate factorys are worth 25% of all AA and so on and so fourth for other things like troops dar and ammo

Or three strat cities. One at each front and a "jackpot" city to the rear. The ones at the front can be worth about 20% and the one at the rear can be about 60%.

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Offline mipoikel

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Re: Make the strats a goal again
« Reply #8 on: March 09, 2011, 02:22:07 PM »
+1
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Offline DMGOD

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Re: Make the strats a goal again
« Reply #9 on: March 09, 2011, 03:23:53 PM »
Actually at an indvidual level they never were but knocking them down should in my opinion yield more points than the towns and even small damage should have a small effect on a countries ability to fight.

In the latter case I can hear it now from the furballers whinge whinge whinge so it won't happen. TBH I have a high low and medium eny ride and would adapt if ord or fuel or troops or replacement ack or Radar were in shorter
 supply what makes the game interesting is the dynamic chages the only constant is the moaning about every aspect from people who don't understand why they enjoy it.

In creating a reccuring pattern of behaviour a varying rate of reinforcement i.e. less predictable outcomes are most compelling than a constant. Who would gamble if you new you would win every third race and lose out miargianlly overall etc

So although it might not be popular it might still make the game more popular and compelling.
+1  :aok

It'd actually give bombers a purpose (aside from dropping hangers to avoid a fight). Bombing strats (factories and "war making machine") was a HUGE part of WW2 and even though this isn't a WW2 Sim it'd still be pretty cool to have. I think it might help game play as well
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Offline kvuo75

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Re: Make the strats a goal again
« Reply #10 on: March 09, 2011, 03:30:39 PM »
yarbles, do you remember back when you were still in our squad the time we got everyone in bombers shut down strats for a whole zone on one of the big maps? (everything very close to 0%)..  that basically kept everything down for the full 2 hours..

bring back the zone system!

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Re: Make the strats a goal again
« Reply #11 on: March 09, 2011, 03:40:12 PM »
yarbles, do you remember back when you were still in our squad the time we got everyone in bombers shut down strats for a whole zone on one of the big maps? (everything very close to 0%)..  that basically kept everything down for the full 2 hours..

bring back the zone system!



I was thinking the same thing. I remember fleets of goons making supply runs to HQ to get the dar back up after a raid from the other team. Zone bases were great because it gave a "target" that the enemy wanted and people would rally to defend.

of course the "war of attrition" due to no resupply is far to slow an action for most of todays players. Not when they can do the old "smash and grab"!

Offline USRanger

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Re: Make the strats a goal again
« Reply #12 on: March 09, 2011, 05:38:57 PM »
Making the strats a more worthwhile target has been asked for since AH1. :joystick:
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Offline Debrody

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Re: Make the strats a goal again
« Reply #13 on: March 09, 2011, 05:42:28 PM »
Well, the strats are the hardest to hit targets, and have a very little influence on the actual gameplay.
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Offline SWrokit

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Re: Make the strats a goal again
« Reply #14 on: March 09, 2011, 05:53:43 PM »
Maybe I'm reading this thread wrong (yep I missed the short bus lol), is everyone saying it serves no purpose to bomb the strats?

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