Well done hitech, it seems that you have convinced even some hard core opposition that what they want is bad for them and they just didnt see it before. Hard to believe so many people like baloney.
I know that customers are not ALWAYS right, but it is not an outdated adage. And yes it did refer to placating irate customers but at it's core it means more than that and always has. It is still a rock solid fundamental of business that everyone here seems to be misinterpreting my reason for bring it up.
Oh and btw, many companies practice ignoring what the customers ask for, but not because it's good for the customer or they dont know what they want. NO it is something a little more uderhanded than that. That practice that you are referring to is usually part of something akin to planned obsolescence. Companies know customers want a dozen viable features in a new cell phone. The manufacturers give the customers 2 and save 3 for next years model. It even kinda sounded like thats what "company #2" was up to in that article about what customers want.
I am not suggesting that we make policy choices for you. I am suggesting the product we pay for BE WHAT WE WANTED when we came here and not be a frustrating experience or become so inconvenient that people get fed up and leave.
And for those of you who keep comparing this issue with your professions, we are not talking about Mcdonalds. We are not irate customers demanding you give us 100 bucks worth of free hamburgers. whether its a single arena or split arena it doesnt change hitechs expense reports. What we are asking for is not going to break him. I'm pretty sure the vast majority of us are here because we wanted to play a MASSIVELY multiplayer game! THATS WHAT BROUGHT US HERE!
Ive never played it, but WW2online doesnt seem to have a problem with 1000 players arenas that Ive heard of. And not to pull any punches here, but I think they are <<<<COOUU-winningtherace-GGHHH>>>>
If anyone didnt like the cesspool of playing with 700 guys, why would they have come? OK maybe they didnt know. So did you ask them why they got disgusted and left? Or have you repeated "polls are useless" so many times that you actually believe that asking some guy who downloaded your game...."Hey, Hitech here. Creator of Aces High. We noticed that you tried our game online but didnt subscribe. Did you have a problem with the software or did you have a bad experience with the game? We really want to know what you think so that we can improve our game so that maybe in the future we can make the experience better.".....is actually a waste of time? I mean come on, If the guy didnt like the cesspool, he probably has no qualms about being up front with you. Then you would have facts.
AH is not the only option and all the other options are cozy little get togethers that are supposedly the more appealing healthy type game play you say comes with smaller numbers. Well I gotta tell ya, thats BS. Ive played 8 player AH, Ive played IL2, and MSCFS all online. Not only were they just as caustic as AH can be sometimes, but in many cases they were worse for the same reason that keeps getting ignored here,
because absolutely no one dealt with the problems that you refer to as the cesspool. At least in AH we have some controls in place, but you wont add more despite your own admission that the larger the group the more policing needs to be done. And I dont feel any more anonymous with 700 players than I do with 400.
You talk about an elephant in the room, so your solution is to remove the big elephant and replace it with 2 smaller ones. There are weeds in your garden so you put a fence down the middle. The crime rate has gone up, but you dont want to increase the size of the police force. You refer to the problems as "symptoms." So you have a disease and your response is to split the symptoms up and forget you have the disease. Ahhh but you say you didnt forget, you cured it. If that's the case, I dare you to say what the symptoms were that have disappeared from our AH lives.
"As a small business success strategy, delivering what customers want or selling commodities they need, is, as Mark Twain said, "like the difference between lightning and a lightning bug."
Write this on a rock: Find out what humans want, deliver it and charge for it." - Jim Blasingame is the host of The Small Business Advocate Show.
http://www.timesdaily.com/article/20100502/ARTICLES/5025008?Title=Find-out-what-customers-want-not-what-they-needSo charge me 20 bucks a month and give me a
populated 700 player arena!