Author Topic: Things I need to know before attempting field captures:  (Read 1769 times)

Offline Chilli

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Things I need to know before attempting field captures:
« on: March 16, 2011, 07:21:23 AM »
I thought that I knew these things but apparently not.

Does ack on field stay down the same length of time as ack in town?  Do supplies increase the time that ack stays down?  Once troops have entered the maproom uninjured, and ack from the field (within the 1 mile radius) pops, but not the town ack, do those troops expire?

No film, and not a bug complaint but A9 on off hours LW arena was a bit wacky this morning.  :headscratch: 

Seriously folks, I have been frantically working to rebuild a system to replace my outdated and broken AH machine.  I finally get back after months of drool at new animated troops and Grinder map, and find the base capture just as FRUSTRATING as ever.  :rolleyes:  '

In my absence, enough whines were recorded that HTC decided to try and up the town percentage 20% higher.  To counter, they reduced the percentage of fields owned to win the war.

Why does it escape logic, that folks pay money to have fun.  Winning the war, well yes that is fun.  ;)  But how do you get there?  As much as I am excited about the new troops, I have only carried them once and only been on 2 capture attempts in the 5 days since my return.  IMHO opinion, the pendulum has swung away from making the capture experience fun and challenging.  Until, I have all the timing and information needed to narrowly beat one racing La7 on a suicide run to the last troop headed in the maproom, the maps can stay the same forever for all I care (what a waist of good programming).

Offline Rob52240

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Re: Things I need to know before attempting field captures:
« Reply #1 on: March 16, 2011, 12:59:58 PM »
Ack and towns stay down 45 minutes and cannot be resupplied.

75% of town buildings and 100% of town ack needs to be down to capture.

One thing though, frequently some lone wolf noob bomber pilot will take out large sections of random towns and just keep on flying.  Then when people are trying to capture the base suddenly huge sections of town pop and need to be destroyed again.
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Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #2 on: March 16, 2011, 01:08:43 PM »
In my absence, enough whines were recorded that HTC decided to try and up the town percentage 20% higher. 

Quote
IMHO opinion, the pendulum has swung away from making the capture experience fun and challenging.

Does not compute. How does requiring more of the town to be down to take the base swing the pendulum away from making it more challenging? Maybe less fun for the steam-rolling horde, but not less challenging.

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Why does it escape logic, that folks pay money to have fun.  Winning the war, well yes that is fun.  ;) 

You know what opinions are like? In mine, "winning the war" is of zero concern, has zero "fun" value, and just like any other map reset ONLY serves to put a quick end to everyone else's fun.


Quote
Until, I have all the timing and information needed to narrowly beat one racing La7 on a suicide run to the last troop headed in the maproom, the maps can stay the same forever for all I care (what a waist of good programming).

Just say it, c'mon... just say it. You want everything to be easier. You want no defenders, and you want to be able to roll bases with the least resistance.
Floyd
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Offline guncrasher

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Re: Things I need to know before attempting field captures:
« Reply #3 on: March 16, 2011, 01:18:08 PM »
Does not compute. How does requiring more of the town to be down to take the base swing the pendulum away from making it more challenging? Maybe less fun for the steam-rolling horde, but not less challenging.



in the old way a single set of b26's with 500 lbs could take almost enough buildings for a town to surrender.  most buildings are in two clusters which are easy to destroy in one pass.  with 80% of town you need to go after the single buildings which makes it a little more challenging.  with the low % 3 of us took a base plenty of times, now it still can be done, but takes more than 1 bomber, 1 fighter and 1 goon.

semp
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Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #4 on: March 16, 2011, 01:24:50 PM »
in the old way a single set of b26's with 500 lbs could take almost enough buildings for a town to surrender.  most buildings are in two clusters which are easy to destroy in one pass.  with 80% of town you need to go after the single buildings which makes it a little more challenging.  with the low % 3 of us took a base plenty of times, now it still can be done, but takes more than 1 bomber, 1 fighter and 1 goon.

semp

My question still stands. How does making the % higher swing the pedulum away from being more challenging?
Floyd
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Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #5 on: March 16, 2011, 01:39:39 PM »
dbl post
Floyd
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Offline DMGOD

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Re: Things I need to know before attempting field captures:
« Reply #6 on: March 16, 2011, 01:44:30 PM »
Ack and towns stay down 45 minutes and cannot be resupplied.

75% of town buildings and 100% of town ack needs to be down to capture.

One thing though, frequently some lone wolf noob bomber pilot will take out large sections of random towns and just keep on flying.  Then when people are trying to capture the base suddenly huge sections of town pop and need to be destroyed again.

Actually u can resupply town and ack guns pop faster
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Offline SlapShot

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Re: Things I need to know before attempting field captures:
« Reply #7 on: March 16, 2011, 02:56:49 PM »
Does not compute. How does requiring more of the town to be down to take the base swing the pendulum away from making it more challenging? Maybe less fun for the steam-rolling horde, but not less challenging.

I was wondering the exact same thing ... :rolleyes:
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Offline ROX

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Re: Things I need to know before attempting field captures:
« Reply #8 on: March 16, 2011, 03:22:39 PM »
Just say it, c'mon... just say it. You want everything to be easier. You want no defenders, and you want to be able to roll bases with the least resistance.

Crawl out from under the Geico rock.

A good mission planner/leader can have all the hangars dead in less than 3 minutes...the town white flagged and deacked...guys standing by to kill gvs that got our early on and any gv's racing in from the spawn in less than another 3 minutes and troops running by T+8.  All that and pickets ready to kill any plane incoming to screw up the take.

It's called taking bases with the highest level of sucess and it certainly isn't easy...especially when gv's come pouring out of the vh and planes start upping to defend the minute the base/town start blinking.  If you wanna call it something else fine, that's your $15 bucks.  For the planners/leaders and people who enjoy taking bases its THEIR $15 bucks.

Look down on them, call them names--whatever--it's still their $15 bucks.

I have never understood the mindset of those who complain/whine/look down on others simply because they refuse to play the game just like they do. :rolleyes:

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #9 on: March 16, 2011, 04:49:57 PM »
Crawl out from under the Geico rock.

..snip
..
I have never understood the mindset of those who complain/whine/look down on others simply because they refuse to play the game just like they do. :rolleyes:

:yawn: Spare me, I could care less. You apparently missed the point so badly it's barely worth explaining, but never-the-less....

I was only pointing out 2 things:

1) his assertion that making the % of town required for a capture higher made the take "less challenging" didn't make any sense, and

2) his whine that HTC should change things to make them easier because people were :GASP: defending and foiling the take before troops could get in, and it was ruining his fun ... was laughable at best, and kinda sad.

I could care less whether you toolshedders drop all the hangers to keep a fight from starting (who wants combat in a combat simulator, after all :P), there are plenty of other places to fight.

I was only asking for a little honesty, quite frankly.

PS... and yes, I do look down on toolshedders and hordlings.  :aok
Floyd
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Offline ROX

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Re: Things I need to know before attempting field captures:
« Reply #10 on: March 16, 2011, 05:22:53 PM »
:yawn: Spare me, I could care less. You apparently missed the point so badly it's barely worth explaining, but never-the-less....

I was only pointing out 2 things:

1) his assertion that making the % of town required for a capture higher made the take "less challenging" didn't make any sense, and

2) his whine that HTC should change things to make them easier because people were :GASP: defending and foiling the take before troops could get in, and it was ruining his fun ... was laughable at best, and kinda sad.

I could care less whether you toolshedders drop all the hangers to keep a fight from starting (who wants combat in a combat simulator, after all :P), there are plenty of other places to fight.

I was only asking for a little honesty, quite frankly.

PS... and yes, I do look down on toolshedders and hordlings.  :aok


Thank you for taking the time to prove my point.

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #11 on: March 16, 2011, 05:28:38 PM »
Thank you for taking the time to prove my point.

You had a very round-about way of trying to make the point that base-takers/toolshedders/horlings don't like a fight, if I proved anything for ya.  :rolleyes:

I never said it wasn't your $15, their $15, or anyones $15 to not spend however they want to spend it in-game. You play how you want to play, more power to ya. Just don't come to the BBS and say things that don't make sense and whine because people are playing the way they want to play with their $15 by trying to stop you from getting your $15 worth your way. Make sense?

If you don't understand that, you're too dense to continue with.
Floyd
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Offline gyrene81

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Re: Things I need to know before attempting field captures:
« Reply #12 on: March 16, 2011, 06:13:53 PM »
My question still stands. How does making the % higher swing the pedulum away from being more challenging?
i think you fell off the totem pole head first there cochise...try reading what chilli wrote a couple more times.

he said base capture is "just as FRUSTRATING as ever"...he hasn't been in game for a while so all this flag business is new to him...it's a matter of perspective...give him time, he will see.
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Offline Tigger29

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Re: Things I need to know before attempting field captures:
« Reply #13 on: March 16, 2011, 07:13:55 PM »
Here's what I know about base taking (HiTech, please correct me if I am wrong).

In order to take a base, its adjoining town must be 75% down (showing a white flag) and all of the town ack must be down.  Also, if the town is close enough to the base in which its auto ack is in range of the troops, those auto acks that are in range must be taken down as well.  Once this is all done, 10 troops entering the map room will take the base.

Now a couple things to consider:

**ALL ACK CAN BE RESUPPLIED.  A box of supplies takes 15 minutes off of the time it stays down, just like for barracks, fuel, and ordnance.  This also includes town ack!
**An auto ack does not actually have to shoot the troop to kill it.  If a troop is within range of an auto ack, then it automatically dies.  I don't know what that exact range is though, maybe HiTech can tell us.
**If enough buildings pop up while the troops are running to bring the town below 75% then the troops will not take the base.

I have seen a couple instances where the following scenario happened:

1> A town was brought to white flag conditions.
2> 10 troops were released.
3> An enemy LA dove on the troops killing three of them and then augured.
4> 7 troops went into the map room.
5> While bringing more troops in, buildings popped back up and it was no longer a white flag.
6> Those buildings were taken down, bringing it yet again to a white flag
7> 10 more troops were released.  When the third troop entered the map room the base was taken.

This tells me that the 'troop count' in the map room doesn't automatically reset when buildings pop back up.  I assume that the life of the troops are timed just like everything else and they will continue to play poker in the map room until either their time expires, ack pops (in which they are automatically killed), or until someone strafes or bombs the map room (or walks in and kills them with the handgun).  I'd be curious to find out how long that life span is...

I have heard rumors that if friendly troops are dropped on a friendly town, then each friendly troop that enters the map room will cancel out one of the enemy troops that are in there.  I have yet to verify this and doubt that it is true, but it might be cool to test...

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #14 on: March 16, 2011, 07:27:47 PM »
i think you fell off the totem pole head first there cochise...try reading what chilli wrote a couple more times.

he said base capture is "just as FRUSTRATING as ever"...he hasn't been in game for a while so all this flag business is new to him...it's a matter of perspective...give him time, he will see.

His exact quote:

Quote
IMHO opinion, the pendulum has swung away from making the capture experience fun and challenging.

You tell me what he's trying to say, Einstein.  :lol

I know he said it was frustrating, if you read my initial response to his first point, I pointed out that he said two contradictory things.
« Last Edit: March 16, 2011, 07:34:14 PM by Reaper90 »
Floyd
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