You had a very round-about way of trying to make the point that base-takers/toolshedders/horlings don't like a fight, if I proved anything for ya. 
I never said it wasn't your $15, their $15, or anyones $15 to not spend however they want to spend it in-game. You play how you want to play, more power to ya. Just don't come to the BBS and say things that don't make sense and whine because people are playing the way they want to play with their $15 by trying to stop you from getting your $15 worth your way. Make sense?
If you don't understand that, you're too dense to continue with.
You proved jack.
I’ll try and make this even more simple.
Mission planners/leaders who want to take a base every (or as close to every) time sure as heck aren’t going to do it how you want. Not remotely. They are going to shut down the base, yes kill it, all hangars DEAD. They will also have in place plans to keep all air and ground cons away until the base is taken. They are there to take the base, not be cannon fodder for you. "Don't like a fight?" They are there to take a base and play THEIR game, not yours. Don’t like it? Then pork the front so they don’t have ords. Make the DA your new home, you will be far happier in there.
Please re-read that paragraph.
There are those who have posted on this forum for years whining, crying, belly-aching on how horrible it is that mission planners/leaders only want to “attack undefended bases” and are “avoiding fighting”. The simplest way to know those who post that have zero idea of what they are talking about is that if they had ever planned/executed base taking missions they would know exactly how ignorant those statements are. Solution?:
Reaper: do yourself a supreme favor (as well as anyone else who believes the “undefended bases/avoiding fights” falicy) over the next few days, plan, recruit, lead, and execute 30 separate base take missions in a Late War Arena to a base you personally deem “undefended”. When finished, come back here and please post your best of 30 record on base takes. Also, please include all details on just how “undefended” those bases actually were, and just how well you succeeded in avoiding fights. I, for one, cannot wait to see how well you fared and what your record turns out to be.
Want to know how I know you (and the others) won’t do it? Because it’s far easier to just get on the forums and belly-ache about something you don’t understand than it is to actually get into the game and really learn about what you pretend to know about already. Period.
Do you REALLY think that mission planners/leaders stop down before every launch and think, “oh geez, is this really how Reaper thinks I should do this?” Go get an alarm clock and set it for one minute from now. No, their going to go in, kill the hangars, de-ack and white flag the town and guys are going to get air and gv kills mopping up the area while troops are kicking dirt and the base turns green.
Go ahead and try and take bases how Chilli is saying, and good luck with that. Please tell me what that success to unsuccessful per attempt ratio is.
When it comes to sucessfully taking bases you can do it one of two ways. You can either go in and take out all the variables that could cause failure (not giving the enemy so much as one possibility to foil your take), or you can gamble. I prefer not to gamble, and most mission planners don’t either.
If I’m trying to take bases I’m going to execute it in a way that gives the enemy no chance of defending past the initial fights when the base starts blinking. I’m not even remotely interested in having to do it in some way you personally deem “fair”. Why? It’s my $15 flippin’ bucks.