Author Topic: Things I need to know before attempting field captures:  (Read 1766 times)

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #15 on: March 16, 2011, 07:31:31 PM »
I have heard rumors that if friendly troops are dropped on a friendly town, then each friendly troop that enters the map room will cancel out one of the enemy troops that are in there.  I have yet to verify this and doubt that it is true, but it might be cool to test...

I've heard this as well, and have seen friendlies bring a goon to town to drop troops into our own map room between waves of attackers for exactly that reason. I have no idea if it was actually effective or needed to be done, but I witnessed it. Kinda makes sense..... the map room has to go back to needing 10 troops to capture it somehow... although ack coming back up would take care of that as well.....
« Last Edit: March 16, 2011, 07:33:26 PM by Reaper90 »
Floyd
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Offline Chilli

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Re: Things I need to know before attempting field captures:
« Reply #16 on: March 16, 2011, 07:36:30 PM »
Easy? Well, if you have 30 something in your squad, like compelling a HORDE to get anything accomplished, and oh yeah, are willing to HO anything that squirts from the "capped" base headed for the last troop skipping over bushes and house tops, carrying a big red flag above their head? 

THEN YES, the pendulum has swung in a big way, in a direction that I DO NOT consider fun (period, end of sentence, rant over).

Thank you to those who posted answers to questions on what will foil captures.  :salute

By the way challenging is when 3 or 4 individuals slip away from the huge dar, make a precision strike and slip troops into a maproom, defenders welcome.  Boring is sitting in line over a "capped" base waiting for your turn to get a vulch assist, or flying a goon to the town to drop your troops and 5 others drop theirs on top of yours.  :rolleyes:   

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #17 on: March 16, 2011, 07:45:55 PM »

By the way challenging is when 3 or 4 individuals slip away from the huge dar, make a precision strike and slip troops into a maproom, defenders welcome.  Boring is sitting in line over a "capped" base waiting for your turn to get a vulch assist, or flying a goon to the town to drop your troops and 5 others drop theirs on top of yours.  

I agree with you 100% here. And pardon me if I was confused because you say above "defenders welcome" yet in the OP cry about the lone LA-7 foiling the capture.

I detest the horde and find it boring as well. The only thing worse than a horde is a toolshedding horde that drops the hangers to avoid any possible resistance. That being said, I like the new capture requirements a lot more than the way it used to be with the smaller town... to me it is a lot more challenging now than it used to be, and more challenging to me = more fun.

 :salute
Floyd
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Offline Chilli

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Re: Things I need to know before attempting field captures:
« Reply #18 on: March 16, 2011, 07:57:12 PM »
[dengit you made me edit]  :D

Getting a white flag up is not the problem, the problem is the time from the first building destroyed to the last, leaving a small window of opportunity to get troops to the maproom.  Forget about the percentage, just let the town stay down longer then.  Then me and my buddies (list is getting smaller the more I post  :) ) could match the enemy hordes with multiple precision strikes. Their massive effort took 1 base but now they will have to defend 3 or 4 vulnerable bases.  It is the only way that I see that hordes can be reigned in.

You are correct, most players aren't all that concerned whether or not a base changes hands.   I look at the writing on the wall.  If no one cares, then what is the point?  Everyone will just fly to 35k feet and have it out in the skies, assuming it was a clear day.  This is why I emphasize fun as an incentive.

I am glad that we can agree.  :salute

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #19 on: March 16, 2011, 08:03:27 PM »


Getting a white flag up is not the problem, the problem is the time from the first building destroyed to the last, leaving a small window of opportunity to get troops to the maproom.  Forget about the percentage, just let the town stay down longer then. 

You appear to be running out of time before the town or the ack pops because you're towering out after getting it white flagged, then coming back in a goon/M3?

You need that guy there first, sitting just far enough away from the field to keep it from flashing. Then when he's needed you fire it up and roll right in. Time should be the last of your concerns.
Floyd
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Offline AWwrgwy

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Re: Things I need to know before attempting field captures:
« Reply #20 on: March 17, 2011, 01:42:29 AM »
By the way challenging is when 3 or 4 individuals slip away from the huge dar, make a precision strike and slip troops into a maproom, defenders welcome.  Boring is sitting in line over a "capped" base waiting for your turn to get a vulch assist, or flying a goon to the town to drop your troops and 5 others drop theirs on top of yours.  :rolleyes:   

Crawl out from under the Geico rock.

A good mission planner/leader can have all the hangars dead in less than 3 minutes...the town white flagged and deacked...guys standing by to kill gvs that got our early on and any gv's racing in from the spawn in less than another 3 minutes and troops running by T+8.  All that and pickets ready to kill any plane incoming to screw up the take.

Maybe you're not doing it right. You need to plan better.  ;)

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It's called taking bases with the highest level of sucess and it certainly isn't easy...especially when gv's come pouring out of the vh and planes start upping to defend the minute the base/town start blinking. 

Wait wait wait.

There's the problem. If you get any opposition then it's hard.   :rofl

Seriously though. Trying to do what you describe Chilli is possible but one person upping at the right, err, I mean wrong time can ruin your whole day.


wrongway
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Offline The Jekyll

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Re: Things I need to know before attempting field captures:
« Reply #21 on: March 17, 2011, 07:51:44 AM »
I would like to see your original question addressed by HT. The valid questions regarding truth vs. myth. It could be that the most fun derived is from not knowing but given the opportunity to understand could make the game more enjoyable by some.

We have all heard it, someone run troops to the maproom to reset, the ack guns popped in only 10 minutes, do the 17lbrs stay down same as the rest, can we resupply town ack?....Field Ack?,  If a gun pops do the troops already in the maproom reset? When do they reset, how long do troops last? How far can they run?

Basically what is truth vs. rumor. I know what I believe and it differs even from others in the squad. I have downloaded the game guide and it is quite vague on some subjects and possibly intentinally so. Opinions??
Yea, simply because I can

Offline kvuo75

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Re: Things I need to know before attempting field captures:
« Reply #22 on: March 17, 2011, 08:33:54 AM »
the manned ack is different than the auto ack. manned ack (37mm and 17 lb) is on same timer as a hangar.
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Offline guncrasher

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Re: Things I need to know before attempting field captures:
« Reply #23 on: March 17, 2011, 11:40:25 AM »
My question still stands. How does making the % higher swing the pedulum away from being more challenging?

well in your case your definition of challenging is irrelevant as nothing will make you happy.  but for me a challenge is  trying to sneak  a base with only 1 buff, 1 fighter and 1 goon in one flight.  if you can do it then i guess i was wrong about the % change making it more challenging.

semp
you dont want me to ho, dont point your plane at me.

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #24 on: March 17, 2011, 01:18:30 PM »
well in your case your definition of challenging is irrelevant as nothing will make you happy. 

Oh stop it with the melodrama, semp. You apparently still don't understand why I asked what I did, based on this:

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but for me a challenge is  trying to sneak  a base with only 1 buff, 1 fighter and 1 goon in one flight.  if you can do it then i guess i was wrong about the % change making it more challenging.

He said it made it less challenging, which didn't make sense. I agree with you, it is more challenging, and I'm 100% in agreement with you... that is how you take a base, NOT with the mega-horde that drops all hangers.
Floyd
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Offline ROX

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Re: Things I need to know before attempting field captures:
« Reply #25 on: March 17, 2011, 01:29:56 PM »
You had a very round-about way of trying to make the point that base-takers/toolshedders/horlings don't like a fight, if I proved anything for ya.  :rolleyes:

I never said it wasn't your $15, their $15, or anyones $15 to not spend however they want to spend it in-game. You play how you want to play, more power to ya. Just don't come to the BBS and say things that don't make sense and whine because people are playing the way they want to play with their $15 by trying to stop you from getting your $15 worth your way. Make sense?

If you don't understand that, you're too dense to continue with.

You proved jack.

I’ll try and make this even more simple.

Mission planners/leaders who want to take a base every (or as close to every) time sure as heck aren’t going to do it how you want.  Not remotely.  They are going to shut down the base, yes kill it, all hangars DEAD.  They will also have in place plans to keep all air and ground cons away until the base is taken.  They are there to take the base, not be cannon fodder for you.  "Don't like a fight?"  They are there to take a base and play THEIR game, not yours.  Don’t like it?  Then pork the front so they don’t have ords.  Make the DA your new home, you will be far happier in there.

Please re-read that paragraph.

There are those who have posted on this forum for years whining, crying, belly-aching on how horrible it is that mission planners/leaders only want to “attack undefended bases” and are “avoiding fighting”.  The simplest way to know those who post that have zero idea of what they are talking about is that if they had ever planned/executed base taking missions they would know exactly how ignorant those statements are.  Solution?:

Reaper:  do yourself a supreme favor (as well as anyone else who believes the “undefended bases/avoiding fights” falicy) over the next few days, plan, recruit, lead, and execute 30 separate base take missions in a Late War Arena to a base you personally deem “undefended”.  When finished, come back here and please post your best of 30 record on base takes.  Also, please include all details on just how “undefended” those bases actually were, and just how well you succeeded in avoiding fights.  I, for one, cannot wait to see how well you fared and what your record turns out to be.  

Want to know how I know you (and the others) won’t do it?  Because it’s far easier to just get on the forums  and belly-ache about something you don’t understand than it is to actually get into the game and really learn about what you pretend to know about already.  Period.

Do you REALLY think that mission planners/leaders stop down before every launch and think, “oh geez, is this really how Reaper thinks I should do this?”  Go get an alarm clock and set it for one minute from now.  No, their going to go in, kill the hangars, de-ack and white flag the town and guys are going to get air and gv kills mopping up the area while troops are kicking dirt and the base turns green.  

Go ahead and try and take bases how Chilli is saying, and good luck with that.  Please tell me what that success to unsuccessful  per attempt ratio is.  

When it comes to sucessfully taking bases you can do it one of two ways.  You can either go in and take out all the variables that could cause failure (not giving the enemy so much as one possibility to foil your take), or you can gamble.  I prefer not to gamble, and most mission planners don’t either.  

If I’m trying to take bases I’m going to execute it in a way that gives the enemy no chance of defending past the initial fights when the base starts blinking.  I’m not even remotely interested in having to do it in some way you personally deem “fair”.  Why?  It’s my $15 flippin’ bucks.

Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #26 on: March 17, 2011, 01:43:56 PM »
You proved jack.

I’ll try and make this even more simple.

 blah blah blah blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah  blah blah Why?  It’s my $15 flippin’ bucks.


I've already said it's your $15, do with it whatever you want. Give it to Hitech, burn it, roll it up and shove it up your 6 o'clock!  :rofl Do whatever you want with it, I couldn't care less!

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If I’m trying to take bases I’m going to execute it in a way that gives the enemy no chance of defending past the initial fights when the base starts blinking

That right there was all I was saying..... you said it for me. You want to take the base, and keep defenders from starting a fight. How the EFF is that not the same as what I said?

For what it's worth, I'll pass on your "challenge" to waste a bunch of my time recruiting a horde to steamroll bases. NOT what I spend my $15 on.

You reserve the right to play however you want. I have the right to look down on it if I want to. I really don't care, though... the only time you toolsheddrs get my goat is when you come in at 30K with a half dozen formations of bombers and shut down a base where there's already a big fight going on, (like the bish did at the A8 to A9 fight Tues night) and ruin it for everyone else who's interested in fighting and not base grabbing. "Toolshedders" will get a lot more respect from "furballers" if they'd leave the good fights alone and go bomb elsewhere.

BTW, in LWOH we knits just took 4 bish bases, and didn't drop a single hanger at any of them, save for the VH of course, and even then those were up most of the time cause we had tanks and wirbles everywhere... we had great fights, and still took the bases.

So there, screw your theory.  :neener:
« Last Edit: March 17, 2011, 01:50:27 PM by Reaper90 »
Floyd
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Offline kvuo75

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Re: Things I need to know before attempting field captures:
« Reply #27 on: March 17, 2011, 02:37:36 PM »
Reaper:  do yourself a supreme favor (as well as anyone else who believes the “undefended bases/avoiding fights” falicy) over the next few days, plan, recruit, lead, and execute 30 separate base take missions in a Late War Arena to a base you personally deem “undefended”.  When finished, come back here and please post your best of 30 record on base takes.  


you think the "1, 2, 3 method" is some sort of genius mission profile?  :rolleyes:


granted I have not been in one of your missions in years, but there really isn't anything special about getting 30 guys to suicide themselves on every hangar on a base. maybe you do it differently now. who knows.
kvuo75

Kill the manned ack.

Offline Shuffler

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Re: Things I need to know before attempting field captures:
« Reply #28 on: March 17, 2011, 03:11:08 PM »
The only thing I know about is the c47. If you take troops be sure to bring music along as they will be dancing.

They prefer Uga Chaka (Can't Stop This Feeling)
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Offline Reaper90

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Re: Things I need to know before attempting field captures:
« Reply #29 on: March 17, 2011, 03:27:40 PM »

you think the "1, 2, 3 method" is some sort of genius mission profile?  :rolleyes:


granted I have not been in one of your missions in years, but there really isn't anything special about getting 30 guys to suicide themselves on every hangar on a base. maybe you do it differently now. who knows.



Shhhhhhhhh you mind yourself, sir. You have NO IDEA how uber intelligent it takes a mission planner to be in order to orchestrate such an event...

Dropping hangers is SERIOUS BUSINESS!!!!
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey