Author Topic: great suggestion and wish - without modesty :)  (Read 1549 times)

Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #30 on: March 23, 2011, 09:55:13 PM »
I dont kno if you guys use the offline missions forum so much but the problem we mainly face is that the AI on aces high was WAY smarter and could do many other things then the AI now. i guess HTC doesnt want to give much effort on AI unfortnatelly.
Many gunners on bombers and attackers wont fire back at us
The speed is all messed up with the AI (spitfire mkI cant go faster then 155 mph...)
and many other things that were TAKEN from the AI material with neer versions making it difficult even to write offline missions.
with that said i dont know if HTC would make this wish granted but I am all +1 for it.


and jimson, with that new tool posted i think it would be easier if you design the mission just like the offline mission editor for the AI. because if it was a general system that you could choose "AI use bombers heading to airfield X" it would take a lot of coding. however if you designed the AI's path from the taxi segment to the runoff of the landing segment the system would be a lot easier since it would depend on the mission maker's effort just like on the offmis writers.

EDIT: i can imagine already some groups of AI patrolling the skies of AvA and accidentally finding a huge bomber formation. using radio to alert and etc...
« Last Edit: March 23, 2011, 09:57:38 PM by Raphael »
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Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #31 on: March 23, 2011, 09:55:49 PM »
and I may add one thing. if this wish were granted I would TOTALLY subscribe.
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Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #32 on: March 23, 2011, 10:13:47 PM »
I dont kno if you guys use the offline missions forum so much but the problem we mainly face is that the AI on aces high was WAY smarter and could do many other things then the AI now. i guess HTC doesnt want to give much effort on AI unfortnatelly.

I think right now Bombers and transports would be the best use for AI. Fighters would require some improvement and I think AI fighters would cause greater heartburn than bombers.

While having a mission editor of the same sort as the current offline mission editor would be OK, I'd like to see a way to use the arena mission creator with AI as well.

Perhaps something could be coded for them to follow waypoints in the same manner as task groups.

One very desirable feature would be to have AI as substitutes to fill in unclaimed mission slots.

« Last Edit: March 23, 2011, 10:20:44 PM by jimson »

Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #33 on: March 23, 2011, 10:36:30 PM »
I think right now Bombers and transports would be the best use for AI. Fighters would require some improvement and I think AI fighters would cause greater heartburn than bombers.

While having a mission editor of the same sort as the current offline mission editor would be OK, I'd like to see a way to use the arena mission creator with AI as well.

Perhaps something could be coded for them to follow waypoints in the same manner as task groups.

One very desirable feature would be to have AI as substitutes to fill in unclaimed mission slots.



Have you tried the offline mission editor? i think it is PERFECT for what you are imagining rigth there.
as for the improvments, in older verions of aces high the AI was even challenging sometimes, now its really easy to do a killing spree and I am not over reacting, all of a sudden it just disapeard.
also back in old H2H days the AI could only see the HOST computer player so the other players were invisible to AI but i guess that is easy to fix...
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Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #34 on: March 24, 2011, 12:35:42 AM »
Have you tried the offline mission editor? i think it is PERFECT for what you are imagining rigth there.
as for the improvments, in older verions of aces high the AI was even challenging sometimes, now its really easy to do a killing spree and I am not over reacting, all of a sudden it just disapeard.
also back in old H2H days the AI could only see the HOST computer player so the other players were invisible to AI but i guess that is easy to fix...

That would work.

Since we are wishing, I'd still like to see an option for AI to only be enabled for unclaimed mission slots.

Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #35 on: March 24, 2011, 12:43:18 AM »
actually the empty slots beeing filled with AI is already part of the offmis mechanics :) you can join one slot but if you hoose to join another the AI will use that slot you left.
example:
you play the mission on a figther.
after mission is done you wish to replay the very same mission but on the bomber. the figther is used by the AI.


so IF this AI online thing is aproved your wish of empty slots is already granted IMO
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Offline 321BAR

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Re: great suggestion and wish - without modesty :)
« Reply #36 on: March 24, 2011, 12:52:24 AM »
I don't like the idea for the main arenas, but I would like to see an AI mission option enabled for use by the CMs of SEA and AvA.

I realize that the general consensus is that AI fighters need some improvement, but bombers and transports could possibly be used as currently modeled.

I'm not sure if bombers can be programmed for precision bombing of individual targets but I assume they can carpet bomb.

Just for the heck of it, I drew up what such an editor could look like.

In this make believe mission, fighter slots are enabled for human pilot only, transports for AI and bombers as "Sub", meaning that at launch time only the slots remaining unclaimed would be filled by AI.

(Image removed from quote.)
human vs human is what makes this game fun. if i have to kill a bunch of AI driven drones that offer no personal flying style (individuality of the human mind) that would ruin this.
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Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #37 on: March 24, 2011, 01:12:02 AM »
keep in mind is only to full empty spaces.... i mean look at AvA with 5 players on them.... they could be facing tremendous scenarios everyday with the filling AI  and that would make more players join the AvA and take the place from AI and soon it could work just like a placebo medicine :)
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Offline 321BAR

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Re: great suggestion and wish - without modesty :)
« Reply #38 on: March 24, 2011, 01:15:01 AM »
keep in mind is only to full empty spaces.... i mean look at AvA with 5 players on them.... they could be facing tremendous scenarios everyday with the filling AI  and that would make more players join the AvA and take the place from AI and soon it could work just like a placebo medicine :)
but if done incorrectly the AvAers would have hordes of nonstop enemy coming at them... put a few 0's at the end of that and you have a server crash :lol
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Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #39 on: March 24, 2011, 01:23:33 AM »
the idea is not to randomly put on several AI, as the wish evoluted it would be more for specific missions, made from mission writers, and like an offmis when the mission is done (failed or succeded) the AI disapear ;P it is to keep AvA more dynamic after all its a WW2 based game.

-5 players in one server
-one writes the mission and it gets started.
-mission goes on players join, places on the mission are taken other remain "empty"(AI)
-mission ends. what do we have now? players on the server.
 *no hordes
 *no whining
 *all about working on the mission, focusing in something else instead of 1 vs 1 rivality for certain players and stuff, focusing in teamwork and coming back home alive after a succeded or failed mission.
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Offline Raphael

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Re: great suggestion and wish - without modesty :)
« Reply #40 on: March 24, 2011, 01:28:20 AM »
Also look at the situation now.
get a scenario example like BoB, if someone rites a mission there is a concentration of players on that region of the map.
now with the AI not a bunch of players would need to get to that region because many missions could easly be runned from diferent regions get it? so it could actually FEEL like war. and not a horde heading somewhere.
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Offline jimson

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Re: great suggestion and wish - without modesty :)
« Reply #41 on: March 24, 2011, 03:15:19 AM »
human vs human is what makes this game fun. if i have to kill a bunch of AI driven drones that offer no personal flying style (individuality of the human mind) that would ruin this.

So, your fun would be ruined if you flew to intercept a large force of AI bombers escorted by real players in fighters?

Not mine, bombers don't dogfight or show much personal flying style anyway.

How many times do I have to state that I AGREE, IT PROBABLY WOULDN'T WORK TOO WELL WITH AI FIGHTERS?