Author Topic: inconsistent aim  (Read 1763 times)

Offline Ardy123

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inconsistent aim
« on: March 23, 2011, 03:29:03 PM »
This thread may not apply to a select few but most people, myself included, are totally inconsistent in their flying, esp their aim. Why?

I mean once you have shot your cartoon gun millions of times, you'd think you'd have it down like clockwork..... You don't miss your mouth when you eat, almost never misstep when you walk, or rarely miss the ball when you try and kick it, so why can't we make our shots reliably etc....

I know people make mistakes and even pro athletes miss their shots in sports, but try this.. go off line and shoot at drones, you will find some days you can't miss and other days you miss all the time, wtf! :headscratch:

Are humans that inconsistent? It's amazing we made it this far (missing drones is one thing, imagine if missing with your stone tipped spear meant no food for tribe  :uhoh).
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Offline SPKmes

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Re: inconsistent aim
« Reply #1 on: March 23, 2011, 03:35:48 PM »
Yep I know the feeling...every now and then my consistency in aiming is ruined when a round or two hits the plane in front of me...very annoying it is  hahaha  :D

Offline IrishOne

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Re: inconsistent aim
« Reply #2 on: March 23, 2011, 03:53:52 PM »
Yep I know the feeling...every now and then my consistency in aiming is ruined when a round or two hits the plane in front of me...very annoying it is  hahaha  :D

 :lol
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Offline Ack-Ack

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Re: inconsistent aim
« Reply #3 on: March 23, 2011, 04:08:33 PM »
Gunnery is like ACM, it something that you need to always practice to become proficient in.  I consider myself to be a good shot but there are just some days where I can't hit the broadside of a mountain. 


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Offline BrockS

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Re: inconsistent aim
« Reply #4 on: March 23, 2011, 04:25:50 PM »
I feel the same and I am starting to wonder if the subtle nuances of the computer world can conspire to change the dynamic of the game day to day. Some days my 51B feels light as a feather and super agile and others like a brick that never gets fast enough or holds enough E. What I mean is can the little things like number of players logged in, lag, what mood the servers are in, what mood my puter is in, affect the dynamics of the simulated flight or aim on a day to day basis? I have literaly been unable to miss one day and then the next empty the 50 cals on a Jug while on a cons dead six and not even get a hit!

I really do suspect computer intangibles can affect aim and flight characteristics.

Offline Plazus

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Re: inconsistent aim
« Reply #5 on: March 23, 2011, 04:30:17 PM »
Some days my gunnery is pretty sharp. Other days it is just simply horrible. I don't fly enough each week to really be proficient in it. I fly whenever I can, which usually equates to about once a week or so.
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Offline MachFly

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Re: inconsistent aim
« Reply #6 on: March 23, 2011, 04:30:30 PM »
I believe one of the causes of this is flying different aircraft. Even if you set your convergent the same the guns are still diffident. This is an extreme example but should explain it; after flying a P47 for a few month you switch to a K4 and set your convergent the same, you wont be able to hit a thing.
"Now, if I had to make the choice of one fighter aircraft above all the others...it would be, without any doubt, the world's greatest propeller driven flying machine - the magnificent and immortal Spitfire."
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flew Spitfires, Hurricanes, P-51s, P-47s, and F-4s

Offline bustr

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Re: inconsistent aim
« Reply #7 on: March 23, 2011, 06:49:39 PM »
"Anecdotally", over the years since 2002, I've noticed that about the time I get my gunnery consistent in one patch or version release, the next one changes the gunnery sweet spot of the previous version. I also see this happen between different maps and different arenas. Furball Lake has one of the most consistent gunnery environments of all the arenas and maps. But, then it stays static, is never rotated and receives few changes other than the game version or major terrain coad changes that all maps receive.

Since about 2005, offline with every new update I spend time with the F4U-1, P47, P51D, spit16, La7, Yak9T/U and K4 as a gunnery benchmark tool. I look for changes in perceptual accuracy, time on target to kill, and effective convergence ranges. Ardy maybe we both are loosing our minds. After all this is just anectdotal black box observations of someone elses program.

 Just before the release of our current new version 2.23, I was able to set the P51D 6-50's at 500, 400 and 300 and destroy cons very well offline and in the MA with 1-sec bursts, point blank to 600. I had the spits, La, Yak and K4 at 400. With 2.23 and subsiquent patches I've finally returned my P51D and spits all to 300 again. The La and Yak to 350 and the K4 to 250.

The benchmark is the amount of time it takes for a drone to explode between 400 and 200 yards under fire from these aircraft while at full gunsight zoom.

In the new version I needed more time on target or a more concentrated burst of fire on target opposed to the convergence settings from the pre-2.23 version. As usual that ment pulling the convergence in and concentrating all of the guns to a single point. With motor mounted cannon it means setting the convergence number in the hanger to a smaller number. I still cannot find those adjustment bolts and shims for the motorkanon in the Bf109 manuals. I'm sure if I keep looking I'll find a special addendum from Rechlin Erprobungsstelle or Rheinmetall-Borsig explaining how it's implemented. But, we have to accept records from that far back were destroyed sometimes in the confusion of the Allied push through germany... ;)

An explanation about the Mk108 and NS-37.
Offline you can successfully fire a single 30mm round and hit a drone at 200 yards with the MK108 2 out of 3 times. My criterion was when the number of times I had to tap the trigger before a single round hit at 200 yards increased past 3. Then it was time to change the convergence. Previously 400 was perfict. Now it's back to 250 and I changed nothing but installing the new game versions.

For you Yak9T fans, always use a triple tap when shooting at air to air targets. I get my highest percentage of drone hits from 200 yards that way during offline testing. Single rounds with the NS-37, regardless of how fast, flat and narrow it's dispersion modle is programmed in this game, just has a low hit probability unless you send a minimum of 3 rounds. I watched hours of slow motion AH video compairing the two guns and our NS-37 rounds are allergic to aluminum. The MK108 is an aluminum seeking missle in comparison. :headscratch:

So Ardy do we need to start drinking a different brand of KoolAid.....:D :cheers:
bustr - POTW 1st Wing


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Offline 1BULL

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Re: inconsistent aim
« Reply #8 on: March 23, 2011, 07:01:01 PM »
Just a tip.  If you don't mind marking up your computer screen,  take a pencil and mark your piper.  Then move your head position up and save it, this works great in the P51.  also you can make a "look forward button that causes your pilot to kind of hunch over and closer to the gun sight.  Also a "zoom toggle" button helps as well.
BULL

Offline ink

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Re: inconsistent aim
« Reply #9 on: March 23, 2011, 07:02:40 PM »
I believe the Average Hit% of a WW2 pilot was 4%.......it is just not a easy thing to do, and having varying lag doesn't make it easier.

some days I cant miss, most days I can barely hit anything...except the ground....im always perfect at that :rock

Offline Crash Orange

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Re: inconsistent aim
« Reply #10 on: March 23, 2011, 07:23:22 PM »
I think the lack of physical feedback and the artificial view via screen have a lot to do with it. I wouldn't say gunnery here is easier or harder than, say, skeet or target shooting, but with the latter, I notice that my consistency is more directly related to how much I've been practicing recently. When you're shooting steel at 300 yards, you often know whether you've hit or not before you hear the clang (or don't), you can feel it when a shot feels right or off. In this game, if I'm missing, I usually have no idea why except what I can see from the tracers.

Offline Volron

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Re: inconsistent aim
« Reply #11 on: March 23, 2011, 07:49:22 PM »
Oh those days can be fun.  There are some days I will pick off an enemy fighter that is making a pass from any angle on my bombers, and others, doesn't matter HOW close he gets, I can't hit him worth spit....from dead six. :o :bhead
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Offline B4Buster

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Re: inconsistent aim
« Reply #12 on: March 23, 2011, 08:21:46 PM »
Some days I'm just "on" and will make every shot. Some days not so much, and I find myself missing the easiest of shots. Everyone goes through it from time to time.
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Offline curry1

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Re: inconsistent aim
« Reply #13 on: March 23, 2011, 08:25:00 PM »
I believe the Average Hit% of a WW2 pilot was 4%.......it is just not a easy thing to do, and having varying lag doesn't make it easier.

some days I cant miss, most days I can barely hit anything...except the ground....im always perfect at that :rock

i seriously doubt it was that high
Curry1-Since Tour 101

Offline F6Fraven

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Re: inconsistent aim
« Reply #14 on: March 23, 2011, 09:07:46 PM »
In order to be a good shot you have to have a good memory. If you fly with tracers that takes some of the memory out of the shot since you can see where the bullets are going, and then correct them (1 second or 2 later.) Unfortunately, that second or two is often too late. If you fly without tracers you memorize where the bullets will land without having to see them. You point, pull the trigger a few times, and boom.Before you pull the trigger you know what will happen. Recently, I've gotten rid of my gunsight in order to increase my aim. Now, instead of aiming with a dot, I know by instinct how my cockpit of oriented, and where I need to aim the whole plane.