Author Topic: inconsistent aim  (Read 1770 times)

Offline grizz441

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Re: inconsistent aim
« Reply #15 on: March 23, 2011, 10:11:15 PM »
I have terrible aim in most planes.  Only planes I can shoot are tater planes because shooting a tater is so closely tied to the acms before the shot, and I can always control that even on an off day.

Offline BillyD

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Re: inconsistent aim
« Reply #16 on: March 23, 2011, 10:57:26 PM »


one day 600 yds tater headshot

next day

miss and spray 65 taters while kicking cute puppy.



my FPS is barely 20 most of the time...I'd like to shoot with 60 one day    :aok
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Offline MarineUS

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Re: inconsistent aim
« Reply #17 on: March 24, 2011, 01:31:28 AM »
my aim is always consistent - it's my flying that sucks.
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline Lusche

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Re: inconsistent aim
« Reply #18 on: March 24, 2011, 04:29:00 AM »
I believe the Average Hit% of a WW2 pilot was 4%.......it is just not a easy thing to do, and having varying lag doesn't make it easier.

lag should have no influence on aim and hit%, as all aiming, shooting & hitting is done on your computer locally. The relative positions on your opponent's screen do not matter.
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Offline Chilli

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Re: inconsistent aim
« Reply #19 on: March 24, 2011, 05:10:20 AM »
Snailman, I am going to have to disagree with you here.

There ARE definitely misses due to loss packets.  I know that the term lag was used.  Since we don't really know how HTC performs his magic to get smooth realtime play, I will "guess" that is what "we" are calling lag, that wonky business of packets being sent and received on my computer screen, that either are not registering or are completely "NERFED".

I will stop short here and let the flames heat up a bit........  :devil
« Last Edit: March 24, 2011, 06:03:01 AM by Chilli »

Offline Chilli

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Re: inconsistent aim
« Reply #20 on: March 24, 2011, 06:07:13 AM »
Try this experiment.  Turn on all the graphic details and sliders to the left for quality, use the ground detail view Shift + F4.  Then try and shoot ANYTHING.  Unless TillDeath built your system, I will bet money that the term "nerf" will come to mind.

Offline mbailey

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Re: inconsistent aim
« Reply #21 on: March 24, 2011, 06:12:50 AM »
my aim is always consistent - it's my flying that sucks.

 :lol
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Offline ink

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Re: inconsistent aim
« Reply #22 on: March 24, 2011, 11:13:22 AM »
lag should have no influence on aim and hit%, as all aiming, shooting & hitting is done on your computer locally. The relative positions on your opponent's screen do not matter.


seriously I absolutely know do to internet lag....shots will not be the same, I used to have comcast, and any time I hit with a tater they exploded, now that I am on wireless most often it takes at least 3 solid hits to make a con go down.....so actually.....I think I may be getting something screwed up....lag wont change my aim, but due to packet loss my damage is not always consistent.
   
so you are right, (which you most often are) 


 
i seriously doubt it was that high

I am no "expert"  but I will bet you....it was right around 4% :aok

Offline Wiley

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Re: inconsistent aim
« Reply #23 on: March 24, 2011, 12:43:20 PM »
It may be  :noid, but I have also long been a believer that small ephemeral differences from day to day on your PC affect gunnery.  As complex as air to air gunnery is, small differences in frame rate, slight warps as you're firing, and soforth can add up to a miss.  I think it's just a fact of life with online gaming.

Theoretically, lag should do nothing if you see sprites hit on your end, but I'm not going to dismiss the anecdotes out of hand either.  I've seen quite a few guys who don't have egos talk about the rubber bullet phenomenon.

I also think tiny differences in how we're doing physically affects it as well.  Just being that few milliseconds slow on the trigger, or pulling the stick slightly differently, or some small difference in how we're seeing at that moment or how our brain is processing the angles and views...  Not enough of a change for us to actually realize we're a bit 'off' from normal, but it's enough to affect the gunnery just the same.

I think this game has some similarities to golf or billiards, in that it's the tiny little differences in repetitive tasks that make the difference between great and craptacular performance.

Either that, or maybe the game's just chock full of cheaters who have hax that make me miss. ;)

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Offline JunkyII

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Re: inconsistent aim
« Reply #24 on: March 24, 2011, 12:54:38 PM »
Something I just started really paying attention to was how to set my plane so I can aim alot easier.(Too bad I leave in lik 3 day for a year BAH)

Aiming becomes easy once you sit that plane in the right spot behind your opponent....

I like putting my enemy above my gun sight because adjusting up is easier theen adjusting down(neg G)

Also I use my rudder while shooting so I dont ever put the enemy plane in a blind spot under the nose...

short burts I think are almost over rated, sometimes you just have to pour thee big load into them...not saying they aren't a good thing...just not as important as some make it sound .
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Offline Ack-Ack

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Re: inconsistent aim
« Reply #25 on: March 24, 2011, 01:01:09 PM »
short burts I think are almost over rated,

Depends on where you aim and what plane you're shooting at.  I almost always only fire in short bursts and usually my first hit ends with something catastrophic happening to the target plane because I am aiming and hitting critical areas in the plane where I don't need to fire a steady long burst to achieve a critical hit.  The only time I fire long steady bursts is if I'm attacking bombers.

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Offline gyrene81

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Re: inconsistent aim
« Reply #26 on: March 24, 2011, 01:02:59 PM »
looking at all of the responses...i'm happy to say i'm consistently inconsistent.   :D    :joystick:
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Offline JunkyII

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Re: inconsistent aim
« Reply #27 on: March 24, 2011, 01:06:03 PM »
Depends on where you aim and what plane you're shooting at.  I almost always only fire in short bursts and usually my first hit ends with something catastrophic happening to the target plane because I am aiming and hitting critical areas in the plane where I don't need to fire a steady long burst to achieve a critical hit.  The only time I fire long steady bursts is if I'm attacking bombers.

ack-ack
True.....You use 50cals mainly and I use Tators so there is definately a big difference in the aiming and bursts

Mainly I was getting at are the people who talk about walking the rounds in on target with bursts...yes it is the right answer but that enemy plane isn't staying still most of the time for you to walk them in.
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Offline Yenny

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Re: inconsistent aim
« Reply #28 on: March 24, 2011, 01:23:50 PM »
For me it's switching between 20mm and 30mm. For years and years I've always flown 190s so I got the german 20mm down really well. As soon as I adapt to the 30mm, my 20mm aiming is all off=/
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Offline bangsbox

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Re: inconsistent aim
« Reply #29 on: March 24, 2011, 01:28:53 PM »
before i pull the trigger i close my eyes push my stick forward then hold down the trigger until i hit the ground then re-up and do it again...i never miss (the ground that is).