If everyone really wants their gear changes, hey HT, why not map E and Q to gear up/down and make it a toggle?
Truthfully though, that video looks really interesting. I don't really get the complaints of "less realistic" or "less simulation" as typically you have a team of multiple people controlling all of that stuff, and the commander just giving orders, so if you really wanted "realistic" they'd have to make it so you'd have multiple people in the tank and each person trusting each other person to do what is expected. As far as simulation side of things, I'm fairly sure the numbers governing everything aren't completely changing to arcadey, and in fact, it was specifically mentioned this is not going to affect turret transverse speed or anything of the sort, so how is the set of #s governing the ground battle now somehow more "sim" than the exact same numbers controling the GVs later?
I think it could also potentially increase the possibility of "close" GV battles now too, as you will now be able to fire while still being able to see where you're going. And your ability to aim will still be better using the optics, so sitting still is still going to be an advantage to aiming. Also, reducing the complexity might entice more people to try GV'ing. I guess I am just not seeing the downside, but admittedly, I'm not a hardcore GV'er so maybe someone who doesn't like these changes can explain what the downsides are?