Author Topic: Video of some upcoming tank changes  (Read 17768 times)

Offline ImADot

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Re: Video of some upcoming tank changes
« Reply #225 on: March 28, 2011, 04:22:21 PM »
I will be using my Saitek profiling program on my X-52 to set my throttle to work as key presses for gv's after the update. :)

There are scripts that allow you to program key commands or macros to the mini-stick, such as script I have that I used to turn my mini-stick into an 8 way hatswitch.  While you can use the mini-stick to program the throttle, you can also use the slider on the Pro Throttle...

Since you don't have to hold the key down once you get to the speed you want, I'll just program the keys to the castle switch on my throttle.
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Offline Flayed

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Re: Video of some upcoming tank changes
« Reply #226 on: March 28, 2011, 05:39:02 PM »
 Oh I know I could put it on what ever I want to on the stick. But I've always wanted to have the GV throttle set to my stick throttle ever since I can remember and now I can make my dream come true lol. :P
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Offline JHerne

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Re: Video of some upcoming tank changes
« Reply #227 on: March 28, 2011, 05:46:15 PM »
I like it - it adds some realism from the standpoint that firing while moving (yes, I know, its not overly common, but I do it) will be easier - I've had left/right mapped to the rudder for awhile. The zoom in/out with pre-sets will take some getting used to, I mapped my zoom to the throttle slider on my stick.

The new sights with ranging - I've been asking for those for ages.

A long, long time ago, in a galaxy far, far away, I played Panzer Commander. It was, for its day, a tremendous game. I remember the sights being exactly what AH is headed towards now, although back then they actually blurred the target to simulate the focal range.

All in all, I think its great. I don't get much value from the interiors, I'm usually too busy trying to avoid getting shot to notice the scenery on the insides of the vehicle.

But I agree with everyone else - a Tiger shouldn't roll over on its back when it encounters a tree. Down with the killer bushes.

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Offline SmokinLoon

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Re: Video of some upcoming tank changes
« Reply #228 on: March 28, 2011, 07:20:41 PM »
I like it - it adds some realism from the standpoint that firing while moving (yes, I know, its not overly common, but I do it) will be easier - I've had left/right mapped to the rudder for awhile. The zoom in/out with pre-sets will take some getting used to, I mapped my zoom to the throttle slider on my stick.

The new sights with ranging - I've been asking for those for ages.

A long, long time ago, in a galaxy far, far away, I played Panzer Commander. It was, for its day, a tremendous game. I remember the sights being exactly what AH is headed towards now, although back then they actually blurred the target to simulate the focal range.

All in all, I think its great. I don't get much value from the interiors, I'm usually too busy trying to avoid getting shot to notice the scenery on the insides of the vehicle.

But I agree with everyone else - a Tiger shouldn't roll over on its back when it encounters a tree. Down with the killer bushes.

J

The new sights are model specific.  So far, I we've only seen the 5x on the M4A3 (W) 76mm and the Panther G, and from the video I can not see a difference in the clarity of the optics, so lets hope that is something HTC models.  :pray  German tanks -should- have an advantage over Soviet tanks in terms of optical clarity and as such a bit of an advantage in long range accuracy. 

I played Panzer Commander for hours on end.  My Cromwell and I got our butt handed to us more often than not, but it was still fun.   I used a mod that supposedly made the main gun sights more realistic (it fine tuned the clarity), and it made adjusting fire very difficult at longer ranges because of the flaws in the optics.  The German tank sight were almost void of flaws and it showed at longer ranges.   
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline DERK13

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Re: Video of some upcoming tank changes
« Reply #229 on: March 29, 2011, 05:18:33 PM »
im no tank driver but OMFG that is crazy cool looking. ima have to test this out.

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Offline SmokinLoon

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Re: Video of some upcoming tank changes
« Reply #230 on: March 30, 2011, 07:36:33 PM »
Bump.  A squaddie was having a hard time finding the thread.  He wanted to watch the vid.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline bustr

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Re: Video of some upcoming tank changes
« Reply #231 on: March 31, 2011, 04:11:22 AM »
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45? I mean he has his head out of the tank from the way the film looks. Or does he have a super duper gamey indestructable god's head? If there will be no gunner ride on's and it's only the commander, shouldn't a HurrI be able to straff the guy and kill the tank by giving him a pilot wound?

Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up in commander mode?
Will he survive bomb concussions from near misses?
Can I target his head from a manned ack to stop his tank? I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.

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Offline moot

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Re: Video of some upcoming tank changes
« Reply #232 on: March 31, 2011, 05:06:23 AM »
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45?
You pretty much got it. We thought about doing that but decided it took far more away then it added. I.E. started going into the nuisances realism realm. How do you model things  like a quick duck? How do you model the other crew replacing the commander? The simple fact is you have 1 person taking the place of 3. Some give and take must happen to have a realistic over all model at the expense of some detail realism.

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Offline Yeager

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Re: Video of some upcoming tank changes
« Reply #233 on: March 31, 2011, 11:29:01 AM »
Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up?

Will he survive bomb concussions from near misses?

Can I target his head from a manned ack to stop his tank?

I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.

Do you have a problem with fun?  lolz
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Offline AWwrgwy

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Re: Video of some upcoming tank changes
« Reply #234 on: March 31, 2011, 01:18:58 PM »
Soooo, if you are in the commanders position, does that mean I can bail from my aircraft and walk up and kill your tank commander with my .45? I mean he has his head out of the tank from the way the film looks. Or does he have a super duper gamey indestructable god's head? If there will be no gunner ride on's and it's only the commander, shouldn't a HurrI be able to straff the guy and kill the tank by giving him a pilot wound?

Will he survive B25H 75mm HE rounds exploding on the armor while his head is sticking up in commander mode?
Will he survive bomb concussions from near misses?
Can I target his head from a manned ack to stop his tank? I can drop those ack rounds onto a tank out to 4500 yards. After all he can drive his tank up to my manned ack position and kill me with his pintel popgun.



Why would it be any different than it is now?

Your head can be in the same position now. How many people drive a tank buttoned up now?

Semantics.


wrongway

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Offline SmokinLoon

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Re: Video of some upcoming tank changes
« Reply #235 on: March 31, 2011, 03:06:55 PM »
Why would it be any different than it is now?

Your head can be in the same position now. How many people drive a tank buttoned up now?

Semantics.


wrongway



I bet there are more players who drive buttoned up than not simply because no one showed them the ropes.  All for naught now, though.  With the new CT position coming out we wont have to worry about it.  :)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline VAMPIRE 2?

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Re: Video of some upcoming tank changes
« Reply #236 on: March 31, 2011, 04:15:38 PM »
I really enjoyed having a squady join my tank and work together as one.  so for me some features seem nice but some of the fun and challenges will be lacking.
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Offline kvuo75

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Re: Video of some upcoming tank changes
« Reply #237 on: March 31, 2011, 06:58:26 PM »
deleted.
kvuo75

Kill the manned ack.

Offline Dr_Death8

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Re: Video of some upcoming tank changes
« Reply #238 on: April 01, 2011, 11:52:50 AM »
It's like being able to rudder-turn buffs from the gunner position

You can do that currently using your joystick. Look down the barrel and aim at a point, using yaw on the joystick allows you to turn the tank. :salute

Looks good however I think the loss of being able to have 2 players in the same tank will suck. Always great to liven up gameplay and have fun.  :cheers:

Also everyone keeps talking about rolling downhills and such, with an automatic that occurs naturally. When you are going down an incline, an automatic will pick up speed without any way of reducing speed other than braking. The question should be going downhill wil the automatic transmission maitain speed?  BTW rolling down hill 100+MPH is accomplished by putting vehicle in neutral, automatics have a neutral. Sheesh!  :bhead
« Last Edit: April 01, 2011, 11:56:52 AM by Dr_Death8 »

Offline Dr_Death8

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Re: Video of some upcoming tank changes
« Reply #239 on: April 01, 2011, 11:54:37 AM »
Yay I will finally be able to map the throttle keys to my stick throttle easily!!!  Always wondered why it was never tied to the throttle in the first place. :)

Same here. PT boats are but never understood why rest of GVs weren't. Next we need to look at fuel consumption... :salute