Author Topic: Request for MidWar time change  (Read 3739 times)

Offline Alpo

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Re: Request for MidWar time change
« Reply #90 on: March 30, 2011, 03:45:20 PM »
   I see,, You can't even count to two,,  I am sorry,, I didn't mean to pick on you  slow kids

Nope... that's one.  You can't be that paranoid can you???  It's not like anyone runs "way kewl mishunz" in MilkWar anyway so sPiEz only impact CVs.  

Keep clouding the issue with your paranoia and lame attempts name calling but I'm still trying to figure out your REAL arguments / agenda.  I'm simply stating that game play potentially suffers without combat.  All you've done is imply that you more concerned about the health and well-being of a CV or two versus PROMOTING combat.  This ain't GreenPeace and they aren't whales!

Perfect example of what some of us are talking about was last night.  Knits making a sneaky GV attack on A75.  Attack is spotted, the three rooks online respond.  Destruction on both side, town buildings destroyed, white flag raised.  In the end, lots of armor and plane parts littered the terrain amid smoking holes.  After three or four attempts, attack ceases as they decided to move against Bish.  I would have loved to switch to Bish, strengthened their numbers and provide them with an adequate defense (ie. get a fight).  However, I was hesitant because I reasoned that the minute I changed, helped defeat the attack, they would see the numbers and just switch back to attacking where little or no defense is present (ie. Rooks).  With a fifteen minute switch window, I would have done that.


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Offline Yeager

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Re: Request for MidWar time change
« Reply #91 on: March 30, 2011, 04:13:53 PM »
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!
I believe it is the players with the "big picture" win the war mindset that have done the most damage to Mid War.  I fear the entire AH game is suffering a similar plight.
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Offline Alpo

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Re: Request for MidWar time change
« Reply #92 on: March 30, 2011, 04:20:31 PM »
missions, gv movements, bomber formations and locations, just your basic war game stuff!
stuff arcade players wouldn't understand!


 :rofl

And here I thought basic multi-player war game stuff included fighting other players... thanks for clearing that up.  I'll bet you nearly had a coronary when HTC changed radar settings and exposed undar missions more.  :furious

As far as gv movements... town flashing, no dar, up an IL2 or A20G, no need for sPiEz there.  Bomber formations... unless it is NKL5 doing his astronaut thing (fun to chase btw), it's probably Lancs at 5k or less, no need for sPiEz.  Bomber locations, yep... radar still works.  Just curious, do you horde your CVs in the corner of the map too?  If not, I don't see the reason for the paranoia.

War winning is great but if it's the perks everyone is after, they should learn that fighting from the low side is much more efficient a method of farming.

Attention all MW sPiEz... Your services in this arena are no longer needed.  Turn in your cloak and daggers effective immediately.



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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #93 on: March 30, 2011, 04:52:42 PM »
I believe it is the players with the "big picture" win the war mindset that have done the most damage to Mid War.  I fear the entire AH game is suffering a similar plight.
So you think a more "arcade" style of play would be more attractive to everyone, or just you?
 plenty of those out there that are free,  and as of yet you still have not said if you think two sides would be better than three?
I would be alright with two sides, It would simplify most of your problems,, there is a reason there are three sides,,,I couldn't tell you what it is off the top of my head but I know HTC has at least one
so since there are three sides, I have yet to understand how unlimited side switching after 5 minutes would be helpful to anyone but you

 
you seem to be miss informed about how I play
combat is a big part of the game,,It is my favorite part!  but I don't think being able to switch  sides every five minutes is going to solve anything and you have yet to show me any reason to believe other wise.
 why don't you guys fly DA?  it is all combat isn't it?  you can change sides anytime you want,  no one is going to take your base, you can ask for a 1 v 1 anytime you want.
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Offline Yeager

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Re: Request for MidWar time change
« Reply #94 on: March 30, 2011, 05:01:30 PM »
all I wanted was to be able to go after the few guys online who were attacking fields on the other side of the map.  I changed sides to be able to attack them and they went to the other side of the map, where I just was.  And because of a 60 minute timer I was out of the game.

That is all that happened and that is what motivated me to start this thread. 
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline WWhiskey

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Re: Request for MidWar time change
« Reply #95 on: March 30, 2011, 05:10:59 PM »
all I wanted was to be able to go after the few guys online who were attacking fields on the other side of the map.  I changed sides to be able to attack them and they went to the other side of the map, where I just was.  And because of a 60 minute timer I was out of the game.

That is all that happened and that is what motivated me to start this thread. 
A bunch of that was directed at dog chow  I got confused  sorry!
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Offline Ack-Ack

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Re: Request for MidWar time change
« Reply #96 on: March 30, 2011, 06:05:08 PM »
Why are people so hostile towards teh idea of lowering the switch timer in MW?  The argument about how it will make it easier to spy is just a bunch of BS as most whines...err complaints of spying are based nothing more on someone's assumption which is usually false.  Nor do I see how shortening the timer invites a "more arcade style of play" into the arena, again another false assumption based on absolutely no evidence.

So, why is it wrong to have the switch timer shortened?  Is it really because those that are against it fear what it might bring to the arena (i.e. the prospect of having to fight)?

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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #97 on: March 30, 2011, 06:14:11 PM »
Why are people so hostile towards teh idea of lowering the switch timer in MW?  The argument about how it will make it easier to spy is just a bunch of BS as most whines...err complaints of spying are based nothing more on someone's assumption which is usually false.  Nor do I see how shortening the timer invites a "more arcade style of play" into the arena, again another false assumption based on absolutely no evidence.

So, why is it wrong to have the switch timer shortened?  Is it really because those that are against it fear what it might bring to the arena (i.e. the prospect of having to fight)?

ack-ack
Why not just go to two sides then?   Same effect. If three sides are necessary  then why let people  switch at all?   
And if someone doesn't want to fight you on one side of the map, why does anyone think they will fight you on the other side?
So they log because in there eyes the game has been compromised 
You can't make people fight!  But you can make them leave
if you dog them enough
 
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Offline ImADot

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Re: Request for MidWar time change
« Reply #98 on: March 30, 2011, 07:11:15 PM »
So they log because in there eyes the game has been compromised 
You can't make people fight! 

Ruh-ro, a combat game might be compromised to the point of forcing combat.  Please tell me why people sign up and pay to play a combat game and go to the lengths they do to avoid combat...that logic has eluded me thus far.
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #99 on: March 30, 2011, 07:17:51 PM »
Ruh-ro, a combat game might be compromised to the point of forcing combat.  Please tell me why people sign up and pay to play a combat game and go to the lengths they do to avoid combat...that logic has eluded me thus far.
Can't tell you why people do the things they do, maybe they see it as more than a combat game,  I often wonder why people think they need to force others to  play" there way"
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Offline Ack-Ack

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Re: Request for MidWar time change
« Reply #100 on: March 30, 2011, 07:20:23 PM »
You can't make people fight!
 

Why play a PvP centric game if you don't want to fight?  There are plenty of MMOs out on the market like Free Realms and Hello KittyOnline if "fighting" is something you wish to avoid.

Quote
But you can make them leave
if you dog them enough

I hope so because those kind of people do not belong in a PvP centric game and do nothing to bring quality or improvement to the game play.

ack-ack
« Last Edit: March 30, 2011, 07:22:17 PM by Ack-Ack »
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Offline ImADot

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Re: Request for MidWar time change
« Reply #101 on: March 30, 2011, 07:25:27 PM »
I'm not trying to tell anyone to play "my way".  Just trying to find out what "more" they think this game is that causes them to avoid combat.  I don't remember seeing the HTC commercials and website promoting "a game where you can blow up buildings and capture bases and not have to engage in pesky combat in the air on the land and sea using 100's of WW2-era planes and vehicles".  Because I signed up to play a combat game, where you actually get to fight against other people from around the world, and expect there to be a way to do that.
« Last Edit: March 30, 2011, 07:27:12 PM by ImADot »
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Offline WWhiskey

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Re: Request for MidWar time change
« Reply #102 on: March 30, 2011, 07:50:05 PM »
I'm done with this one. Any answers I have are there already.  I said I like combat. I said I don't know why others play the way they do.  Ask them not me. I voiced an opinion and have been attacked for doing so over and over.  I would imagine people don't want to fight you because of this same stupid repeditve treatment from some of you
Killing or getting killed over and over by the same players gets old quick. Good thing there are other things to do in this game than just fly around killing or being killed.
Have fun
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Offline Alpo

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Re: Request for MidWar time change
« Reply #103 on: March 31, 2011, 09:37:47 AM »
A bunch of that was directed at dog chow  I got confused  sorry!

Ahhhh WWhiskey... first a "slow kids" shot and now the jabs at then handle.  Tell tale signs of someone not being able to refute arguments. 

Even if I resign to your conspiracy theories, you still haven't come up with anything about the 60 minute wait which makes sense in the smaller arenas.  MW used to be populated with about forty players nightly, now you see half that if you are lucky.  Even on Titanic Tuesday which generally was MWs best night due to the lag TT caused for some folks, we had maybe 15 people.

Do you really think that too much combat is the reason for the decline in population?

You have brought forth at least one valid point in your paranoid ramblings :O and that one is that a two country setup might be better for MW. 

Personally, I don't give a rat's butt about chess pieces or whatever, so yes, IMHO a two country arena would be great in these less populated areas.  A two country setup would actually force the "want to win the war" folks to have to face the enemy they are milking without the opportunity to run and smack a town on the other side of the map unimpeded if someone actually challenged them.
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Offline fbEagle

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Re: Request for MidWar time change
« Reply #104 on: March 31, 2011, 09:43:42 AM »
Quote
HTC,

Please reduce the time penalty for county change to 5 minutes (or less).   No need to explain why this is a good idea, it just is.

Thanks
Its a great idea if your a spy!
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