Author Topic: Proposal for new strat system.  (Read 4824 times)

Offline SlapShot

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Re: Proposal for new strat system.
« Reply #15 on: April 02, 2011, 10:27:35 AM »
Cities supply factories and HQ ... factories supply fields. You have to take out the head of the chain to make a difference.

So if you want to really pork a strat factory and not have it re-supplied before you land, you have to take the Cities out.

So if you reduce the Cities to 0%, and then reduce the Ammo factory to 0%, and then take out the ammo bunkers at a field, that field will not have ammo for quite some time ... up to 3 hours.

If a city is taken down to 0%, it will take 3 hours for that city to regenerate. So, while the city is completely down, it will not supply the factories and the factories will not supply the fields ... very simple in concept ... hard to accomplish.

I don't know how many time I have told people bombing the factories that there efforts are in vain unless they take down the city.
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Offline moot

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Re: Proposal for new strat system.
« Reply #16 on: April 02, 2011, 10:43:41 AM »

I just love all these wishes for things to help people AVOID a fight in a COMBAT game.
There would be combat if people defended the city.  There would be strats worth hitting if people hit the city.
oops, see above.

While most of us know that it effects the repair times, no one seems to know just how much we need to bomb those very strategic targets to do enough damage to cause the times to change.
Isn't it a straight % multiplier?  % multiplier = % city remaining?
Easiest way to test it might be to go offline, detonate field ack (arena settings/objects/whatever exact top-level commands do it), measure down time.  Once ack (man ack is shortest @15min) is back up, detonate capital city to some %, detonate field ack, measure down time. 
« Last Edit: April 02, 2011, 11:01:23 AM by moot »
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Offline moot

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Re: Proposal for new strat system.
« Reply #17 on: April 02, 2011, 10:45:23 AM »
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #18 on: April 02, 2011, 11:36:16 AM »
right, but 25% is about as good as 0%.. I would guesstimate 90% of people wouldn't bother flying on 25%,  so.. again, what makes you think they are gonna sit around in the tower.. they wont, they'll switch arenas or log off.

wtg! good work!

enjoy the eny!

 :rolleyes:

well ya know its a war game. just because the war is there to promote conflict dosnt mean it has to be fair to the other side. i used to play RTS games like blitzkrieg and i got a big kick outa destroying enemy supply depots in the field so as to make his supply truck drive all the way back to his starting point just to get supply for his front line troops. did i care. no, thats just something you have to deal with. i mean cmon its a game. dont quit just because its not going your way. and no we're not avoiding fights, its called planing our attack and making it harder for the other side to defend and stop our attack. its a smart thing to take out the means for the other side to fight. because its a war game. like it or not, that is something that everyone in this game needs to understand, and actually use to gain the upper hand in the fight.
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Offline BaldEagl

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Re: Proposal for new strat system.
« Reply #19 on: April 02, 2011, 11:45:31 AM »

I just love all these wishes for things to help people AVOID a fight in a COMBAT game.

There were far more fights around the strats with the old system than there are with the new system.  The new central starts have eliminated all those ground vs ground, air vs ground and air vs air fights that happened as people tried to take strats down or protect them.

And what's wrong with making strats more valuable?  I'd think, in fact I know, it would start more fights.
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Offline CptTrips

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Re: Proposal for new strat system.
« Reply #20 on: April 02, 2011, 11:46:01 AM »

I just love all these wishes for things to help people AVOID a fight in a COMBAT game.


I'm amazed at the people who want to turn the the MA into the stratless Furball Lake.  If you have strat, and you don't defend it, it should have a detrimental effect.  And that might inconvenience a furballer at some point.  

(Not saying it doesn't now.  I'm just defending the principal of meaningful strat that effects the arena experience in a noticeable way.  In a painfully negative way for those that choose not to defend it.)

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Offline FLS

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Re: Proposal for new strat system.
« Reply #21 on: April 02, 2011, 12:06:22 PM »
well ya know its a war game. just because the war is there to promote conflict dosnt mean it has to be fair to the other side. i used to play RTS games like blitzkrieg and i got a big kick outa destroying enemy supply depots in the field so as to make his supply truck drive all the way back to his starting point just to get supply for his front line troops. did i care. no, thats just something you have to deal with. i mean cmon its a game. dont quit just because its not going your way. and no we're not avoiding fights, its called planing our attack and making it harder for the other side to defend and stop our attack. its a smart thing to take out the means for the other side to fight. because its a war game. like it or not, that is something that everyone in this game needs to understand, and actually use to gain the upper hand in the fight.

If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.

Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #22 on: April 02, 2011, 12:09:44 PM »
If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.

and HTC shouldnt have to bend over to those who want to furball 24/7. it is a war game. reducing your opponets combat effectivness is, and should be key to the game aswell.
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Offline Rob52240

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Re: Proposal for new strat system.
« Reply #23 on: April 02, 2011, 12:19:30 PM »
I'd like to see railyards and more trains and transportation systems.

I'd also like for them to add Iowa class battleships as well as the always elusive M18 Hellcat.
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Offline fullmetalbullet

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Re: Proposal for new strat system.
« Reply #24 on: April 02, 2011, 01:12:37 PM »
I'd like to see railyards and more trains and transportation systems.

I'd also like for them to add Iowa class battleships as well as the always elusive M18 Hellcat.

true.
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Offline moot

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Re: Proposal for new strat system.
« Reply #25 on: April 02, 2011, 01:17:17 PM »
and HTC shouldnt have to bend over to those who want to furball 24/7. it is a war game. reducing your opponets combat effectivness is, and should be key to the game aswell.
You can do that now and it's already near the sweet spot:  You can't do it without the defending players having a chance to do something about it IOW without having to defeat some opposition.  There shouldn't be a way to DoS the other team at no risk.
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Offline kvuo75

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Re: Proposal for new strat system.
« Reply #26 on: April 02, 2011, 01:51:59 PM »
kvuo75

Kill the manned ack.

Offline EagleDNY

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Re: Proposal for new strat system.
« Reply #27 on: April 02, 2011, 01:57:48 PM »
If I read you correctly you want it to be easier for you to affect other people's game play. Well the current difficulty is something you have to deal with. The game doesn't have to change because you aren't as effective as you'd like to be.

My gameplay is already affected by others every time the ENY goes up because other "less effective" players in other countries decide to log off or go to another arena.  

A real strat system encourages combat by getting people to run missions to bomb strats, and by getting people to team up on defense and destroy the big buff missions heading into their backfield.  People winging up on big missions is what you WANT - IMHO it is just more fun, and it also has the benefit of training newbies instead of leaving them to be easy meat on their own.  The 'horde' that I constantly hear complaints about happens because people naturally want to work together towards an objective or fly with their friends / squads in this game.  

$.02  

Offline moot

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Re: Proposal for new strat system.
« Reply #28 on: April 02, 2011, 02:09:00 PM »
Or because they want the added safety of numbers.
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Offline FLS

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Re: Proposal for new strat system.
« Reply #29 on: April 02, 2011, 02:23:18 PM »
and HTC shouldnt have to bend over to those who want to furball 24/7.

Is that what's currently happening? You want the game to give you a reward you can't earn. Crying about it won't help.