I might be wrong but I don't think anyone suggested changing the fundamental way the strats work; only making them more valuable ( somewhat harsher reality when they are down) and not being able to resupply them. If you're going to let the enemy take down your strats and the corrsponding targets at your airfield then yes, you get what you get. You seem to be all about fighting; fight to defend your ability to wage war.
What a load of BS. The reason no one hits strats anymore is that no one wants to fly 15 sectors into a counties backfield only to have them back up before they leave enemy territory. I used to play around the strats all the time, both offensively and defensively. I've only seen the strat complexes twice since they changed. Why? BOOORING.
And what exactly does this have to do with the topic of this post?
And again, no ones suggested anything different; only making it more valuable to do so. Again, if you don't want to fight to defend it then you get what you get. It sounds more and more to me like you're the one trying to avoid a fight. Yep, leave those strats deep in the backfield next to some friendly bases so they can be quickly resupplied, then we won't have to fight to defend them. If they do go down we'll just wait for the enemy to leave then go resupply them.
That is the point! That is what I mean by
"There are a lot of things that were done in the "war" that people are not going to do here. Flying defensive cap over a base for an hour only to land because your shift is over. Or pork troops along a front. Smart yes, but how often do you see it happen? Not very, why because it's boring. This is a game, and most people here are here to have fun."Take half a horde, 10 guys, 8 in buffs and 2 in fighters. Flatten the city, and have the fighters cover killing goon resupplies. Buff empty out the rest of their load RTB at a start, fuel. Second wave returns with 4 buffs and the rest fighters. Finish off fuel fighters continue to cap killing goons. Now as each bases fuel is taken down it is NOT resupplied. They have accomplished what they wanted, and with a decent cap of fighters killing goons it will stay down a long time.
Why you don't see it? Because it's boring, and has no glory. How many people are going to pat these people on the back for their organization, skill, effort to the "win the war" effort? This very easily done with the system we have, but it's BORINNNNNGGGGGGG. If people did this more often it would generate more fights because the goon drivers would be yelling for cover.
Todays player looks for the quickest easiest way to do what they want. If there is no easy way to do something they ask for a change to make it easier.
Want kills? vulch a field is easier than "learning" how to fight, same goes for GV kills
Want bases? Get 20-30 people together and flatten it, no need to learn how to bomb well or fight uppers. Buddies will get what you miss, and FH are down first nobody to fight.
Win the war? make it so the enemy can't fight back by making strats hurt more with out having to waste man power to do it like it is now.