I'm wondering if the minor flight changes in chopping a throttle in the game is due more to the flight model of the rudder in AH than it is to changing the thrust vector.From discussions in other posts, it seems that there is almost (almost mind you) an auto-rudder in the game. Most turns can be made "feet on the floor". In other words, with very little or no rudder input. It has been years since I flew a twin engine airplane in the RW, but I can remember it took a fair amount of boot to counteract the dead engine.In any case, thanks for the input. It has been an interesting read.
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
There is no auto rudder in AH other than the auto pilot and combat trim. Neither one corrects for one engine out in a P-38. It's likely you won't need to push your spring loaded game control rudder pedals as hard as you pushed real pedals in a twin.
I know there is no auto rudder per say, I just meant that the flight model in the game doesn't put as much emphases on the rudder as on the other controls.
If you lose your rudder and "lons", independent engine control might allow you to actually land that sortie.