Author Topic: Joystick question  (Read 1473 times)

Offline FLS

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Re: Joystick question
« Reply #15 on: April 06, 2011, 04:31:31 PM »
I'm wondering if the minor flight changes in chopping a throttle in the game is due more to the flight model of the rudder in AH than it is to changing the thrust vector.
From discussions in other posts, it seems that there is almost (almost mind you) an auto-rudder in the game. Most turns can be made "feet on the floor". In other words, with very little or no rudder input.
It has been years since I flew a twin engine airplane in the RW, but I can remember it took a fair amount of boot to counteract the dead engine.
In any case, thanks for the input. It has been an interesting read.

There is no auto rudder in AH other than the auto pilot and combat trim. Neither one corrects for one engine out in a P-38. It's likely you won't need to push your spring loaded game control rudder pedals as hard as you pushed real pedals in a twin.  :D

Offline Rob52240

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Re: Joystick question
« Reply #16 on: April 06, 2011, 08:50:23 PM »
the warthog is cool but spendy.

I went with the Thrustmaster Hotas Cougar which is the basic thrustmaster Throttle/Stick combo.  It's given me no problems since I bought it 2 years ago and neither have any of the previous thrustmaster sticks I've owned.
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Offline 100Coogn

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Re: Joystick question
« Reply #17 on: April 06, 2011, 09:14:19 PM »
I believe it's just as easy to select an engine and control that throttle with whatever you're using now.
Even on a 4 engine plane, it's not so bad. 

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Offline badhorse

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Re: Joystick question
« Reply #18 on: April 07, 2011, 08:00:52 AM »
There is no auto rudder in AH other than the auto pilot and combat trim. Neither one corrects for one engine out in a P-38. It's likely you won't need to push your spring loaded game control rudder pedals as hard as you pushed real pedals in a twin.  :D

I know there is no auto rudder per say, I just meant that the flight model in the game doesn't put as much emphases on the rudder as on the other controls.
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Offline FLS

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Re: Joystick question
« Reply #19 on: April 07, 2011, 09:22:32 AM »
I know there is no auto rudder per say, I just meant that the flight model in the game doesn't put as much emphases on the rudder as on the other controls.

I understand that you got that impression from comments that people have posted. There is no reason to believe that yaw is modeled with less fidelity than pitch and roll or that there is any kind of easy rudder adjustment to the flight controls.

Offline icepac

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Re: Joystick question
« Reply #20 on: April 07, 2011, 09:39:45 AM »
If you lose your rudder and "lons", independent engine control might allow you to actually land that sortie.

Offline Shuffler

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Re: Joystick question
« Reply #21 on: April 07, 2011, 10:13:19 AM »
If you lose your rudder and "lons", independent engine control might allow you to actually land that sortie.

In the rare instance maybe... so I might manually control them.

Does not constitute having to purchase dual throttles.
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