Author Topic: Disco's  (Read 1171 times)

Offline BuckP

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Disco's
« on: April 08, 2011, 11:09:21 PM »
Disco's in FSO should be allowed to come back up at any time, the closed door policy (after a very short time) makes for negative results.  Tonight we lost 2 people from disco's in our squad (myself 2x, as I was allowed up once), one being our CO.  Not only does it make for a waste of time, but it hurts the squad's abilities within the FSO by loss of manpower and or leadership, frustrating us to the point of wondering if it is even worth continuing.


Beyond the disco's, the field we were set to defend never flashed, even while under attack (by mostly F4's).  Strats never flashed even though a large group of enemy planes (F6's) flew directly over it at 30k, puffy ack banging away. 
« Last Edit: April 08, 2011, 11:23:17 PM by BuckP »

Offline TracerX

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Re: Disco's
« Reply #1 on: April 09, 2011, 01:11:48 AM »
This is an established limitation for the FSO event. 

I allowed all disco's to re-up up till 30 min from start.  Usually disco's are allowed up to the 30 min mark or until enemy engagement, which ever happens first.  Due to the long distances, we went the whole 30 min.  To my knowledge, there was only one person that asked after that, and I refused.  Was that you?  I don’t remember.  There were several that I let up 2-3 min prior to the 30 min mark.  After that I started getting reports of engagements, and the game clock went over 30 min. 

It is impossible to know for sure who is a disco, but I was very lenient this frame.  I am sorry that you did not get to re-up, if you did not contact me on channel 202 prior to the 30 minute mark, I can't really help you. 

Offline BuckP

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Re: Disco's
« Reply #2 on: April 09, 2011, 01:59:11 AM »
Thanks for replying, and as a note, this post isn't just about me or solely this FSO.  I was allowed to up again after my first disco, however after the 2nd I did not ask.  My CO did ask but was refused.  It seems to happen often in the FSO's, but never in the main arenas.  After engagements I see the point of keeping people honest, but before any engagements I don't get the 30min time limit.  Disco's happen, a lot in FSO's, it seems a double negative to be locked out.

Obviously this is an established FSO limitation, but I am voicing my opinion against it as it turns people away from wanting to partake.  

xBuck

 

22:19:00 Departed from Field #2 in a Ki-84-Ia

22:37:29 Vanished without a trace.

22:39:36 Departed from Field #2 in a Ki-84-Ia

23:09:18 Vanished without a trace.
« Last Edit: April 09, 2011, 02:49:15 AM by BuckP »

Offline Chalenge

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Re: Disco's
« Reply #3 on: April 09, 2011, 02:25:28 AM »
22:19:16 Departed from Field #2 in a Ki-84-Ia
22:41:21 Vanished without a trace.

Doesnt look like 30 minutes to me.

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Offline gyrene81

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Re: Disco's
« Reply #4 on: April 09, 2011, 08:40:33 AM »
22:19:16 Departed from Field #2 in a Ki-84-Ia
22:41:21 Vanished without a trace.

Doesnt look like 30 minutes to me.
fields opened at 22:00:00...he was talking about the first 30 minutes of the frame...


I allowed all disco's to re-up up till 30 min from start.  Usually disco's are allowed up to the 30 min mark or until enemy engagement, which ever happens first.
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Offline BuckP

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Re: Disco's
« Reply #5 on: April 09, 2011, 09:09:47 AM »
Then the numbers are not true because we all took off when the fields opened.

Offline gyrene81

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Re: Disco's
« Reply #6 on: April 09, 2011, 10:15:25 AM »
considering all the other oddities last night...it is a distinct possibility that the clock could have been off, in which case the actual 30 minutes did not lapse.  :headscratch:


*edit* looking at the logs...looks like the green light was given around 22:18:55...very odd, the tower clock for me showed a little after 22:00, now i wish i had been recording.
« Last Edit: April 09, 2011, 10:22:43 AM by gyrene81 »
jarhed  
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Offline TracerX

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Re: Disco's
« Reply #7 on: April 09, 2011, 10:23:54 AM »
considering all the other oddities last night...it is a distinct possibility that the clock could have been off, in which case the actual 30 minutes did not lapse.  :headscratch:

It was 30 minutes by the atomic clock sitting on my desk.  The Game clock is close enough to the clock I used for timing that the logs should be accurate.  Fields opened at a minute past on the game clock, and I closed the fields at T+15, allowing reups until T+30.  There is no way for me to monitor how long someone has been in the air.


Offline TracerX

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Re: Disco's
« Reply #8 on: April 09, 2011, 10:26:15 AM »

22:19:00 Departed from Field #2 in a Ki-84-Ia

22:37:29 Vanished without a trace.

22:39:36 Departed from Field #2 in a Ki-84-Ia

23:09:18 Vanished without a trace.

This shows that I actually allowed discos past the T+30 mark.  I can't be much more liberal than that, and it pains me to be anything close to liberal these days.  :)

Offline BuckP

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Re: Disco's
« Reply #9 on: April 09, 2011, 10:52:10 AM »
No, that shows that the clock settings in the game are different than your desk clock.  Time elapsed from the departure time is what we should be looking at:

22:19:00 Departed from Field #2 in a Ki-84-Ia
22:37:29 Vanished without a trace.

So my first disco was 18.5 minutes into the FSO.  Again, my whole squad upped when the fields opened, which according to the game stamp was ~ 22:19:00.

Chalenge disco'd about 5 minutes later, still well under the 30 minute limit.  We all have films as well.

Offline Bannor

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Re: Disco's
« Reply #10 on: April 09, 2011, 11:31:57 AM »
Due to a small breach in the space time continuum, this FSO has not really happened yet so I vote we try this again yesterday and see what happens last week. :x :banana: :headscratch:
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Offline TUK

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Re: Disco's
« Reply #11 on: April 09, 2011, 11:36:19 AM »
Due to a small breach in the space time continuum, this FSO has not really happened yet so I vote we try this again yesterday and see what happens last week. :x :banana: :headscratch:
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Offline Fencer51

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Re: Disco's
« Reply #12 on: April 09, 2011, 11:37:18 AM »
The time stamp on the logs is the server's clock, not the in game clock.  Its been "off" for quite a while now.
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Offline gyrene81

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Re: Disco's
« Reply #13 on: April 09, 2011, 01:53:15 PM »
does that mean the time lapse in the logs is off as well fencer?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Chalenge

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Re: Disco's
« Reply #14 on: April 09, 2011, 04:53:22 PM »
It doesnt matter if the clock is off or not. I 'vanished' at 21 minutes 41 seconds which is no where near 30 minutes after launch time. I suggest this needs to be sorted out.

Also... since I seldom if ever 'disco' from the main servers and since Buck doesnt either AND since this seems to be a problem with the SEA1 server alone I suggest it be looked at and sorted out as well.
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