http://bbs.hitechcreations.com/smf/index.php/topic,309083.msg3993102.html#msg3993102
"We have changed the % of players needed from 70% to 80% to raise the cap on the opposite arena."
Would that mean you need 200*0.8 = 160 players in ... whatever the 200 cap arena is, for the other arena to raise its cap?
If your math is correct, moot, then this would actually seem to be exacerbating the problem, not helping it, as it would cause the locked arena to stay locked longer, and the unlocked arena to have to grow in population even further (beyond that of the locked arena) before the locked arena unlocks.
example
orange 100/100 locked
blue 75/150 open
blue would have to populate to at least 120 (80%) before orange would unlock, instead of 105 (70%) as before. How is this helping?
I wish it meant the unlocked arena's population would have to be 80% of the locked arena's before the locked arena would unlock, as in:
orange 100/100 locked
blue 79/150 open
then when
this happens:
blue 80/150 (blue now has 80% of orange)
this will follow:
orange 100/150 open
at this point orange will stay open until it hits 150, then the lock and the same process starts over.
But I'm pretty sure that's not how it works, unfortunately.
Edit: That all being said, 100 is a rediculously low number for a cap on a LW arena,
especially if that arena has a large map. The
minimum number of players for a good variety of fights on all fronts is probably closer to 200,
maybe 150 on a small map. No LW arena should ever be capped at less than 150, regardless of what the other arena is doing.