We couldnt possibly disagree more then. And I know more then quite a few who feel the same. Personally and to be completely honest. I think the current system rather sucks as is rather evident by the reduced missions to strats.
But...between the two of us. Your the only one here with the power to make that kind of change in implementation and between the two of us, allowed a proverbial gun here. So...
I think the reduced missions to strat are due to player mentality. Todays player is looking for the quick win, be that HO for a fast kill, or horde base after base to win the war that is what most of the players do and so I must think "want". Taking out strat has nothing to do with grabbing bases espescially if you can just roll over most of them in under 10 minutes anyway.... why bother flying all the way out to the start?
For most of the population of MMO players in my generation that is true. For the ones that would play a game like this though, that couldn't be further from the truth. I loved EVE online, where if you died, you lost your stuff, period. You could be attacked pretty much anywhere by anyone too. Consequences for the most part were doled out by the players, not game mechanics. So seeing strategic targets that actually have big consequences if you lose them is very intriguing to me.
Currently there are only two games on the market that have a large persistent war going on in a single server. World War 2 Online and Planetside. Planetside is dead (and actually had 2 U.S. and 1 EU server, but not caps) and World War 2 Online is sparsely populated from what I can tell. The question that needs to be answered is this: Is Aces High trying to be a persistent war simulation or simply a furball game with nearly meaningless objective based gameplay?
Why do you think those games are dead, and this one is still going after 10 years? Maybe a large persistent war going on a single server ISN'T the way to go.
The issue is that "most" of the players today are NOT into war, they are just capturing bases until the map resets. Call it winning the war, call it reset. To them it's the same. WWII Online war can't be won in a week. Remember the complaints about maps lasting more than a week in here? Todays players aren't looking for a fight, nor rivalries, nor challenges. Their goal is to reset the map....and get a few perks.
If they were looking for fights they wouldn't be in the local horde trying to capture a base, they would be trying to defend bases with caps and fighter sweeps.
If they were looking for rivalries, they would be looking for those squads that are on at the same time they are and go head to head and try to capture bases from them and the other would try to do the same. Instead they spend all of their time avoiding other groups, and run to the other side of the map when they run into resistance.
If they were looking for challenges they would hit the city, then the factories and then take out whole fronts of bases and their supplies....or try to
But all that stuff is too much work! Run missions to drop ords at a few bases at the same time? Try to capture 3 bases at once? Do co-ordinated attack using GVs, buffs, and fights? Why bother, 20 heavy 110s and 5 goons will get you rolling right along with out much trouble.