Author Topic: why tank towns are empty  (Read 3405 times)

Offline Lusche

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Re: why tank towns are empty
« Reply #60 on: April 20, 2011, 04:54:39 PM »
What TTs there are now seem to get captured and taken out of the game so to speak. So it is not really a game issue but a user issue.

This "user issue" is a direct result out of game issues. TT fell into disuse first because of game changes.


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Offline MarineUS

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Re: why tank towns are empty
« Reply #61 on: April 20, 2011, 06:08:49 PM »
World of Tanks :devil
More than likely. It's tanking without some moronic bomb**** looking for an easy kill. Yeah you have some of the OP tanks but it just feels even better to kill them.

Speaking of WoT - we have an AH gamer channel in-game where a few of us hang out.
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline moot

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Re: why tank towns are empty
« Reply #62 on: April 20, 2011, 08:42:27 PM »
If theres one thing a simmer will get sick of in a hurry with WOT it's the randomized dispersion system.  You basically surrender your aim to a jackpot machine.
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Offline ghi

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Re: why tank towns are empty
« Reply #63 on: April 20, 2011, 09:54:37 PM »
seen some people blaming caps and etc for empty tank towns...

the reason the tank towns are empty is because of supply and demand of cover and concealment.

at the moment there are trees and hedges and bushes so clustered all over the place that gv dweebs would about give anything for some open spaces without stuff everywhere like titanium bushes blocking their shots.

has nothing to do with split arenas or numbers at all.
I don't like arena split, but ok, is HTC's choice. We could have same fun every evening like in TitanicT style on large maps, in 2 LW arenas with less #s on small maps.But..  they built the program controlling CAPs/population in 2x LW arenas  wrong, or incomplete; the priority is to fill up both arenas even, doesn't matter with what. When i log in, i should be sent in the arena with lower bish #s, not in the arena with lower overall#s. Imop, this is what keeps tank towns empty, it's not fun getting camped, and is not fun camping with 20 buddies waiting at the spawn for an out#noob fool to spawn.Unbalanced gaming is not fun,air or ground.
« Last Edit: April 20, 2011, 10:00:05 PM by ghi »

Offline Guppy35

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Re: why tank towns are empty
« Reply #64 on: April 20, 2011, 10:31:53 PM »
Just a thought, and not one meant to seperate tankers from the arenas, but would an tankers arena with smaller maps made by folks with some insight into how the GV war works?

What ran through my mind was something similar to the AvA where there might be a theme or map type that fit for generating tank battles.  Maybe it's a North African terrain that means little cover and concealment and more open tank fights, or a winter terrain that's the Russian Front, or Ardennes.

Seems to me the WWI arena was someone implemented to introduce new damage models etc.  Maybe the introduction of the new tank viewing set up might be a time for something like that to work out the bugs and encourage more specific tank warfare going forward?

It doesn't mean you couldn't tank in the regular arenas, but it might allow the dedicated GV'ers to really have at it too.
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Offline ink

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Re: why tank towns are empty
« Reply #65 on: April 20, 2011, 10:53:17 PM »
Just a thought, and not one meant to seperate tankers from the arenas, but would an tankers arena with smaller maps made by folks with some insight into how the GV war works?

What ran through my mind was something similar to the AvA where there might be a theme or map type that fit for generating tank battles.  Maybe it's a North African terrain that means little cover and concealment and more open tank fights, or a winter terrain that's the Russian Front, or Ardennes.

Seems to me the WWI arena was someone implemented to introduce new damage models etc.  Maybe the introduction of the new tank viewing set up might be a time for something like that to work out the bugs and encourage more specific tank warfare going forward?

It doesn't mean you couldn't tank in the regular arenas, but it might allow the dedicated GV'ers to really have at it too.

think this is a great idea, but it would be easier to just have a center area on every map with three V and A fields a large to huge city in center , no spawn points, just roll from hanger a short distance and enter the city, some guns protecting the area of entry... no ords at air fields...all fields uncaptureable.

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Offline Guppy35

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Re: why tank towns are empty
« Reply #66 on: April 20, 2011, 11:19:35 PM »
think this is a great idea, but it would be easier to just have a center area on every map with three V and A fields a large to huge city in center , no spawn points, just roll from hanger a short distance and enter the city, some guns protecting the area of entry... no ords at air fields...all fields uncaptureable.

a perfect fighter and Tank town :x

We've thrown that out there forever, but HTC hasn't ever gone with that. 
Dan/CorkyJr
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Offline ink

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Re: why tank towns are empty
« Reply #67 on: April 21, 2011, 01:16:40 AM »
We've thrown that out there forever, but HTC hasn't ever gone with that. 

yup...if I remember correctly something about "dividing the community..."

seems its too late for that.

Offline SunBat

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Re: why tank towns are empty
« Reply #68 on: April 21, 2011, 05:39:33 AM »
I don't like arena split, but ok, is HTC's choice. We could have same fun every evening like in TitanicT style on large maps, in 2 LW arenas with less #s on small maps.But..  they built the program controlling CAPs/population in 2x LW arenas  wrong, or incomplete; the priority is to fill up both arenas even, doesn't matter with what. When i log in, i should be sent in the arena with lower bish #s, not in the arena with lower overall#s. Imop, this is what keeps tank towns empty, it's not fun getting camped, and is not fun camping with 20 buddies waiting at the spawn for an out#noob fool to spawn.Unbalanced gaming is not fun,air or ground.

Or you could not be bish every now and then.  :joystick:
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Offline Shuffler

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Re: why tank towns are empty
« Reply #69 on: April 21, 2011, 10:37:52 AM »
This "user issue" is a direct result out of game issues. TT fell into disuse first because of game changes.




You are probably right.
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Offline Shuffler

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Re: why tank towns are empty
« Reply #70 on: April 21, 2011, 10:41:20 AM »
Just a thought, and not one meant to seperate tankers from the arenas, but would an tankers arena with smaller maps made by folks with some insight into how the GV war works?

What ran through my mind was something similar to the AvA where there might be a theme or map type that fit for generating tank battles.  Maybe it's a North African terrain that means little cover and concealment and more open tank fights, or a winter terrain that's the Russian Front, or Ardennes.

Seems to me the WWI arena was someone implemented to introduce new damage models etc.  Maybe the introduction of the new tank viewing set up might be a time for something like that to work out the bugs and encourage more specific tank warfare going forward?

It doesn't mean you couldn't tank in the regular arenas, but it might allow the dedicated GV'ers to really have at it too.

There is already a fine map for GVing. It is used in the AVA now and has bridges that can be destroyed, sand storms... More can always be made. The GV arena may be a winner.
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Offline bmwgs

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Re: why tank towns are empty
« Reply #71 on: April 21, 2011, 11:19:02 AM »
As an avid GVer, I do not think I would like a separate arena.  I like the dynamics of both the air and ground battle going on.  Like all other GVer's, I do not care to have eggs dropped on me during a good GV battle, but that is part of the game.

I think it is to easy to egg GVs.  I am one of the worst dive bombers there is, and I can still get two out of three.  I know this is not real life, that horse has already been beaten, but in reality could a P47 get three kills on tanks with three bombs on a regular basis?  I did a simple internet search and could not find anything conclusive, but for the history buffs out there I was just wondering.

I would like to see the GV icons shortened.  I think 1.5k just makes it way to easy.

My opinion

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Offline Shuffler

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Re: why tank towns are empty
« Reply #72 on: April 21, 2011, 12:19:30 PM »
As an avid GVer, I do not think I would like a separate arena.  I like the dynamics of both the air and ground battle going on.  Like all other GVer's, I do not care to have eggs dropped on me during a good GV battle, but that is part of the game.

I think it is to easy to egg GVs.  I am one of the worst dive bombers there is, and I can still get two out of three.  I know this is not real life, that horse has already been beaten, but in reality could a P47 get three kills on tanks with three bombs on a regular basis?  I did a simple internet search and could not find anything conclusive, but for the history buffs out there I was just wondering.

I would like to see the GV icons shortened.  I think 1.5k just makes it way to easy.

My opinion

Fred  

If you get 2 out of 3 then you are nowhere near the worst dive bomber. :D

I see your point about the dynamics. The stand alone arena would be for those that do not want to be bombed... ever.



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Offline Belial

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Re: why tank towns are empty
« Reply #73 on: April 21, 2011, 05:31:35 PM »
1. Tank town is a perma combat environment.

2. It's true the players ruin the fun in a place like Tank town.

3. But It's hitech that is giving them the tools to do so.


A Tank town environment that is always around is good for the game.

Offline R 105

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Re: why tank towns are empty
« Reply #74 on: April 21, 2011, 06:42:08 PM »
 As for World of Tanks. I do like the short drives to get into action. However all tanks have icons and you have to play with the mouse not a joy stick. While you don't have to worry about bomb****s the artillery in WoT is just about as deadly. The WoT sights are good on the tanks but over all game play is superior in Aces high by far for me and I lost interest in WoT pretty fast.

 I am looking forward to the new GV changes coming up in aces high. Thanks again HTC for the much needed up dates to our Armor. As for the map designs we have. These maps and spawn distances are designs by pilot and plane minded people. The same guys who say, it is called aces high if you voice a complaint about GVing. Kind of like letting the Fox design the hen house. While I appreciate the hard work of the folks who take time to make these map please give the Tankers one good spawn on each map and we will stay out of you hair at the air bases.