Guys I've just got PingPlotter Standard and I don't understand the results I'm getting. Aces High runs just fine, but I want to be able to monitor the connection I'm getting and PingPlotter is giving me different results depending on which computer I use to run the test, despite being through the same connection. I freely admit to knowing very little about PingPlotter and even less about internet protocols, etc. Maybe one of you guys can see where I'm going wrong.
First a brief description of my setup.
I have cable internet via
Virgin Media 50Mb broadband service here in the UK, this comes into the house via a coax cable into their modem, then Ethernet cable to my
NetGear FWG114P router, from this, Ethernet cable to both my Laptop and Desktop computers. The Laptop is running WinXP Service Pack 2 (32bit) and the Desktop Windows 7 Service Pack 1 (64bit). The same version of
PingPlotter Standard Ver 3.30.4s is loaded on both computers, while only the Desktop is capable of running Aces High.
The internet service appears to work as advertised.
Running Aces High on the Desktop the connection seems stable with a normal ping time of around 140-180ms, net status looks smooth when ever I check it, and no particular complaints of warping either about me or from me about others I play against. Last month I discoed twice in 83 hours of play, which is fairly normal for me. When I do get the occasional disco it nearly always follows the "lost UDP" message and has never been able to re-establish the connection under TCP.
I've "played" around with a lot of the "Options" in PingPlotter, although I don't really know what most of them do. I think I have reset them set back to their default settings and they are the same on both computers.
Bearing in mind I'm trying to test my connection to Aces High, is there anything I should change here to optimize PingPlotter for this?
Now looking at the "Packet Settings" I have four choices.
PingPlotter Freeware only has the option to use the
"standard ICMP protocol" which I assume is the first option in PingPlotter Standard "ICMP Using Windows DLL (default)".
Laptop (WinXP) using "ICMP Using Windows DLL (default)"
Desktop (Win7) using "ICMP Using Windows DLL (default)"
Similar on both computers, is this packet loss I'm seeing here a problem?
In another thread (
DA laggy?) Bruv posted a ping plot and it looks like he's using the same ISP.
Skuzzy replied:
You need to contact your ISP Bruv. Packet loss starts right at your Internet connection. It will cause all manner of problems with the game connection.
it does appear to get really bad over the last 3 hops.
The last 3 hops are irrelevant. Once packet loss starts, all data after that is questionable. The problem starts at your first hop. That needs to be fixed, before anything else is meaningful.
If it is a problem, why am I getting a smooth connection to AH? Would it only show up if I lost the "UDP" Connection?
looking at the other "Packet Settings" choices.
Laptop (WinXP) using "ICMP using Raw Sockets"
Desktop (Win7) using "ICMP using Raw Sockets"
Again very similar to the "ICMP Using Windows DLL (default)" setting with lots of packet loss.
Laptop (WinXP) using "UDP Packets (Unix-Style or targeted)"
Desktop (Win7) using "UDP Packets (Unix-Style or targeted)"
The Laptop gives a nice solid result with no packet loss, but the Desktop can't find the Destination Address. Why not?
Laptop (WinXP)
Desktop (Win7)
Neither the Laptop or the Desktop can find the Destination Address. Why not? What am I doing wrong here?
So just to recap my questions (at the moment) are:
1)Anything I should change in the options to optimize PingPlotter for testing my Aces High connection?
2)Is the "packet loss" using "ICMP Using Windows DLL (default)" a problem?
3)Which "Packet type setting" best mimics my Aces High connection?
4)What might be causing my Desktop to give different results to my Laptop?
Yours, Confused, Sid.