Author Topic: More target objectives  (Read 1165 times)

Offline Skyguns MKII

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More target objectives
« on: May 08, 2011, 07:36:28 PM »
By target objectives I'm referring to targets our GVs and aircraft have. The Target Objectives in the game we have now are things like airbases, factories, gv bases, city's, trains, convoys, and barges. Basically any non living structure that aids a country. What we have is very basic, seemingly over basic in gameplay. I would like a larger range of Target Objectives in the game to add some interest and strategy to what we have now. here is some rough Ideas for example

-destroyable bridges
-forward gv outpost
-strategic hills to fight over that actually benefit the country somehow when taken
-fuel dumps, ammo dumps
-artillery positions to take

I said rough ideas so don't hate but feel free to add on or modify

Opinions? constructive criticism? Addons? Anything?

Offline DERK13

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Re: More target objectives
« Reply #1 on: May 08, 2011, 07:46:12 PM »
sounds good actually bring back the trains and the strat system or make a new strat system. Heres a good one have a stand alone town near gv spawns like the town we had in the korean war thing in the ava but have destroyable town buildings and have a rearm and vh supps pad in the town, and make it capturable with a certain amount of troops and a certain% of towns down to take for you gv dudes.

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Offline badhorse

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Re: More target objectives
« Reply #2 on: May 21, 2011, 12:15:24 PM »
Bumped because I really like this idea. Air to ground, Jabo, whatever is fun and more targets would be a hoot.
Railyards, ports (with shipping not just homes for CVs) convoys (both land and sea).
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Offline iron650

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Re: More target objectives
« Reply #3 on: May 21, 2011, 12:19:10 PM »
+1 Excellent idea

Also, how about enemy ammo and fuel dumps. How about trenches full of soldiers?
« Last Edit: May 21, 2011, 12:23:42 PM by iron650 »

Offline Scotty55OEFVet

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Re: More target objectives
« Reply #4 on: May 21, 2011, 12:29:10 PM »
I also agree, especially on the Hills that have strategic value. Hills that offer a distinct height advantage over a spawn or Base are very important as they were in actual warfare. Also, I like the idea of bridges being destroyable, so how about this idea...a large area near or around a Vbase or Air Field being "swamped or impassible to vehiceles" except for maybe 2 Strategic Bridges that lead to dry land on the other side that lead up to the Base. Now, we have all seen how 20 sets of bombers can keep a Vbase down for an hour or more while NME GVs are free to swarm over said base. Well, with a well placed Air Strike or two those bridges can be destroyed and shut down while being rebuilt by "engineers, etc" to stem the flood of the enemy Armor trying to overrun that base and give the defenders time to organise a defense or while the VHs pop. I can offer a few other ideas but lets see where this goes...Great Idea! :aok :aok :aok +3
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Offline skorpion

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Re: More target objectives
« Reply #5 on: May 21, 2011, 01:02:42 PM »
+100

great idea.

Offline Bruv119

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Re: More target objectives
« Reply #6 on: May 21, 2011, 01:23:33 PM »
i've always thought it would be nice to have something away from the airfield that was important to base capture.   People seem to take issue with guys vulching/hording     but when the capture point is very close to the defenders field it makes it necessary.

the idea of a forward gv post is neat but a vbase kind of achieves the same thing already.   Maybe something like a railyard/station that is small but lightly defended.  This would impact upon the vspawn and you would have to control this scene to then spawn onto the next objective.  If you lost the railyard you wouldn't then have a gv spawn into it.

this could also be linked into some sort of rail network that would run across the terrain for resupply?   link the potential ammo / fuel dumps along the lines

The current trucks that drive on the road do have little spawn buildings maybe make them capturable?  

oh and put some manned acks on the trains!     :)
« Last Edit: May 21, 2011, 01:26:26 PM by Bruv119 »
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Offline iron650

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Re: More target objectives
« Reply #7 on: May 21, 2011, 03:46:02 PM »
Maybe an artillery emplacement on hills that spawns light vehicles that carries artillery? Maybe the emplacement can be vulnerable capture? Maybe they can be placed by strats? Oil barges following a task force to replenish assaulted field supplies? Sky convoy controlled by NPCs from __ to __? There are endless possibilities.

Offline B-17

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Re: More target objectives
« Reply #8 on: May 21, 2011, 05:05:33 PM »
oh and put some manned acks on the trains!     :)

but they start at that spawn depot, and disappear when they reach their target. and i think, depending on the map/scenario, theres a delay between that and when they spawn next.

Offline Skyguns MKII

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Re: More target objectives
« Reply #9 on: May 21, 2011, 07:53:18 PM »
Well, with a well placed Air Strike or two those bridges can be destroyed and shut down while being rebuilt by "engineers, etc" to stem the flood of the enemy Armor trying to overrun that base and give the defenders time to organise a defense or while the VHs pop.

I admire this idea

Offline Skyguns MKII

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Re: More target objectives
« Reply #10 on: May 21, 2011, 08:09:51 PM »
i've always thought it would be nice to have something away from the airfield that was important to base capture.   People seem to take issue with guys vulching/hording     but when the capture point is very close to the defenders field it makes it necessary.

the idea of a forward gv post is neat but a vbase kind of achieves the same thing already.   Maybe something like a railyard/station that is small but lightly defended.  This would impact upon the vspawn and you would have to control this scene to then spawn onto the next objective.  If you lost the railyard you wouldn't then have a gv spawn into it.

this could also be linked into some sort of rail network that would run across the terrain for resupply?   link the potential ammo / fuel dumps along the lines

The current trucks that drive on the road do have little spawn buildings maybe make them capturable?  

oh and put some manned acks on the trains!     :)

I wouldn't mind seeing it play like this,

-cities and factory's generate supplies of different types.

-trains make round trips not one way trips and then disappear, to stations near the coast were cargo ships (cargo ships being lsts and lcts) will rally to transport those supplies over seas.

-cargo arrives at the beach via lct or lst were supply convoys drive up the beach to its base to supply

-more inland bases will have the motor convoy drive to the coastal bases town were a train station is located that takes those supplies to more inland bases.

Very simple actually

Offline Lab Rat 3947

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Re: More target objectives
« Reply #11 on: May 21, 2011, 08:26:47 PM »
Destroyable Bridges.

Railroad Yards.

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Offline B-17

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Re: More target objectives
« Reply #12 on: May 21, 2011, 10:08:04 PM »
-trains make round trips not one way trips and then disappear, to stations near the coast were cargo ships (cargo ships being lsts and lcts) will rally to transport those supplies over seas.

+1 :aok thats exactly what i was implying in my earlier post.

Offline Skyguns MKII

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Re: More target objectives
« Reply #13 on: May 21, 2011, 10:40:27 PM »
+1 :aok thats exactly what i was implying in my earlier post.

it would be cool to see some of those highly armored german trains too.

Offline macdp51

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Re: More target objectives
« Reply #14 on: May 22, 2011, 08:47:42 AM »
+1  :banana:
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