This kind of goes along with my PT Boat wishlist thread, but since it includes aerial torpedoes I thought it best to separate it.
The problem: due to the necessity of having to launch aircraft at all times, the CV group travels at full speed (30+ knots) at all times, instead of at a more realistic cruising speed. This fact, along with not having any realistic torpedo aiming devices, makes it extremely difficult to score hits with a torpedo. So much so that torpedo attacks are pretty much nonexistent in AH these days.
The proposed solution: an update to the torpedo launch parameters, and the torpedo types, range, and speed settings to make torpedo attacks a more attractive option.
Specific changes: (these figures are rounded from actual war figures to make it easier on those of us who don't normally use meters)
1. The American Mk.13 air launched torpedo be given the launch parameters recommended for the late war models - speed up to 400mph at an altitude of up to 2,400 feet.
2. The German F5B (JU88) air launched torpedo be given the launch parameters of the late war model - speed up to 250 knots at an altitude up to 400 feet.
3. The Japanese Type 91 air launched torpedo use the 1944 parameters allowing a launch speed up to 350 knots, at an altitude of up to 400 feet.
These changes give the attacking torpedo bombers at least a fighting chance to get their torpedoes launched before getting blasted out of the sky. Even with these enhanced launch parameters, the CV group is going to be scoring a lot of hits on the attackers since they will still have to get in close to score hits with torpedoes.
Pt. 2 of torpedo balancing will deal with torpedo speed, range, and warhead size.