Solved! Do not up at a capped field.
Hmm, this same argument? so up from another field?
You and everyone else knows this no longer works, by the time you get there from another base it is more than likely captured. Also trying to organize something with others from another base also is futile. So a peep ends up coming from another base maybe with 1 or 2 others IF they're lucky, as soon as they dive in they are swarmed by locusts ( like a Bath and Body works Grand opening with 90% discounts). The idea of coming from another base for defence is ludicrous and a thing of the past. The base taking horde has become to efficient and anything other than easy cherry/vulches they avoid like the plague.
I don't care if you take the base, hell it doesn't even bother me when you guys are hording it. I would just like some sort of motivator (for the defenders) to keep upping or maybe even up for the 1st time to defend and some sort of risk for the attackers.
Either have some sort of "mission generator" than can respond (even if imperfectly) to a base take horde in a reasonable time frame, or levy some risk to the horde so they truely have to commit with a risk and a reward
I watched 2 bases change hands last night in under 3 minutes each. How "exactly" do you up from another base and have any impact on that?
There is obviously a large group of folks who enjoy taking bases in this manner, and far fewer willing to defend against it. So lets find a risk for the takers and a reward AND a motivator for more defenders!
More planes that are lower and easier for you to kill = more fun for you, a little more time and speed to respond maybe even "wheels up" lol good luck with that
= more fun for folks like me, you see it's a win win
JUGgler