Author Topic: Patch 4  (Read 1105 times)

Offline LCADolby

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Re: Patch 4
« Reply #15 on: May 23, 2011, 04:05:48 PM »
I really would like for someone from HTC to seriously consider this damage question.  I have a good friend who has been working with me on my computer settings and he suspects computer memory as being a culprit of the nerf bug.  Without going into great detail or sounding off the whine alarm, there is some merit to this complaint.  I just can't say that it is tied to this patch.
When you say memory, in what context? RAM, Hard Drive or Graphics Card?
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Offline lyric1

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Re: Patch 4
« Reply #16 on: May 23, 2011, 04:07:04 PM »
How much stuff do you have running in the background on that thing?

Is it a USB that is the setup for your sound/vox?

Maybe you should post the sound part of your Dxdiag too.
Here it is. I don't think I have any USB on the sound card at all. I have a bunch in the back ground I shut as much as I can down when playing AHII.

-------------
Sound Devices
-------------
            Description: Speakers (HTO STRIKER 7.1)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_13F6&DEV_0111&SUBSYS_83847284&REV_10
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
            Other Files:
        Driver Provider: HT OMEGA Inc.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (HTO STRIKER 7.1)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Stereo Mix (HTO STRIKER 7.1)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: SPDIF In (HTO STRIKER 7.1)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Aux (HTO STRIKER 7.1)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Line In (HTO STRIKER 7.1)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: cmudax3.sys
         Driver Version: 5.12.0001.0008 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/3/2008 05:25:46, 846848 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

Offline gyrene81

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Re: Patch 4
« Reply #17 on: May 23, 2011, 04:57:39 PM »
When you say memory, in what context? RAM, Hard Drive or Graphics Card?
he's talking about a possible memory leak...if there is one, findiing it would not be easy and the symptoms could be all over the place.
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Offline Chilli

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Re: Patch 4
« Reply #18 on: May 24, 2011, 04:10:59 AM »
Thanks Gyrene,

Yes, I was wondering if there were leaks.  But the simple fact that I haven't a clue what a memory leak is, lets you know that I am relying on second hand information and trial and error, to defeat the "nerf".

What I have been told to do was to increase my windows memory access (virtual memory).  I can't say one way or the other as a result yet.  I do have one other test to run to see if there is any merit to need for additional virtual memory for my machine.

I was hoping that reports from other players might help in locating a source when it came to nerf rounds.

Offline hitech

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Re: Patch 4
« Reply #19 on: May 24, 2011, 09:54:37 AM »
I really would like for someone from HTC to seriously consider this damage question.  I have a good friend who has been working with me on my computer settings and he suspects computer memory as being a culprit of the nerf bug.  Without going into great detail or sounding off the whine alarm, there is some merit to this complaint.  I just can't say that it is tied to this patch.

There is no merit to the idea of a memory leak causing reduced damage.

 Although a mem leak is always possible, and you can see if there is one by opening your task manager and watch performance mem usage over a few hours of play. If it is continually increasing over a long period, there may be a leak. In our last testing, (was this version)  we havn't seen any.

HiTech


Offline Chilli

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Re: Patch 4
« Reply #20 on: May 25, 2011, 02:59:55 AM »
Thanks for the response.  I am fortunate enough to understand how to test memory usage with task manager and other utilities and am willing to run any tests that may be helpful.

Now, back to the reason that I even went in this direction in the first place with my limited understanding.  I have been experiencing what I am from here on out calling, "nerf rounds".   These rounds either, never hit their target (even at point blank) or they do not record damage.

Why I am not talking out of my rear end:  On bombing runs I increase my graphic range sliders.  Sometimes forgetting to return the settings to the performance setting.   Sometimes a sortee or two may go by before I have realized that even when I see hit sprites all over my opponent, or am right in perfect range of him and giving no damage, that something is not normal.   I immediately check my detail settings and adjust them and presto, I am back to shooting stuff down again.

I must add that if I am using Ground Detail (only use it when hunting GVs from the air or on the ground) I get the same result with nerf rounds.

I tried doing a test using the target and shooting the same approximate rounds.  Although I could see a possible difference, it was not big enough to dispell any bias on my part either in # of rounds or perceived result.

I believe that I may have the ability to record memory usage with a utility on my computer while AH2 is running.  But it is a no brainer that the usage will go up with higher settings.  I think this is evident in the FPS count that I watch from the in game utility.  Ground vis or increased detail range generally shoot frame rates down considerably.

Now, do I sound like a babbling idiot that should be ignored, or do I have legitimate issues that could be solved by tweaking virtual memory or some other hardware or software adjustment?

------------------
System Information
------------------
Time of this report: 5/25/2011, 04:00:26
       Machine name: MERCURY
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.               
       System Model: Dimension 5100               
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
          Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
             Memory: 3326MB RAM
          Page File: 383MB used, 10280MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode



---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 210
     Manufacturer: NVIDIA
        Chip type: GeForce 210
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0A65&SUBSYS_12123842&REV_A2
   Display Memory: 1024.0 MB
     Current Mode: 1600 x 900 (32 bit) (60Hz)
          Monitor: HP S2031 Series Wide LCD Monitor
  Monitor Max Res: 1600,900
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0012.7061 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 4/8/2011 01:14:00, 4111232 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 4/8/2011 01:14:00, 12501600 bytes
Device Identifier: {D7B71E3E-4925-11CF-6740-1E3203C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0A65
        SubSys ID: 0x12123842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 
-------------
Sound Devices
-------------
            Description: Rocketfish 5.1
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_10011102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0522 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 2/26/2009 02:29:58, 1142272 bytes
            Other Files:
        Driver Provider: Rocketfish
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 96000
Static/Strm HW Mix Bufs: 64, 63
 Static/Strm HW 3D Bufs: 64, 63
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Rocketfish 5.1
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0522 (English)
      Driver Attributes: Final Retail
          Date and Size: 2/26/2009 02:29:58, 1142272 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF



------------------------
      Drive: C:
 Free Space: 131.9 GB
Total Space: 152.6 GB
File System: NTFS
      Model: WDC WD1600AAJS-00YZCA0

      Drive: D:
      Model: TOSHIBA DVD-ROM SD-M1612
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes

      Drive: E:
      Model: HL-DT-ST CD-RW GCE-8400B
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/3/2004 23:59:54, 49536 bytes


« Last Edit: May 25, 2011, 03:06:36 AM by Chilli »

Offline Pyro

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Re: Patch 4
« Reply #21 on: May 25, 2011, 09:52:25 AM »
Send us a film of this happening and we'll analyze it.

Offline Chilli

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Re: Patch 4
« Reply #22 on: May 25, 2011, 03:10:52 PM »
Thanks again fellas.  :aok  I will do that and hope this will lead to a better understanding on what to look for in order to tweak my settings properly.  :salute