Author Topic: A more strategic AvA (feedback requested)  (Read 2482 times)

Offline Oldman731

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Re: A more strategic AvA (feedback requested)
« Reply #30 on: June 16, 2011, 07:52:12 AM »
Chilli the coading is there Fighter ace had it in there Historical room which was a AvA room that had different plane sets and victory conditions whi victory conditions was met the map reset to a new map so your statement that there is no code is just plain wrong so get your facts right


His facts are right.  This isn't Fighter Ace.

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Offline jimson

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Re: A more strategic AvA (feedback requested)
« Reply #31 on: June 16, 2011, 08:33:14 AM »
Chilli the coading is there Fighter ace had it in there Historical room which was a AvA room that had different plane sets and victory conditions whi victory conditions was met the map reset to a new map so your statement that there is no code is just plain wrong so get your facts right

All the arenas are based on the MA code. The MA's only allow certain maps and they do not use a custom set up that needs to hold through a reset, The only victory condition is base capture. For us, we would have to have a feature that allows us to choose a series of maps to rotate that include the custom limited 2 country plane set.

We have been told directly by the company that this and different parameters for victory would require a total re-write of the server code and an extensive re-write of the client code.

Offline TheBug

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Re: A more strategic AvA (feedback requested)
« Reply #32 on: June 16, 2011, 08:38:10 AM »
Offer people something that at least resembles what they're used to, only with an Axis and Allied setup.

At this point I really think this is the best idea.

 I think the ultimate best option is to have the arena setup on an automatic rotation (through the various AvA setups, excluding jetweek) with a map reset triggering the next setup.  With pretty much everything else like the MA.  But as was mentioned this is just not possible at this time.  :(
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Offline grumpy37

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Re: A more strategic AvA (feedback requested)
« Reply #33 on: June 16, 2011, 08:52:01 AM »
i like it the way it is and the way the staff has been doing it. lets not forget the AvA is SUPPOSED to be different than the MA, thats what attracted the strong group of regulars to begin with.
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Offline Puma44

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Re: A more strategic AvA (feedback requested)
« Reply #34 on: June 16, 2011, 10:50:41 AM »
It seems we are in another one of those thread cycles, where someone wants to make the AvA like the MAs because it isn't like the MAs.  That's the draw of the AvA; it isn't the MAs.

In a concentrated effort to beat the dead horse; if the AvA setup doesn't agree with you, kindly go to one of the MAs and enjoy a setup that isn't like the AvA but is so like the MAs that you want to change the AvA to.   :D

Seems like a simple solution to fix the issue that so many have with the AvA.  :salute



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Offline jimson

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Re: A more strategic AvA (feedback requested)
« Reply #35 on: June 16, 2011, 10:59:22 AM »
So what is the successful model we should follow?

At least the MA has an objective.

Since we can't use the Auto map reset that is triggered by base capture and have to do everything manually anyhow, I think the trick is to take what helps the MA, a game play objective and incorporate it a little differently in AvA, objectives other than base capture or a combination.

Offline Puma44

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Re: A more strategic AvA (feedback requested)
« Reply #36 on: June 16, 2011, 11:19:17 AM »
Do the AvA regulars think there is something broken?  Is the current setup unsuccessful for those who spend their AH time in the AvA?  

It just seems there is an occasional AvA "drive by" from someone who doesn't necessarily spend a lot of time in the AvA but, wants to reconfigure it to be like the MAs.  There seems to be a flurry of thread input and then they disappear.  Just a thought......  :salute

Objectives are hard to achieve with our compatible smaller numbers on any given night.  It's a great idea to have an object in each setup but, difficult to get enough folks going "same way, same day" to achieve them.  When some guys have a short time to spend in game and others just don't want to go after the objective, it's hard to concentrate effort on the objective. Not sure what the right mix of objective and player numbers should be.  Case in point for this week. In an effort to battle the carriers and polish my extremely rusty TBM torpedo attack technique, I was forced to dump the torp and turn to defend against the air attack because there weren't enough players on to escort/fighter sweep.
 
 :salute to the AvA staff for the effort in presenting a new scenario every week.  Much appreciated!  :aok
« Last Edit: June 16, 2011, 11:34:31 AM by Puma44 »



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Offline TheBug

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Re: A more strategic AvA (feedback requested)
« Reply #37 on: June 16, 2011, 11:22:02 AM »
Do the AvA regulars think there is something broken? 

I think only 3 out of the 10 think something is broken.
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Offline captain1ma

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Re: A more strategic AvA (feedback requested)
« Reply #38 on: June 16, 2011, 11:23:53 AM »
how about this for a setup. bases you have to capture in order to get better planes. 1 base where knits get the K4 and ,in the same base, Bishops get the P38L if they can capture it. some of the other bases set the same way. the rest of the bases set with preset planes for setup. the 2 uber planes would be a bonus and worth fighting for.  so now you have an objective.

also strats must be taken down to certain percentage for points. another objective

sides that capture, not hold, 3 bases, get bonus plane from a pool decided by CM for that particular week. also an objective

what do you say to that?


Offline jimson

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Re: A more strategic AvA (feedback requested)
« Reply #39 on: June 16, 2011, 11:30:24 AM »
Do the AvA regulars think there is something broken?  Is the current setup unsuccessful for those who spend their AH time in the AvA?  

It just seems there is an occasional AvA "drive by" from someone who doesn't necessarily spend a lot of time in the AvA but, wants to reconfigure it to be like the MAs.  There seems to be a flurry of thread input and then they disappear.  Just a thought......  :salute
 
 :salute to the AvA staff for the effort in presenting a new scenario every week.  Much appreciated!  :aok


Hi puma!

What is it exactly that you are objecting to and what is it you advocating?

Do you want a set up with no objectives, basically an AvA dueling arena? or are you OK with the format of the past week?
« Last Edit: June 16, 2011, 11:42:49 AM by jimson »

Offline Puma44

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Re: A more strategic AvA (feedback requested)
« Reply #40 on: June 16, 2011, 12:15:29 PM »
Howdy Jimson!  :salute

I'm not objecting to or advocating anything.  Just making a couple of observations and should have said that up front. I very much appreciate the efforts of you and the rest of the staff.  As I said below, it's a tough task to come up with the right mix of objective and player numbers. I like the idea of objectives that you guys have started developing.  Not sure what the right mix should be to up the numbers.  Keep up the great effort gents!   :salute



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Offline jimson

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Re: A more strategic AvA (feedback requested)
« Reply #41 on: June 16, 2011, 12:32:15 PM »
So you are OK with an objective based element included in the AvA but not exactly like the base taking only structure that is the MA?

That is what I want and we are the only arena who can do that.

Because we can't use the auto reset function that is determined by number of bases captured and even a base capture war win would have to be done manually, we might as well explore other criteria as well, so that there continues to be a distinct difference between the 2 arenas.

Offline Puma44

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Re: A more strategic AvA (feedback requested)
« Reply #42 on: June 16, 2011, 02:07:48 PM »
Yes, I am.  I especially liked the setup last week with strategic objective included.  It was fun when guys were flying bombers, and with escorts sometimes. At times there was alot going on around the map to deal with. Our relatively smaller numbers keep the hording to a minimum and make the game play bait more realistic, in my opinion.

When I would carry bombs in an attempt to hurt something on the ground (which most of the time is akin to a chicken trying to set the time on an atomic clock), someone would inevitably show up and the dog fight was on.  Some nice multi-role action.

I know it is a challenge for you guys on the staff to come up fresh ideas in an attempt to attract new converts to the AvA.   Keep up the great effort!  :salute
« Last Edit: June 16, 2011, 02:17:06 PM by Puma44 »



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Offline jimson

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Re: A more strategic AvA (feedback requested)
« Reply #43 on: June 16, 2011, 02:36:16 PM »
Cool,

Well, we were having a lot of problems with the carrier set up so we went back to last weeks set up to finish out this week.

Offline Puma44

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Re: A more strategic AvA (feedback requested)
« Reply #44 on: June 16, 2011, 02:53:02 PM »
The close in distance of the carriers made it easy to get it on.  But, when trying to fly the TBM and sharpen up my extremely rusty torpedo attack technique, it was necessary to dump the torp and turn & burn because there weren't enough players on to oppose the rice burners.  The TBM can sure do some nice piroets though.    :x



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