Author Topic: A more strategic game in AvA?  (Read 1030 times)

Offline jimson

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Re: A more strategic game in AvA?
« Reply #15 on: May 25, 2011, 01:20:29 AM »
Yeah, can't do much about bomber defensive guns, but other than that it's manageable. Enable only allied medium bombers or disable certain load outs for the heavies to make them similar to the axis load outs.

Of course we could simply do attack and defend scenarios, and other tweaks could be added, but the basic concept of making factories the main objective along with achieving higher kill numbers would simulate 1. defeating the enemy in the field. 2. destroy their ability to continue making war.

Then capturing bases becomes only a strategic positioning objective.

It creates a bit different dynamic from the MA, sort of removes the stigma of being a "base taker" and is really about the only thing Iv'e come up with so far to provide an ongoing strategic aspect to playing in the AvA that is simple enough to do with the tools we have.

Wish we had a bigger toolbox, but it's HTC's call as to where to put their limited resources that they believe is most fruitful.
« Last Edit: May 25, 2011, 01:30:28 AM by jimson »

Offline captain1ma

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Re: A more strategic game in AvA?
« Reply #16 on: May 25, 2011, 07:08:33 AM »
would a night of strictly bombing runs be something people are interested in? that could very easily be done.

settings strats to affect gameplay can also be done. problem is that with such low numbers in the arena, someone would do it just to skew the arena. herein lies our problem.

bombing strats down to not give out a plane cannot be done. nor can percentage plane numbers.
« Last Edit: May 25, 2011, 07:12:12 AM by captain1ma »

Offline tmetal

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Re: A more strategic game in AvA?
« Reply #17 on: May 25, 2011, 09:33:02 AM »
would a night of strictly bombing runs be something people are interested in? that could very easily be done.

settings strats to affect gameplay can also be done. problem is that with such low numbers in the arena, someone would do it just to skew the arena. herein lies our problem.

bombing strats down to not give out a plane cannot be done. nor can percentage plane numbers.

I don't think you would have as much of a problem with this as you might think.  One of the things AvA has going for it is a player base that is more interested in fair play rather than crushing the opposite side (which unfortunately is also the biggest thing going against what this thread is discussing). Yes you would have people doing milk runs during unpopulated hours but I don't think it would have that big of an impact on the AvA arena. 

I think if you could set a goal similar to "destroy at least 95% of each factory complex and 95% of air/land/sea power for one country to win the battle" that would give people a reason to try more of a total war approach to gameplay in the AvA.  % destroyed factories is already tracked in the MA's so that wouldn't be too hard to set up for AvA use and the % of air/land/sea power destroyed can be done by setting a kill number goal based on whatever the current scenario is, i.e. "axis needs a total of 100 air kills/50 gv kills/1task group sunk to achieve 95% allied war power destroyed" 

These goals can be listed in the arena message so that every one knows what each side is trying to achieve.  I'm not sure if the arena message can be set up this way but if it can be used to track and display the current number of kills of air/gv/sea vs the needed number of air/gv/sea kills people can also keep track of how close one side is to winning. Like I said though, I have no idea if it is even possible to set up the messages that way or not. I am just trying to give some of my ideas that aren't too scatter brained or that might lead to a different idea that will work out for what you are trying to do here.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

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Offline Shuffler

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Re: A more strategic game in AvA?
« Reply #18 on: May 25, 2011, 01:27:40 PM »
This discussion can go on for years..... bottom line, you can't please everyone. I do have a fix for it though.... just please me. :D
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Offline jimson

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Re: A more strategic game in AvA?
« Reply #19 on: May 25, 2011, 07:04:50 PM »


I think if you could set a goal similar to "destroy at least 95% of each factory complex and 95% of air/land/sea power for one country to win the battle" that would give people a reason to try more of a total war approach to gameplay in the AvA.  % destroyed factories is already tracked in the MA's so that wouldn't be too hard to set up for AvA use and the % of air/land/sea power destroyed can be done by setting a kill number goal based on whatever the current scenario is, i.e. "axis needs a total of 100 air kills/50 gv kills/1task group sunk to achieve 95% allied war power destroyed"  


Some of this could be done, depending on what is enabled.

There is no way to separate kills except by country of origin of plane or vehicle, so each sides equipment would need to be unique.

It would take some creative thinking.
« Last Edit: May 25, 2011, 07:17:15 PM by jimson »

Offline gldnbb

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Re: A more strategic game in AvA?
« Reply #20 on: May 25, 2011, 07:34:15 PM »
So go in the AVA, fly around for a bit, and/or start pm'ing your friends. Next thing you know, you'll have a population in there and probably alot of fun!


Yes!


The other day, stumbled into the AvA  upped a Ki84 with bombs to try to finish off a town from a previous bombing attempt, and   had someone else join the arena and up an enemy fighter.    Seeing as I was low on cannon,   decided to head toward my base, gather speed,   then flew back into his P38.   Used angles to outfly him,  gain the advantage and shoot him down.    Could barely get that type of engagement in the AvA  <S>
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Offline gldnbb

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Re: A more strategic game in AvA?
« Reply #21 on: May 25, 2011, 07:45:05 PM »
I've been toying with ways to run a strategic, objective based game in AvA.

Once a victory has been determined, the arena will either be reset back to the beginning, advanced on the same map or changed to a new set up and new terrain.


Excellent stuff jimson.   :aok
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Offline Shuffler

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Re: A more strategic game in AvA?
« Reply #22 on: May 26, 2011, 09:20:45 AM »
I went into the MW arena earlier in the evening yesterday. I saw a con up and heading to a V Base. I upped my ol' 38 and headed that way for intercept. As soon as the con saw my dot he ran like a scalded cat to his base and landed. This is the way of MW for the most part these days. For this reason I spend much more time in LW arenas now. At least they fight.

Oldman pm'd me last night to come over to AVA. I would have but Wednesday is sort of a unofficial squad night these days.
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Offline LThunderpocket

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Re: A more strategic game in AvA?
« Reply #23 on: May 27, 2011, 12:35:53 AM »
I went into the MW arena earlier in the evening yesterday. I saw a con up and heading to a V Base. I upped my ol' 38 and headed that way for intercept. As soon as the con saw my dot he ran like a scalded cat to his base and landed. This is the way of MW for the most part these days. For this reason I spend much more time in LW arenas now. At least they fight.

Oldman pm'd me last night to come over to AVA. I would have but Wednesday is sort of a unofficial squad night these days.

the guy who ran..it was cotton im assuming
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Offline Shuffler

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Re: A more strategic game in AvA?
« Reply #24 on: May 27, 2011, 09:24:01 AM »
Not this time. Cotton was on the same team I was on and in a GV. When I asked why, on open channel, the guy was running instead of trying to fight... cotton said "maybe he is learning". I told cotton that he won't learn anything just running.

In any case MW is about dead. Most folks in there are the same as in EW.

Sorry for the hijack.

We now take you back to your previous program. :D
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Offline dedalos

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Re: A more strategic game in AvA?
« Reply #25 on: May 27, 2011, 10:02:29 AM »
Yeah, that's never gonna happen.

How bout the original post about an ongoing strategic setup in AvA?

Same problem as always.  The targets will be destroyed when only 2 guys are on and on the same side.  After that, people will just avoid fighting and resort to hi alt pick and run in order to get the victory points.  Fighting will lead to death.  More over, the whining will be out of this world when people engage and die.  For example, if I log in and start flying low taking on anyone that shows up and keep dieing, wont it look like I am giving the victory to the other side?  What if people that did not read teh BBS show up?
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Offline tmetal

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Re: A more strategic game in AvA?
« Reply #26 on: May 27, 2011, 02:05:04 PM »
That maybe true in the MA's dedalos, but in the AvA there are no perk points to be gained by making kills or "winning the war" and the map doesn't change once the war is won; so other than the chance to say "yeah...the axis or allies won last week" there really isn't much reason for people to fly in the ways you are describing.  Granted, that will be more than enough reason for some people to fly high and pick (or other similar methods), but that kind of fighting will always be a by product of a move towards a more strategic gameplay experience in the AvA.  A change will have to be made based on the hope that enough people come to the AvA for a chance to experience a "total war" type of play similar to the MA's, minus the garbage that most people whine about in the MA's and that the existing AvA diehards will help promote the growth of the kind of gameplay that this thread is discussing.

Look on the bright side, most of the people who use picking, vulching, HOing, etc are the kind of people who like the easy mode of 6k icons and will probably avoid the AvA like its a psychotic ex, no matter how strategic the gameplay becomes.
The real problem is anyone should feel like they can come to this forum and make a wish without being treated in a derogatory manner.  The only discussion should be centered around whether it would work, or how it would work and so on always in a respectful manner.

-Skuzzy 5/18/17

Offline jimson

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Re: A more strategic game in AvA?
« Reply #27 on: May 28, 2011, 03:02:54 AM »
Strats will not be in play during the overnight hours, if people don't want to play for objectives they can furball as usual.

Just want to try to provide something more than just a 2 sided limited plane set dueling arena.

Hopefully, using something other than base capture will be a slightly different dynamic.
« Last Edit: May 28, 2011, 03:04:54 AM by jimson »