Author Topic: Real time Town Information  (Read 1020 times)

Offline grizz441

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Re: Real time Town Information
« Reply #15 on: May 26, 2011, 02:27:12 PM »
Would this information be available for friendly bases only, or all bases?

Just friendly bases.

Offline grizz441

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Re: Real time Town Information
« Reply #16 on: May 26, 2011, 02:29:59 PM »
1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.

2. What do you mean "fast paced"? You can not multiply the time in game to get to the target faster. However the bases are closer in AH than in reality so we have to multiply the fuel to compensate for that, I'm sure you don't want to fly for ~4 hours to get to a fight.

3. There is nothing wrong with being user friendly, it has no disadvantages. Would you really like every noob to spend a month learning how to use the game than have them spend that time actually learning the tactics?  Also user friendlynes attracts more people to the game, the more people the more money HTC has, the mode money HTC has the better is our game  :).

4. Grizz, I'm sure you can beat anyone who been in AH for a year, even 2 or 3.

I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.

Offline Butcher

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Re: Real time Town Information
« Reply #17 on: May 26, 2011, 02:31:19 PM »
Just friendly bases.

Friendly bases makes more sense, I was thinking he was talking about enemy bases - my mistake big time and I apologize. I agree seeing some information from the tower would be helpful, Town status, field gun status, shore bat status etc.

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Offline MachFly

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Re: Real time Town Information
« Reply #18 on: May 26, 2011, 02:32:12 PM »
I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.

Roger, so why do you think were transitioning to the x-box style of play? I don't have and never had any of those game systems so I don't have anything to compare aces high to besides other simulators and one or two other games.
« Last Edit: May 26, 2011, 02:35:22 PM by MachFly »
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Offline shiv

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Re: Real time Town Information
« Reply #19 on: May 26, 2011, 02:32:29 PM »
I never mentioned how that relates to AH or how any of it was bad.  Those are just general things that define the "xbox generation" in gaming.

So to clarify  - this feature is meant to combat the "Xbox style of play" then?
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Offline badhorse

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Re: Real time Town Information
« Reply #20 on: May 26, 2011, 02:35:22 PM »
1. What do we have that reduces realism? In you are referring to the new GV updates; the tank commander did exist in reality and he knew where the gun was pointing, in which direction the tank was heading, and could give a command to turn the tank. We have that circle because the depth perception is not as good on a computer screen as it is in real life. If you are referring to the icons, than the aircraft in reality are a lot easier to spot than on a computer screen, so the icons just compensate for it.

No problem with the tank commander position, but all these automatic transmissions are adding a gamy flavor to me.
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Offline MachFly

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Re: Real time Town Information
« Reply #21 on: May 26, 2011, 02:36:19 PM »
No problem with the tank commander position, but all these automatic transmissions are adding a gamy flavor to me.

Sure I'd rather have a manual transmission but what we had before was not manual. We had no clutch and no real throttle. So I'd rather have a realistic automatic gearbox than a non-realistic manual.
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Offline grizz441

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Re: Real time Town Information
« Reply #22 on: May 26, 2011, 02:47:41 PM »
So to clarify  - this feature is meant to combat the "Xbox style of play" then?

 :lol
I honestly don't know since everyone seems to have their own definition of the "xbox style". Just take it for what it is worth I guess, more tower information for friendlies, aka more information to make a sound decision where to fly.

Offline grizz441

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Re: Real time Town Information
« Reply #23 on: May 26, 2011, 02:48:36 PM »
Roger, so why do you think were transitioning to the x-box style of play? I don't have and never had any of those game systems so I don't have anything to compare aces high to besides other simulators and one or two other games.

It was more tongue in cheek than a declaration, but the new GV style of play is definitely in line with more modern types of games that cater to the younger crowd and less "simulation".

Offline GNucks

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Re: Real time Town Information
« Reply #24 on: May 26, 2011, 02:50:02 PM »
Well I've thought about this before, it just seems reasonable that if you can tell if hangars are up remotely, you should be able to tell the status of the town. But what's worse about the town is a a lot of the time you have to get in a vehicle and fly/drive to the town yourself to observe it's status. That's not necessary with the fields because you can see its status in the clipboard, on the chalkboard in the tower, and you can visually see the entire field from the tower.

You would think with how important towns are to the capture of fields that there would be SOME way to keep track of it. When talking about realism if the field is able to relay all sorts of information about itself to you while you're in the air it should be able to tell you SOMETHING about the town seeing as a majority of fields have a line of sight to their towns from the tower, and to the think the town defenses aren't in any communication with the defenses at the field regardless is silly.

+1, and instead of color codes how about really tiny health bars? Or maybe the flashing of the icons can become increasingly faster as the state of the town becomes more urgent?

(Got ninja'd by 8 guys, posting anyway and will edit if needed)

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Offline grizz441

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Re: Real time Town Information
« Reply #25 on: May 26, 2011, 05:05:05 PM »
+1, and instead of color codes how about really tiny health bars?

I think this would be cool also.

Offline grizz441

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Re: Real time Town Information
« Reply #26 on: May 26, 2011, 06:32:05 PM »
This is what you would see looking at the map with this idea. (Thanks to gnucks for the status bar idea)


« Last Edit: May 26, 2011, 06:34:11 PM by grizz441 »

Offline GNucks

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Re: Real time Town Information
« Reply #27 on: May 26, 2011, 06:39:23 PM »
This is what you would see looking at the map with this idea. (Thanks to gnucks for the status bar idea)

(Image removed from quote.)


Heh, that looks pretty cool. But for aesthetic reasons and the clipboard becoming rather crowded sometimes I'd make the bar thinner, as thin as font used for the base names at best. Nice visualization though  :aok +2

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Offline Dalliance

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Re: Real time Town Information
« Reply #28 on: May 26, 2011, 06:40:06 PM »
Since we are evolving to more Xbox style of play, I think it would be a nice addition to know exactly what % the towns are at at any given time by simply right clicking on the base on the map.  Or even, provide a feature that lists those percentage right there on the map, with real time updates.  So if the town is say, 85-100% up it lists the percentage in Green, if it's 50-85% it lists it in yellow, and if it is 0% - 50% list it in red.  This gives you more information directly from the tower or mini map as to where the critical spots are on the map.  
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Offline Raphael

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Re: Real time Town Information
« Reply #29 on: May 26, 2011, 07:02:08 PM »
stop taking off the role play!! D:
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