I think we need more "goals" The game has been taken over by the "xbox generation", and there play revolves around a goal. For a vast majority it's "win the war". This generates they drive to win the war at all cost type of play that has I think anyway dropped game play. While I have no problem at all with the win the war part of the game I have a HUGE problem with how it's done.
As an attacker my choice is to join the horde, or lead one to smash and grab base after base. As a defender my choice is to jump from base to base putting up as much resistance as possible with how ever many other happen to get there in time. Gets old fast, and makes me avoid the "war" at all.
If you make the bases harder to take, you make bigger hordes which defeat the purpose of making the game any more fun. Leave the base capture as it is, but add a variable that monitors the numbers inside the dar circle. If 15 attackers are inside the circle its a normal take, if the number is 20 either make it take more troops to take, or add time to the timer that the attackers MUST defend and hold the base. If that base is captured and HELD for 30 minutes that team gets 25 perks. Add 10 minutes longer for every 5 extra guys they use to capture the base.
This cuts down the number AT the base and would make defending a bit easier. It wouldn't stop the horde, with the extra numbers being used as intercepts OUTSIDE the dar rings bringing more strategy to an attack. It would also bring more strategy in to play on what was damaged during the attack because the attacker MUST hold the field to "win" the perk award.
The same could be used for the strats. Keep a strat below a certain percentage for a certain amount of time and the team gets perks.
Most gamers look for a reward. Scoring in Aces High isn't the easiest thing to do. Most players these days don't have that kind of attention span

Give them quick rewards to guide gameplay. Creating better game earns rewards, taking short cuts doesn't. Generating MORE combat can't be a bad thing and I think that is what ALL changes should be geared toward. The changes in GVs I think does that. I have spent more time in GVs since the changes and have added to a number of peoples K/S and K/D
I don't know if it's perks the players are after, or their name in lights, or seeing changes on the scoreboard. But I think those are good "carrots" to damgle in front of peoples noses to work toward making a better gaming experience.