Love the idea of adding a logistics/economic element to the game, but every time I think about asking for this myself I think of the times I only have a half hour to play and just wanna shoot something. Scarcity is part of war and economics. Logging in to discover a favorite ride is not in supply or can't be outfitted the way you want might put off some while adding little for the rest. Personally I like it.
Killing 200 AND PMs is pretty extreme. Perhaps a "boot" function in the msn creator would help cull the ranks of spies.
V-base difficulty is good as is imho. Grabs would be much more difficult if more players cared about defending them. As it is, there is no incentive to defend and most players trend toward aircraft for fun. Fix the other factors and the V-base gets tough.
Fighting battles in order of specific objectives would make for some awesome battles but would hurt the FPS for some players, kill the elements of surprise and maneuver and feel very canned after playing the map several times. The presence of a deep strategic system still is not necessarily incentive for the player to
participate, hence ^^ the general perks idea above.
The spawn idea you threw out is pretty good, the current map architecture makes it hard to implement though

I've started building new maps but

prefer flying. If I had it my way GVs could spawn ANYWHERE with the following restrictions:
1. Outside a given radius of an enemy base
2. Aft of the FLOT a given distance. The FLOT would be defined as a series of lines drawn between adjacent friendly bases. This measure would prevent magical spawns to the enemy's rear. If an enemy base is surrounded, spawns can happen 360 deg outside the specified radius.
3. Outside a specified radius of enemy GVs.
GV missions could be built with specific spawn coordinates for different groups as determined by the creating player, allowing for mass flanking maneuvers instead of simply getting spawn-camped en-masse.
GVs would be able to "land" anywhere they would be allowed to spawn in as defined above.
