The map would have the following:
-All Airbases between 15-25k, with large valleys or sea between. (high plateau or pillars)
-Have towns randomly next too, or 2-5k below the Airbase.
-Ports will be located around the edge of the map.
-GVs would spawn onto the plateau. if the associated Airbase is not next to the town (alt wise) then a spawn would be provided down to the town for the defenders.
Reasons:
-At the moment in AH all strategic objects (bases, towns & City's) are low alts which drives the combat. This map would put combat alts at 15-30k. Some planes will suffer with the high alt and others will shine.
-CVs would not be as important but would still be a threat to Lower Vbases and Ports. (and there is still a chance puffy ack will pick you off flying at 30k above a CV you did not see)
-By having the Airbase at a higher alt then the town you force the attackers to split their forces more to cover. I.E a fighter providing cap could not quickly strafe a town ack then get back to cap. A GV could not drive to the Airbase and kill/camp the hanger.
-And if someone wants to dive away and run then they are welcome to the climb needed to land at some bases
I don't know if this is well described but I hope you all understand. Yes I know the map will not look realistic but I am not sure the last time I seen a Pizza Island.