Author Topic: Frustration...  (Read 3414 times)

Offline Lusche

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Re: Frustration...
« Reply #60 on: June 06, 2011, 02:08:53 PM »
Some observations:

Compairing numbers playing on a Saturday to those playing on a Sunday to show a decline?


Who did that?

Arena caps causing people to leave in droves?

Who said that?
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Offline AWwrgwy

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Re: Frustration...
« Reply #61 on: June 06, 2011, 03:16:50 PM »

Who did that?

Who said that?

I'm off to the eye doctor.
 :bolt:


wrongway
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Offline vafiii

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Re: Frustration...
« Reply #62 on: June 06, 2011, 03:46:15 PM »
What about going from 3 sides (bish, rook, knight) to 2?

Offline Butcher

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Re: Frustration...
« Reply #63 on: June 06, 2011, 04:02:33 PM »
What about going from 3 sides (bish, rook, knight) to 2?

Biggest problem is with 3 countries, one is always being horded against, unless something can be done with ENY to stop the hording then this is just going to continue to spiral out of control.
JG 52

Offline lutzmax

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Re: Frustration...
« Reply #64 on: June 06, 2011, 04:32:55 PM »
I think that the issue boils down to what Die Schnecke (Lusche) was mentioning about player density.  (Let's avoid 15 comments on 'player density' please). Here are some thoughts on increasing the density:

Perhaps having 2 countries is a better way to go to even-out numbers and to minimize the triggering of ENY.  I understand the argument that 3 countries, a la AW, prevents ganging up... but I don't know if that hypothesis has ever been tested.
FBGoetz

Offline lutzmax

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Re: Frustration...
« Reply #65 on: June 06, 2011, 04:42:52 PM »
oops, my premature posting problem has resurfaced...... :uhoh

To finish my thoughts:
 Another way to increase player density is to use flexible maps.  What I mean by that is a map where the number of bases available for launching and capture is based upon the number of players in the arena.  Perhaps it could require taking an active base and holding it in order to open up an adjacent closed base or two.   Any friendly base could be used for landing/hot padding, so that takes care of folks in the air when the base goes black and no one would have to leave the arena because it is closing down.
There are some issues around strategic impact and war-winning criteria, but those may be overcomeable.

FBGoetz

Offline AWwrgwy

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Re: Frustration...
« Reply #66 on: June 06, 2011, 04:45:02 PM »
Biggest problem is with 3 countries, one is always being horded against, unless something can be done with ENY to stop the hording then this is just going to continue to spiral out of control.

Except last night in Orange....

 :banana:


wrongway
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"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline Shuffler

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Re: Frustration...
« Reply #67 on: June 06, 2011, 04:52:23 PM »
....or they can "set" a player into a country/category when they sign in.

That is the only way that there can be some assemblance of being even.

Does anyone want that? At least now you have a choice.
« Last Edit: June 06, 2011, 04:54:31 PM by Shuffler »
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Offline bustr

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Re: Frustration...
« Reply #68 on: June 06, 2011, 05:00:58 PM »
Showing Hitech a graph that illustrates the shrinking pool of the globaly employed during a global economic down turn is like riding by a car with a flat tire on public transit and yelling advice out the window at the driver changing the tire. In the end the driver will have to change his own tire while your situation is tied to the means of transport your life is being conveyed on. Even if you are speeding your way to your tire changing job on that passing public transit.

Everyones subjective observations in this post have usefull merit even if only communicating your personal dissatisfaction about "something". Unless that driver brings his car to your tire changing business and contracts your services. You are still yelling advice out a window at 70mph.

You could always request Hitech to leave TT running from Tuesday 00:01am till Thursday 23:59pm for a tour.

I'm sure some of you remember an answer to a post like this a few years back. "What you want is not what you need."

While the driver is changing his tire he can clearly see the burning brake pads under your transit ride. So did he flip you the bird or try to warn you of your own peril during that 70mph moment you were helping him in?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline oboe

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Re: Frustration...
« Reply #69 on: June 06, 2011, 05:04:07 PM »
What about limiting the number of sorties per some time interval based on the field size?   Small fields can sortie, say for example, 10% of a side's population per 15 minutes, medium fields can sortie 25%, and large fields 50%.

That might limit player density, and it also makes some sense in a realistic sort of way - you just wouldn't see a large proportion of a side's players continually sortie from a small field.

Or maybe have each sortie realistic decrement the fuel/ammo available at a field, which would be replenished by truck convoy, trains, or air resupply missions?   I'm sure HTC could experiment and find a reasonable sortie capacity rate for each size field.   It might not end the hordes, but it would require them to issue from multiple fields and converge - giving the opposition time to find and intercept before the horde grows so large...

You could even tie the field label color intensity to indicate how much capacity is left at each field so pilots could decide where to lift off from a glance at the map, rather than jumping to a field tower and then finding the field hasn't enough petrol to fuel your bird for a sortie.
« Last Edit: June 06, 2011, 05:07:49 PM by oboe »

Offline CHAPPY

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Re: Frustration...
« Reply #70 on: June 06, 2011, 05:16:16 PM »
It would seem logical to start a second WWI arena in this situation..

Offline SunBat

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Re: Frustration...
« Reply #71 on: June 06, 2011, 05:17:10 PM »
 ;)
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Offline grizz441

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Re: Frustration...
« Reply #72 on: June 06, 2011, 05:25:53 PM »
Showing Hitech a graph that illustrates the shrinking pool of the globaly employed during a global economic down turn is like riding by a car with a flat tire on public transit and yelling advice out the window at the driver changing the tire. In the end the driver will have to change his own tire while your situation is tied to the means of transport your life is being conveyed on. Even if you are speeding your way to your tire changing job on that passing public transit.

Everyones subjective observations in this post have usefull merit even if only communicating your personal dissatisfaction about "something". Unless that driver brings his car to your tire changing business and contracts your services. You are still yelling advice out a window at 70mph.

You could always request Hitech to leave TT running from Tuesday 00:01am till Thursday 23:59pm for a tour.

I'm sure some of you remember an answer to a post like this a few years back. "What you want is not what you need."

While the driver is changing his tire he can clearly see the burning brake pads under your transit ride. So did he flip you the bird or try to warn you of your own peril during that 70mph moment you were helping him in?

The economy is not the reason for the drop in numbers, at least not the main reason for the drop.  Something my old college ball coach used to say, "Excuses or effort?"

Offline Babalonian

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Re: Frustration...
« Reply #73 on: June 06, 2011, 05:58:04 PM »
I'd just like to add to this conversation that while the caps really sucked this weekend (seriously :bhead ), the choice of maps up in rotation in blue and OHs was fun and productive to starting good fights ( :rock :airplane: ).
-Babalon
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Wow, you guys need help.

Offline The Fugitive

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Re: Frustration...
« Reply #74 on: June 06, 2011, 06:09:22 PM »
I think that the issue boils down to what Die Schnecke (Lusche) was mentioning about player density.  (Let's avoid 15 comments on 'player density' please). Here are some thoughts on increasing the density:

Perhaps having 2 countries is a better way to go to even-out numbers and to minimize the triggering of ENY.  I understand the argument that 3 countries, a la AW, prevents ganging up... but I don't know if that hypothesis has ever been tested.

HTC tested it. I remember one of them saying something along the lines of going from 2 sides all the way to 6 sides, and 3 worked best.