Author Topic: Central command  (Read 7486 times)

Offline buzurdteeth

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Re: Central command
« Reply #30 on: June 16, 2011, 06:34:58 AM »
 :aok

Offline Midway

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Re: Central command
« Reply #31 on: June 16, 2011, 07:13:28 AM »
I'd say hordes are as bad as empty arenas, no fight in either case. they are also not fun or interesting for me.

I still think there should be a 1-country vs sheds arena for those players with zero Need for Achievement that do find unopposed toolshedding and basetaking fun and interesting. maybe park a few AI planes on the runway so people can vulch too.

I found upping a D9 at the next field over and goon hunting / map room strafing can be fun.  Especially looking behind you and seeing 12+ chasing you back and forth over town. After downing two or three goons I can almost hear the comments on their range channel.   :x  "Get him!"

 :airplane: :joystick: :neener:       :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane: :airplane:
 
 :D :aok


« Last Edit: June 16, 2011, 07:30:04 AM by Midway »


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline des506

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Re: Central command
« Reply #32 on: June 16, 2011, 07:18:56 AM »
and then you run back to your buddies and they have to lose you :x..wooooo... i can feel the steam!! :rock

 :aok
DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
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Offline oboe

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Re: Central command
« Reply #33 on: June 16, 2011, 07:26:14 AM »
Wasn't there some group called the "Rook Joint Command' or something like that, a while back?  They used the BB board and common channels and were really successful at rolling up maps - could force a reset in a few hours, if I recall correctly.   They formed this group using the tools currently available in the game - the nucleus I think was a few willing squads.

Anyway it sounds an awful lot like what Des506 is after.   

Offline des506

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Re: Central command
« Reply #34 on: June 16, 2011, 07:31:49 AM »
Wasn't there some group called the "Rook Joint Command' or something like that, a while back?  They used the BB board and common channels and were really successful at rolling up maps - could force a reset in a few hours, if I recall correctly.   They formed this group using the tools currently available in the game - the nucleus I think was a few willing squads.

Anyway it sounds an awful lot like what Des506 is after.  

really? :rock anyone know more abt it? need info pls!!!! :pray

but i think thes only happens if the RJC is ard.. if they aren't it doesn't happen rite? thats why we have to find a way to implement it into the system...so everyone can go on missions at anytime without too much trouble...
« Last Edit: June 16, 2011, 07:36:15 AM by des506 »
DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
Manfred von Richthofen

Offline thndregg

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Re: Central command
« Reply #35 on: June 16, 2011, 07:32:30 AM »
<--- Looks at this and shakes his head thinking of a line from William Shatner on SNL: "Get a life!"
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Offline des506

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Re: Central command
« Reply #36 on: June 16, 2011, 07:42:57 AM »
<--- Looks at this and shakes his head thinking of a line from William Shatner on SNL: "Get a life!"

 well exams are over... so my life is with aces now for while...
DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
Manfred von Richthofen

Offline oboe

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Re: Central command
« Reply #37 on: June 16, 2011, 09:04:26 AM »
That's all I can remember about it, Des.   I think it was formed in response to Rookland constantly being hammered and defeated.   And it really changed the table when it was active - generated quite a few fights over the maps back then.   It just shows organization is a very effective force multiplier in this game, because for the most part, countries as very disorganized.   Everybody's doing their own thing, and when you get a group of people organized in such an environment, the results can be decimating to the opposition.   Isn't that also what the vTards are all about?   I'd check with them if I were you.

Enjoy your free time and have a blast in the game...

EDIT

I did a search for "Rook Joint Command" and found this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,233754.0.html

Loved the telegram.  Be sure to click on it!   Nice touch....

Have fun!  
« Last Edit: June 16, 2011, 09:14:36 AM by oboe »

Offline Rob52240

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Re: Central command
« Reply #38 on: June 16, 2011, 09:07:29 AM »
Rooks did fight hard today <S>

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Offline CAP1

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Re: Central command
« Reply #39 on: June 16, 2011, 09:08:27 AM »
today was a good day for rooks :banana:... we took back our own bases :rock :rock and i did notice something else that might help in way :pray... if we had a central command... from this central command.. every player will log into their own country.. and onto a certain vox... where the whole country will decide and horde together*good for new guys who are learning to go on missions*.. so at any 1 time.. we will have a pool of resources to form missions... you can log in at any time of the day or night and go to this special vox for country mission... instead of having to just rely on prominent squads or persons to make missions.. .. beats flying alone and getting jumped without check sixes.. i do understand this will encourage the horde more but it will provide people with more fun..its a simple system...maybe i haven't thought it all the way thru.. pls advise... :salute

 dam.....some how i thought this related to joe's garage...... :noid
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Offline des506

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Re: Central command
« Reply #40 on: June 16, 2011, 09:12:00 AM »
That's all I can remember about it, Des.   I think it was formed in response to Rookland constantly being hammered and defeated.   And it really changed the table when it was active - generated quite a few fights over the maps back then.   It just shows organization is a very effective force multiplier in this game, because for the most part, countries as very disorganized.   Everybody's doing their own thing, and when you get a group of people organized in such an environment, the results can be decimating to the opposition.   Isn't that also what the vTards are all about?   I'd check with them if I were you.

Enjoy your free time and have a blast in the game!  Spread the word to your friends have get some of them on a two week trial.  I think that'd be really a blast - winging with friends from school, kncoking down and capturing bases, protecting each other's tails, etc.   Start small and form a squad.  Creat fun missions and soon people will be joining and then you can really do some damage!

i believe that too!!  :aok i think today was a good testiment of what we can or cannot do.. we drove bish out of our island.. and then it just simply stopped when mission leaders had to leave... this always happens... my suggestion is to keep the momentum going at any time.. even when arenas reach 15 players each side..

DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
Manfred von Richthofen

Offline RufusLeaking

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Re: Central command
« Reply #41 on: June 16, 2011, 09:14:50 AM »
where the whole country will decide and horde together
On the OP, it seems like a good idea, but it rarely works in the game. Different preferences, schedules, skills and personalities will seldom allow for a clever and coordinated strategy.

“Horde” is not the ideal. It goes against the concept of economy of force. Twenty guys on an airfield can spare three or four to take a neighboring vehicle base, for example.

In defense of the OP, I occasionally think about coordinated actions:

- Hit adjacent bases’ vehicle hangars and ordnance.

- Maintain high CAP. Disciplined CAP, as in, five guys don’t dive after the first red guy to appear.

- Take out hangars, as required.

- Get troops on the way and get the town down as they arrive.

The overriding question is whether or not it is fun. It shouldn’t feel like work. What ‘fun’ is varies from night to night. Sometimes, I just want to fly around and shoot people.

 
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Offline des506

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Re: Central command
« Reply #42 on: June 16, 2011, 09:28:02 AM »
On the OP, it seems like a good idea, but it rarely works in the game. Different preferences, schedules, skills and personalities will seldom allow for a clever and coordinated strategy.

“Horde” is not the ideal. It goes against the concept of economy of force. Twenty guys on an airfield can spare three or four to take a neighboring vehicle base, for example.

In defense of the OP, I occasionally think about coordinated actions:

- Hit adjacent bases’ vehicle hangars and ordnance.

- Maintain high CAP. Disciplined CAP, as in, five guys don’t dive after the first red guy to appear.

- Take out hangars, as required.

- Get troops on the way and get the town down as they arrive.

The overriding question is whether or not it is fun. It shouldn’t feel like work. What ‘fun’ is varies from night to night. Sometimes, I just want to fly around and shoot people.


see... you got that all wound up ..destined to be a mission leader i reckon :aok...yea... since fun is the word.. wouldn't you like to log in and there is a mission either a gv or a fiter sortie, and like 4-5 guys ready to go on mission with you? well i am sure there will be differences in opinion as we rooks all know what first hand what happened to Gldnbb :furious and :furious budgray... but i guess its a matter of majority wins as usual..

well the mission can break up the horde to attack another base.. depending on the mission leader... we almost wanted to attack 2 bases at once.. but the mission leader with his foresight decided not to break up the ample resource due to the time factor it takes to take a closed base(reupping, spawning last few gvs on ground)...i think if we sat down to explore this avenue further... gameplay will certainly improve...
« Last Edit: June 16, 2011, 09:32:30 AM by des506 »
DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
Manfred von Richthofen

Offline shiv

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Re: Central command
« Reply #43 on: June 16, 2011, 09:36:53 AM »
-1000000. If you want this then just join the biggest base-taking squad you can find. But leave it up to each player and squad how they like to fly, and how to pick their fights, and whether they want to take bases or not.

You are in a maze of twisty little passages, all alike.


Offline DarkHawk

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Re: Central command
« Reply #44 on: June 16, 2011, 09:42:37 AM »
RJO's , run by the rooks, had a large number of squad CO's getting together, deciding on what night the RJO would happen, email squad members the time and date. From the squad CO a temp commanders was appointed, who over saw all the operations for that night, large squad would be given a target to hit, two or more small squads were grouped together and assigned a target. We did roll a few maps. This also brough non squad personnel into the fight by join a mission as they were posted. The other countries complained and the eny process we now have would prevent any good RJO from working like it did back then.
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