Author Topic: Central command  (Read 8949 times)

Offline Oddball-CAF

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Re: Central command
« Reply #165 on: June 16, 2011, 11:23:22 PM »
  My money's on Des becoming a "platinum" poster by the time this thread gets a decent burial.  :D

Offline des506

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Re: Central command
« Reply #166 on: June 16, 2011, 11:58:54 PM »
  My money's on Des becoming a "platinum" poster by the time this thread gets a decent burial.  :D

 i hope this gets buried rite away... save me some time from replying nonsense to people who just want numbers.....
DES 354th FG
The men dying out there have no choice... i have..i cannot order them into battle... i can perhaps lead them...Help them....Die with them
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Offline oTRALFZo

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Re: Central command
« Reply #167 on: June 17, 2011, 02:45:37 AM »

I think it's more like a committee... or a directorate... ?  Nevertheless  I was contacted by PM by one of them last night, while I tried to get a bit support for defending a rook airbase. I was told to stop giving out alerts on country channel, because it "would only divide the Rooks and keep them from joining out missions." I was also told defense is always useless and you have to attack all the time.


In other words: While they horde us, we horde them elsewhere, and the one who's taking down buildings faster than the other wins :)



But yesterday was the strange PM day anyway  ;)
:rofl :rofl :rofl
This just made my morning, Thanks snail.
 I remember top brass armchair generals screaming on country channel for guys to stop d**** around in TT not too long ago saying how it is such a waste of valuable base taking resources  :rofl
****Let the beatings begin***


in game name: Tralfaz

Offline Westy

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Re: Central command
« Reply #168 on: June 17, 2011, 09:39:00 AM »
"seriously feels like i'm pleading my idea with the court jesters! instead of the king... "

Kid. You've got some real issues and the least of them is reading comprehension
and listening. You've just about completed your trip to being a pariah. Just
finish by playing the tantrum card, posting you're quitting and then come back
as des507. No one will know it's you. I swear
« Last Edit: June 17, 2011, 09:41:18 AM by Westy »

Offline R 105

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Re: Central command
« Reply #169 on: June 17, 2011, 09:47:53 AM »
 War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.

Offline Shuffler

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Re: Central command
« Reply #170 on: June 17, 2011, 09:54:26 AM »
War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.

Fortunately this is a game about fighting and not war.

How popular would baseball be with a team of 40 playing against a team of 5.

Tennis...... 5 on one side one on the other??

In a competitive game lopsided numbers make little sense.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Reaper90

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Re: Central command
« Reply #171 on: June 17, 2011, 10:14:59 AM »

I think it's more like a committee... or a directorate... ?

Rook1: Oh. How do you do?
DES: How do you do, good lady? I am DES, King of the Rooks. Who is organizing a mission?
Rook1: King of the who?
DES: King of the Rooks.
Rook1: Who are the Rooks?
DES: Well, we all are. We are all Rooks. And I am your king.
Rook1: I didn't know we had a king. I thought we were an autonomous collective.
Rook2: You're foolin' yourself! We're living in a dictatorship. A self-perpetuating autocracy in which the working class...
Rook1: Oh, there you go bringing class into it again.
Rook2: Well, that's what it's all about! If only people would...
DES: Please, please, good people, I am in haste. Who is organizing a mission??
Rook1: No one is putting together any mission.
DES: Then who is in charge right now?
Woman: We don't have a leader.
Rook2: I told you, we're an anarcho-syndicalist commune. We take it in turns to be a sort of executive officer for the week...
DES: Yes...
Rook2: ...but all the decisions of that officer have to be ratified at a special bi-weekly meeting...
DES: Yes I see...
Rook2: ...by a simple majority in the case of purely internal affairs...
DES: Be quiet!
Rook2: ...but by a two thirds majority in the case of...
DES: Be quiet! I order you to be quiet!
Rook1: Order, eh? Who does he think he is?


 :D
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline oboe

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Re: Central command
« Reply #172 on: June 17, 2011, 11:16:47 AM »
 :rofl :rofl :rofl Reaper!

Offline ink

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Re: Central command
« Reply #173 on: June 17, 2011, 12:00:48 PM »
War is numbers that is how it is won. Complaining about a horde in a game of war is like complaining about a race car being to fast. While it is each players $14.95 and they can play like they want an arena commander with the use of just half the the players for two hrs a day could run the map with ease. Regardless of how you try to rationalize your view of this game the very object of AH is to capture the map and win and that is that.


wrong :aok

Offline bcadoo

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Re: Central command
« Reply #174 on: June 17, 2011, 12:30:06 PM »
Rook1: Oh. How do you do?
DES: How do you do, good lady? I am DES, King of the Rooks. Who is organizing a mission?
Rook1: King of the who?
DES: King of the Rooks.
Rook1: Who are the Rooks?
DES: Well, we all are. We are all Rooks. And I am your king.
Rook1: I didn't know we had a king. I thought we were an autonomous collective.
Rook2: You're foolin' yourself! We're living in a dictatorship. A self-perpetuating autocracy in which the working class...
Rook1: Oh, there you go bringing class into it again.
Rook2: Well, that's what it's all about! If only people would...
DES: Please, please, good people, I am in haste. Who is organizing a mission??
Rook1: No one is putting together any mission.
DES: Then who is in charge right now?
Woman: We don't have a leader.
Rook2: I told you, we're an anarcho-syndicalist commune. We take it in turns to be a sort of executive officer for the week...
DES: Yes...
Rook2: ...but all the decisions of that officer have to be ratified at a special bi-weekly meeting...
DES: Yes I see...
Rook2: ...by a simple majority in the case of purely internal affairs...
DES: Be quiet!
Rook2: ...but by a two thirds majority in the case of...
DES: Be quiet! I order you to be quiet!
Rook1: Order, eh? Who does he think he is?


 :D

I'm being repressed....
The fight is the fun........Don't run from the fun!
"Nothin' cuts the taste of clam juice like a big hunk o' chocolate" - Rosie O'Donnell

Offline Reaper90

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Re: Central command
« Reply #175 on: June 17, 2011, 12:46:18 PM »
I'm being repressed....

Ohhhh, now we see the violence inherant in the system!
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline kvuo75

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Re: Central command
« Reply #176 on: June 17, 2011, 03:02:42 PM »
Complaining about a horde in a game of war is like complaining about a race car being to fast.


interesting you bring up racing.. real racing has quite strict restrictions. I also play Gran Turismo 5 on the PS3, and you remind me one of those guys that will start an online room called "street cars only", and jump into a LM or F1 ubercar while everyone else is wanting to run in their 300hp street cars.

as others have said, it isn't a game of war. its a game of combat.. i'm sure the LMP/F1 idiots online in GT5 have similar reasons for not wanting to actually race on an equal footing.. they just wanna "win", and to them the only objective is to win by any means necessary. 
« Last Edit: June 17, 2011, 03:05:36 PM by kvuo75 »
kvuo75

Kill the manned ack.

Offline The Fugitive

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Re: Central command
« Reply #177 on: June 17, 2011, 03:45:12 PM »

interesting you bring up racing.. real racing has quite strict restrictions. I also play Gran Turismo 5 on the PS3, and you remind me one of those guys that will start an online room called "street cars only", and jump into a LM or F1 ubercar while everyone else is wanting to run in their 300hp street cars.

as others have said, it isn't a game of war. its a game of combat.. i'm sure the LMP/F1 idiots online in GT5 have similar reasons for not wanting to actually race on an equal footing.. they just wanna "win", and to them the only objective is to win by any means necessary. 

^^What he said!^^

Offline Soulyss

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Re: Central command
« Reply #178 on: June 17, 2011, 03:51:42 PM »
I didn't read the whole 12 page thread so forgive me if this has been brought up already but it strikes me that the OP's first post is a wish for a feature that we already have.  Anyone can tune any of the vox channels between 101 and 199 and chat within the country, it would be courtesy if one was chosen that wasn't already in use by another group (some squads use non-squad vox so friends can join in).  If the OP wants a dedicated channel to plan missions then all that needs to be done is find a couple like minded individuals and select a channel to operate on and take it from there.
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I blame mir.

Offline The Fugitive

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Re: Central command
« Reply #179 on: June 17, 2011, 04:10:16 PM »
I didn't read the whole 12 page thread so forgive me if this has been brought up already but it strikes me that the OP's first post is a wish for a feature that we already have.  Anyone can tune any of the vox channels between 101 and 199 and chat within the country, it would be courtesy if one was chosen that wasn't already in use by another group (some squads use non-squad vox so friends can join in).  If the OP wants a dedicated channel to plan missions then all that needs to be done is find a couple like minded individuals and select a channel to operate on and take it from there.

Actually what he's looking for is a pool that "those who wish to" can add their names to. That way the "armchair Generals" can open the page to so a list of players available to use as resources in different types of missions. This way the "Generals" can plan their missions/horde better to roll base after base.

Personally I think anything that encourages hordes should be done away with. "I" think that the reason the squads are limited to 32 players is because it creates a workable force. If you have a squad of 32, on a squad night it should be easy to have 20 players show up. 20 players can be a pretty strong and in some cases able force. Having other squads to oppose them would create "rivalries" and before you know it we have small battles happening all over the place. If this is how the players worked it you would have the choice of half a dozen or more fights happening along both fronts.

Unfortunately people find the game and jump right in. Find that it's not as easy as it looks and compensate by teaming up with the largest force around. as ore and more join a horde is generated. If players looked at the game as the "challenge" of taking the base instead of looking at the game as "taking a base", then I think a lot more people would have a lot more fun.