Author Topic: N1K2 Flaps  (Read 6499 times)

Offline PJ_Godzilla

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N1K2 Flaps
« on: June 17, 2011, 01:37:47 PM »
What's this fluffy wet brown stuff I'm reading about the Shiden Kai's autoflap system ( http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=525 ) ?

I'm wondering if our model has this feature - which is to say I doubt it. I fly the George occasionally. I had a nice streak in it last pm, getting 5 landed kills, then another one before Juggler ruined my fun. Then I logged - not a bad half hour. Anyway, the George is a mother superior. However, I don't hear any flap deployment going on when I'm turning.  
« Last Edit: June 17, 2011, 01:42:53 PM by PJ_Godzilla »
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Offline Krusty

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Re: N1K2 Flaps
« Reply #1 on: June 17, 2011, 02:37:48 PM »
Flaps in this game deploy manually, only. No wonder about it, that's just how this game works.

I'd much rather have flaps at my own discretion rather than automatically. It had some mercury capsule sensing angle and deployed. This would probably end up hurting you a lot more than helping. It was intended to help greenhorn pilots with little to no experience in turn fighting.

Offline BnZs

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Re: N1K2 Flaps
« Reply #2 on: June 17, 2011, 02:53:27 PM »
Flaps in this game deploy manually, only. No wonder about it, that's just how this game works.

I'd much rather have flaps at my own discretion rather than automatically. It had some mercury capsule sensing angle and deployed. This would probably end up hurting you a lot more than helping. It was intended to help greenhorn pilots with little to no experience in turn fighting.

I believe most modern fighters have some form of auto-configuration for maximum lift when needed. However, I largely agree. In the main, it would complicate the game, the sudden change in pitch trim in conjunction with combat trim could have deleterious effects, and managing your own maneuvering flaps is not complicated in AHII at all anyway.
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Offline Krusty

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Re: N1K2 Flaps
« Reply #3 on: June 17, 2011, 03:00:56 PM »
Most fly by wire planes control all surfaces independently, so it doesn't really compare :)

Offline Karnak

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Re: N1K2 Flaps
« Reply #4 on: June 17, 2011, 03:17:46 PM »
I am more interested in the claims I have seen about the N1K2-Ja being able to carry four 250kg bombs.  That would be a nice tool to even things up with the ordnance laden American fighters in AvA settings involving the N1K2-J.
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Offline Krusty

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Re: N1K2 Flaps
« Reply #5 on: June 17, 2011, 03:30:17 PM »
Last count I saw it only had the 3 hardpoints... Would be an interesting claim.

Offline Wmaker

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Re: N1K2 Flaps
« Reply #6 on: June 17, 2011, 03:38:19 PM »
It was intended to help greenhorn pilots with little to no experience in turn fighting.

It is beautiful how you get in the heads of these designers and read their minds! I have to say, I'm intrigued to hear more!
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Offline nrshida

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Re: N1K2 Flaps
« Reply #7 on: June 17, 2011, 04:01:09 PM »
If the greenhorns could manage a takeoff and landing, I should of though they might be able to cope with an additional lever, wheel or switch for flaps. I would have thought the designer's intention was to reduce workload during combat.

Would be nice to have as an option on those models so equipped. The mercury switch could be easily modelled in the code.
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Offline Krusty

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Re: N1K2 Flaps
« Reply #8 on: June 17, 2011, 04:59:19 PM »
It is beautiful how you get in the heads of these designers and read their minds! I have to say, I'm intrigued to hear more!

Trolling now?


[EDIT: I'm going to try not to be snarky by being the better man. Sorry to those that read my snarky retort to Wmaker there.]
« Last Edit: June 17, 2011, 06:16:56 PM by Krusty »

Offline STEELE

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Re: N1K2 Flaps
« Reply #9 on: June 17, 2011, 06:03:11 PM »
What I find intersting is the name of the N1K's engine: the Homare     :rofl
The Kanonenvogel had 6 rounds per pod, this is not even close to being open for debate.

Offline PJ_Godzilla

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Re: N1K2 Flaps
« Reply #10 on: June 17, 2011, 09:54:44 PM »
If the greenhorns could manage a takeoff and landing, I should of though they might be able to cope with an additional lever, wheel or switch for flaps. I would have thought the designer's intention was to reduce workload during combat.

Would be nice to have as an option on those models so equipped. The mercury switch could be easily modelled in the code.

I agree. While BnZs point is well taken and we all know how automatic tat (traction control, anyone?) can be annoying as hell, if the real thing was so equipped, we give up a little fidelity here. Further, I note the in-game flap deployment is speed limited. I'm unsure if the real thing was as such.

As for the Homare radial, Steele, is it the Ho or the Homa part in which you're interested? Yuk, yuk...
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Offline badhorse

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Re: N1K2 Flaps
« Reply #11 on: June 18, 2011, 10:11:52 AM »
Flaps in this game deploy manually, only. No wonder about it, that's just how this game works.

I'd much rather have flaps at my own discretion rather than automatically. It had some mercury capsule sensing angle and deployed. This would probably end up hurting you a lot more than helping. It was intended to help greenhorn pilots with little to no experience in turn fighting.

I agree with you about prefering manual rather than automatic flaps.  But you forgot about the F4U. I'm always forgetting to raise those flaps that auto-deploy on takeoff.  At least on the -1D model.
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Offline HighTone

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Re: N1K2 Flaps
« Reply #12 on: June 18, 2011, 12:30:14 PM »
I am more interested in the claims I have seen about the N1K2-Ja being able to carry four 250kg bombs.  That would be a nice tool to even things up with the ordnance laden American fighters in AvA settings involving the N1K2-J.


Same here  :aok


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Offline Karnak

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Re: N1K2 Flaps
« Reply #13 on: June 18, 2011, 01:28:58 PM »
Trolling now?


[EDIT: I'm going to try not to be snarky by being the better man. Sorry to those that read my snarky retort to Wmaker there.]
He is right.  It had nothing to do with helping green pilots and everything to do with making the aircraft more combat effective.  The U shaped mercury switch was very good at using flaps when they should be used from all I have read and that would certainly help a pilot, any pilot, who was pulling Gs keep his hands on the stick and mind on the enemy.

You persistently portray the Japanese as absolute incompetent idiots.  I agree they made a lot of mistakes, but not literally everything they did was a mistake.
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Offline STEELE

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Re: N1K2 Flaps
« Reply #14 on: June 18, 2011, 08:18:55 PM »
I agree. While BnZs point is well taken and we all know how automatic tat (traction control, anyone?) can be annoying as hell, if the real thing was so equipped, we give up a little fidelity here. Further, I note the in-game flap deployment is speed limited. I'm unsure if the real thing was as such.

As for the Homare radial, Steele, is it the Ho or the Homa part in which you're interested? Yuk, yuk...
HOing Nightmare : Homare  ;)
The Kanonenvogel had 6 rounds per pod, this is not even close to being open for debate.