learn [lurn] verb, learned [lurnd] learnt, learn·ing. –verb (used with object)
1. to acquire knowledge of or skill in by study, instruction, or experience
2. to become informed of or acquainted with; ascertain
3. to memorize: He learned the poem so he could recite it at the dinner.
skill [skil] –noun
1. the ability, coming from one's knowledge, practice, aptitude, etc., to do something well
2. competent excellence in performance; expertness
3. a craft, trade, or job requiring manual dexterity or special training in which a person has competence and experience
Do you think memorizing gunner positions is [...] skill[...]? Yes, see above It's not that it's hard, it's that it's trivial. See paragraph 3
For you, it's an issue of learning your aircraft, for me, it's an issue of memorizing random numbers. I highly doubt HTC will change this anytime soon, but I still support the idea.
Why is it so wrong for me to desire people pay attention? You didn't hold a high view of my last post because, it would seem, you felt it irrelevant to the situation for the most part, but I was pointing out items that lead to skill in all planes. In a fighter if you manage your E well, you have a better chance low than a low and slow fighter with minimal E. Bombers who don't respect laws such as this will die the same as a fighter and vise versa.
If you are in a B-17 lets say and you are in your tail gun fending off a fighter that has shot your front, top and right turret's out and in general has hurt you, but he's smoking so we know it will come down to these final seconds. Suddenly he fires a burst that knocks out your tail turret as he pulls to your high left. Well, logically you should jump to your left waist turret to kill the evil fighter because you know from the tracer fire that your top turret is down. So you do, you jump into that left waist turret fast as anything because you had everything standardized and it's just in time to see him making a run on your left. You line him up, pull your trigger confident in your kill only to see 2 tracers leave the gun and then silence; except for the enemy fighter's rounds ripping holes in you and setting you ablaze.
If you had looked at your ammo counter, you would have known that would happen, but you didn't because you felt certain in your standardization of keys to be quick. Someone might think that makes no sense, why wouldn't you look at the ammo counter on your guns? After all, it is displayed with every gun and it tells which turrets are even still functional by the red/green color. Well there in lies the problem, you see, because the buttons associated with every turret are right there as well. So, basically, if you're not paying attention now, it's not for something being hard/easy/trivial/vital, it's because you didn't pay enough attention to begin with.
Alot of pilots jump into a gun position anyway shortly after takeoff so they can fly with their rudder and/or look around without accidentally turning off auto pilot. Look at the guns while you're there. Pick a starting turret, typically I choose the nose because it's easiest for me to pilot from and memorize your location. Standard flight prep, just like a map or ammo load out. In the heat of battle, I don't want to worry about forgetting anything because battle is not the time to second guess. You can't claim proficiency if you're lacking such a basic skill as flight preparedness.. IE knowing your plane.
Attention to detail can save your life, even in a cartoon.
BUT What ever HTC does, I'll still play. As I'm sure will you if it stays the same.
