Author Topic: Base Capture Kills Troops?  (Read 1571 times)

Offline RTHolmes

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Re: Base Capture Kills Troops?
« Reply #30 on: July 01, 2011, 11:16:22 AM »
we drop troops and bail with them in order to make the base stop flashing

i could be wrong here, but to the best of my knowledge, the base will continue to flash, as long as some form of enemy is within it's dar ring. you bail, you're an enemy pile-it within the ring....it should continue to flash.

I'm pretty sure CAP is right here - pilots in chutes or on the ground will still make a base flash :headscratch:
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Offline Scca

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Re: Base Capture Kills Troops?
« Reply #31 on: July 01, 2011, 11:26:12 AM »
I'm pretty sure CAP is right here - virtualpilots in chutes or on the ground will still make a base flash :headscratch:
Fixed

Troops are AI...
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Offline RTHolmes

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Re: Base Capture Kills Troops?
« Reply #32 on: July 01, 2011, 11:29:30 AM »
well the chutes, ground, base and flashing are all virtual too ... I dont get it :headscratch:
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Offline Lusche

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Re: Base Capture Kills Troops?
« Reply #33 on: July 01, 2011, 11:33:03 AM »
I'm pretty sure CAP is right here - pilots in chutes or on the ground will still make a base flash :headscratch:

They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.
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Offline Shuffler

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Re: Base Capture Kills Troops?
« Reply #34 on: July 01, 2011, 11:34:01 AM »
Fixed

Troops are AI...


They all still draw ground fire if the ack is up.
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Offline kvuo75

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Re: Base Capture Kills Troops?
« Reply #35 on: July 01, 2011, 02:52:04 PM »
They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.

I remember htc made it this way on purpose years ago, because it was getting quite tedious when some arse would bail out and just sit in the forest somewhere, and the base would blink for hours with essentially no way to stop it.
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Offline CAP1

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Re: Base Capture Kills Troops?
« Reply #36 on: July 01, 2011, 02:54:45 PM »
I remember htc made it this way on purpose years ago, because it was getting quite tedious when some arse would bail out and just sit in the forest somewhere, and the base would blink for hours with essentially no way to stop it.

 that's why i thought it was that way....back when i used to fly with the hired guns, we were pretty dam good at taking bases.......and we used that tactic sometimes.
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Offline RTHolmes

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Re: Base Capture Kills Troops?
« Reply #37 on: July 01, 2011, 04:09:11 PM »
They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.

didnt realise that, thanks :)
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Offline icepac

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Re: Base Capture Kills Troops?
« Reply #38 on: July 01, 2011, 04:29:23 PM »
Does the base stop flashing upon bailout or after you land in your chute?

Offline Lusche

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Re: Base Capture Kills Troops?
« Reply #39 on: July 01, 2011, 04:40:54 PM »
upon bailout
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Offline Shuffler

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Re: Base Capture Kills Troops?
« Reply #40 on: July 01, 2011, 05:01:57 PM »
uhoh.... do yall hear Lusche working?  





Bet he's up to some....  
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Offline fbWldcat

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Re: Base Capture Kills Troops?
« Reply #41 on: July 02, 2011, 08:48:01 AM »
Landing is overrated.
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Offline bj229r

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Re: Base Capture Kills Troops?
« Reply #42 on: July 02, 2011, 10:04:44 AM »
Sooo....as long as the goon driver (the others don't really matter, I suppose) doesn't DIE or END, he can bail after dumping troops with no harm to outcome? Seems dweeby, but..ok
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Offline Lusche

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Re: Base Capture Kills Troops?
« Reply #43 on: July 02, 2011, 10:46:53 AM »
Sooo....as long as the goon driver (the others don't really matter, I suppose) doesn't DIE or END, he can bail after dumping troops with no harm to outcome? Seems dweeby, but..ok


He can die or END with no harm to his troops - as long as he does not reup. The downside to this tactic: You do not get credit for the capture
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