Author Topic: A Korean war arena  (Read 2523 times)

Offline LEADPIG

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A Korean war arena
« on: June 29, 2011, 04:12:03 AM »
I'm sure it's been said before. It would be a gigantic hit. I've heard a lot of people say they want it. Keep all the current environment. And just model the F-86 Sabre and Mig-15 and have a dogfight arena. Similiar to the WWI arena, except people would be playing it. I even think Hi Tech would drag him in a few more paying customers with that one.

Respectfully
Le Pig

Offline LEADPIG

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Re: A Korean war arena
« Reply #1 on: June 29, 2011, 04:14:55 AM »
Well, it has been asked numerous times. How do you delete a stupid post?
 :bolt:

Offline Slash27

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Re: A Korean war arena
« Reply #2 on: June 29, 2011, 04:43:11 AM »
Not a stupid. Korea would be greatness :aok

Offline Eric122

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Re: A Korean war arena
« Reply #3 on: June 29, 2011, 09:14:17 AM »
and you could keep the B-29 in it and make it a full war. or just kee it  dogfighting i dont care :aok

Offline guncrasher

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Re: A Korean war arena
« Reply #4 on: June 29, 2011, 09:23:04 AM »
ww1 deja vu :noid.

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Offline oakranger

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Re: A Korean war arena
« Reply #5 on: June 29, 2011, 10:11:06 AM »
Well, it has been asked numerous times. How do you delete a stupid post?
 :bolt:

It is not stupid, just need to search on the BBS to see if it was asked. Yes, a Korean War arena had been talking about. Personally, I think it will do better than WWI.
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Offline USRanger

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Re: A Korean war arena
« Reply #6 on: June 29, 2011, 10:15:46 AM »
Well, we do already have Easyscor's Korea terrain.  We occasionally run a "Jet Week" in the AvA (going on now!) to simulate the Korean conflict, though we use 262s for both sides due to having nothing else.  Still, it is usually a fun week that draws players.  I could see a niche crowd for a Korea arena.  I think it would do better than the WW1 arena, but I also think WW1 arena's psuedo-failure was due to no real company attention after its initial release.  Seems like it's been left to wither on the vine ever since.  Shame.  Heck, I even sent in a new WW1 terrain something like 5 months ago to help bring life to that arena.  I think Korea would do better since it would be more fast paced for today's AH crowd.
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Offline Krusty

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Re: A Korean war arena
« Reply #7 on: June 29, 2011, 10:17:20 AM »
I wonder if Hitech's flight model can handle faster-than-sound speeds? Can he handle the compression, the shock waves, the stresses, etc? Or is his model mostly sub-sonic?

I ask because an issue with IL2 mods a while back. Apparently somebody was making a Vietnam mod but the game breaks if you go above certain alts or faster than the speed of sound. It doesn't model them properly.

I wonder if HTC's model takes all that into account of if he would have to redo the base system to do some of this.

Offline SmokinLoon

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Re: A Korean war arena
« Reply #8 on: June 29, 2011, 10:39:43 AM »
respectfully, I vote to have HTC keep their focus on WWII.  If they do anything to expand the time line, I'd like to see the PRE-EARLY war stuff make an appearance, as in circa 1936-1939.

The Soviet I-15 (bi-wing I-16), the Polish PZL P.11, the Japanese Ki-43 "Oscar", early 109's, Hurricanes, "real" Brewster Buffalos, etc.   
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Offline olds442

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Re: A Korean war arena
« Reply #9 on: June 29, 2011, 10:41:00 AM »
I wonder if Hitech's flight model can handle faster-than-sound speeds? Can he handle the compression, the shock waves, the stresses, etc? Or is his model mostly sub-sonic?

I ask because an issue with IL2 mods a while back. Apparently somebody was making a Vietnam mod but the game breaks if you go above certain alts or faster than the speed of sound. It doesn't model them properly.

I wonder if HTC's model takes all that into account of if he would have to redo the base system to do some of this.
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Offline Karnak

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Re: A Korean war arena
« Reply #10 on: June 29, 2011, 01:46:42 PM »
It has by no means been a unanimous opinion that a Korea setting would be good.

I, for example, think it would be complete crap and see very little use once the "Ohhhh, free jets!" syndrome had worn off.  You also have to either perk the F-86 or else have the Korea arena basically be the F-86 arena, and perking the F-86 makes it not so much a Korea setting.
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Offline gyrene81

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Re: A Korean war arena
« Reply #11 on: June 29, 2011, 02:24:53 PM »
You also have to either perk the F-86 or else have the Korea arena basically be the F-86 arena, and perking the F-86 makes it not so much a Korea setting.
ok karnak, now you have my curiosity up...why would the f-86 need to be perked?
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Offline waystin2

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Re: A Korean war arena
« Reply #12 on: June 29, 2011, 02:41:21 PM »
As a customer that came here because of the old prop planes, I am not a big fan of jets.  Sorry -1
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Offline HighTone

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Re: A Korean war arena
« Reply #13 on: June 29, 2011, 02:50:08 PM »
As a customer that came here because of the old prop planes, I am not a big fan of jets.  Sorry -1


Same here.....real planes have props.

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Offline Arlo

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Re: A Korean war arena
« Reply #14 on: June 29, 2011, 03:38:58 PM »
Ah. Memories.  :D

I like jets as long as dogfighting guns-on is still the object. I think Korea qualifies. But I think the minimum aircraft to be modeled would be (starting in order of importance):

- Mig-15

http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=124

- F-86 Sabre

http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=120

- Grumman F9F Panther (and a carrier that can launch it - flying the distance battles)

http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=368

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bomber-wise, however, it's been noted before how much of a disadvantage
may be represented in a standard UN vs. Communist forces map. A Korean
War map and plane set would probably be best as a non-bomber non-landgrab
environment. Though I suppose ground attack and vehicles suffice for that aspect.

Lots of already modeled aircraft merely require era-skinning:

P-51-Ds
F4U-4s
LA-9s
Yak-9s
IL-2s

Meh. I need to become a paying customer again to lend weight to this discussion.

Sides, the economy hit us all and modeling all this new in hopes of attraction when those
still playing seem plenty attracted to what's here may be a losing proposition, in spite of
the fancy factor.