<snipped> And besides, this seems to be another "make them play the game my way" kind of wish.
Perhaps the OP, but my main issue is that nobody wants to do it the way AH is structured to reward a player for their effort, I'm otherwise a fairly liberal person and believe those should do what they want for the reward that they want.
There is currently a reward (the most profitable way to increase score and farm perks) for the effort bombers invest into climbing up to ~25k, and plotting to fly a large circuit that drops a single large bomb on multiple untouched enemy town centers. My only quarel with that is that it is vastly more profitable to invest the preperation and effort into performing these types of missions over that of say a well executed strat bombing run, as well as being one of the least riskiest (maybe even the least-most) tasks to perform beyond the risk you take of disconnecting anytime during your long sortie (a challenge everyone across the game that play online must address on their own and as they come).
On the other hand is another issue thats been becoming an increasing concern to me with the game and its means of rewarding players for their efforts, especialy with the addition of more high-alt bombers like the new Mosquito and B-29. Currently, the 'reward' (score/perks) for fighters and interceptors in the game looking to defend against enemy actions is all based on ENY and set values. If you shoot down a B-17 in a P-40 or F-4 you get (and should) a greater reward than shooting one down while flying a P-51 or K-4. There's nothing wrong with that in my opinion 90% of the time. However it is 10% of the time a great hinderance that I think needs to be changed/addressed, especialy to those looking to defend or intercept high-alt buffs. Because many high-ENY aircraft can't simply compete with the many buffs that outperform above 15k, players are pigeonholed into taking up a lower-ENY late-war high-alt (typically with lots/good guns) specialists if they want to dispatch the enemy (you could take a P-40, you could want to invest even more time to climbing up that high, you could even want to invest in trying to predict the bombers path, but if during any of that the bombers turn (or are paying close enough attention to notice the little dot on the horizon), often you've wasted your entire effort as you can't catch them now. After doing this how many times do most players give up on the P-40 in this case and choose an aircraft with a chance of being faster at the altitude of the buffs, but with signifigantly less ENY? Or simply take their P-40 elsewhere and give up on intercpeting high bombers?) and if you're going to invest the time and effort to get up there and attempt to down them, it is disheartening to come away from the effort with only a couple perks at most especially given that you could of been much more productive with the time you invested.
I've speculated on things to fix this concern I have, but it gets gamey and I havent thought of any I'd like to propose. IE: 1x Perkies for kills below 10k, 2x for kills 10-20k, 3x for 20-30k, 4x for 30-40k. I guarentee you'll see more of everything from P-40s to K-4s intercepting 25k buffs with that... heck add something similar for bombers and you'll see more high-alt buffs too! But it is heavily manipulatable IMO, like if players start only picking players in a furball that venture above 10k, everyone that ropes enemy cons with a wingman/team-mate will get crucified as gaming the game. Or if applied to bombers, imagine all those that would be perched at 31k all day long, shooting enemy cons that try to intercept them still climbing up in the 20-30k range (and those interceptors shooting upward don't have as "fair" a point multiplier as they're still in the lower range) and continueing to seek out bombing only the most rewarding targets.