Author Topic: aircraft repair and rearm  (Read 2278 times)

Offline oboe

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Re: aircraft repair and rearm
« Reply #15 on: July 08, 2011, 11:36:25 PM »
How are sorties defined in RL?   Isn't it considered a new sortie everytime your wheels leave the ground?

I think I recall Hitech saying he couldn't see implementing a repair pad unless it's use would end the current sortie. 

Offline EskimoJoe

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Re: aircraft repair and rearm
« Reply #16 on: July 08, 2011, 11:40:02 PM »
How are sorties defined in RL?   Isn't it considered a new sortie everytime your wheels leave the ground?

I think I recall Hitech saying he couldn't see implementing a repair pad unless it's use would end the current sortie. 

I believe it may be defined as you put it. If so, IRL it is possible to fly multiple sorties consecutively in one aircraft.
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Offline EskimoJoe

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Re: aircraft repair and rearm
« Reply #17 on: July 11, 2011, 02:52:14 AM »
Really? You geniuses are going to let this thread die because I've countered your argument?

It's a very reasonable wish.
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Offline Jayhawk

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Re: aircraft repair and rearm
« Reply #18 on: July 11, 2011, 04:21:43 PM »
Really? You geniuses are going to let this thread die because I've countered your argument?

It's a very reasonable wish.

 :lol Don't get a big head.

It's an old wish, we disagree, why continue?
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Offline EskimoJoe

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Re: aircraft repair and rearm
« Reply #19 on: July 11, 2011, 07:22:46 PM »
It's an old wish, we disagree, why continue?

Why continue? I like the wish.

You disagree, so what?

It's an old wish. Yeah, so was the B-29.
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Offline 321BAR

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Re: aircraft repair and rearm
« Reply #20 on: July 11, 2011, 07:31:24 PM »
The only way i'd say add repair in hangers is by making the guy wait 15 minutes and only allow it if it is a minor repair (which almost all repairs aren't). That and force the guy to spend 20-30 perks but allow landing if needed.. for more severe repairs make the guy go offline while his avatar plane stays there for two days. :ahand
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Offline oboe

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Re: aircraft repair and rearm
« Reply #21 on: July 11, 2011, 08:24:50 PM »
If it ends the sortie though, what is the point of having the feature?   

Offline EskimoJoe

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Re: aircraft repair and rearm
« Reply #22 on: July 11, 2011, 10:15:33 PM »
If it ends the sortie though, what is the point of having the feature?   

Ability to keep flying a low ENY plane after sustaining battle damage.

Fun factor.

I'd list more but I'm watching Source Code.
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Offline Tupac

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Re: aircraft repair and rearm
« Reply #23 on: July 11, 2011, 10:25:29 PM »
I like it +1
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Offline Krusty

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Re: aircraft repair and rearm
« Reply #24 on: July 12, 2011, 09:23:29 AM »
Yes, well, go back to watching Source Code. It seems a better use of your time than logical reasoning, eh?

I believe it may be defined as you put it. If so, IRL it is possible to fly multiple sorties consecutively in one aircraft.

Technically ALL sorties were consecutive in the same aircraft. They didn't magically disappear. They kept flying for many years during the war, racking up hundreds or thousands of sorties.

That doesn't mean they could just touch down and take off again nonstop. That was actually rather rare. Even on Marseille's repeat sorties over the desert there was an hour's down time where they reloaded, topped off oil, fuel, radiator liquid, air, checked the tires, etc...

If there was ANY sort of damage, even a single bullet hole, that plane would not go back up. The pilot would take a new fresh or stand-by plane while the damaged one was moved back to the repair area. Squadrons often hand 40% more aircraft on hand than those that flew any given mission. Most were in some state of disassembly/repair.

It's a stretch of the imagination to have a rearm pad, but it's beyond any logic or reasoning to add such an arcade feature as "instant repairs" to this game "just because" you can't fly what you want. Man up, switch teams, try the other arena, fly in the AvA, whatever. No need to go screwing with game fundamentals for a very selfish wish: "I don't wanna lose my ride!!!!! OMG we are steamrolling them so bad I want to keep my tempest!!! Don't make me tower!!"


 :rolleyes:

Offline Reaper90

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Re: aircraft repair and rearm
« Reply #25 on: July 12, 2011, 10:44:27 AM »

As far as pilot wounds go, whether you tower out or use the repair hangar, either way you're going to be healed- so isn't the more realistic alternative the one that requires at least some recuperation time?  
<S>

I think pilot wounds should be able to be healed on the rearm pad with a can of spinach. Apparently there is some historical evidence of this having been used before in war, as evidenced by the archival photo below....



Probably only works if you're flying blue planes, though...... I mean, if we're gonna be historically accurate, right?
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Offline Slade

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Re: aircraft repair and rearm
« Reply #26 on: July 12, 2011, 11:10:44 AM »
Quote
I disagree with the repair.  That took hours or days to do.  If you got shot up you don't get to sortie again in the same aircraft.
Rearming is already gaming it.

Yep.

I vote keep the rearm pad.  Even let it fix your plane...just add a big 5 minutes to the takeoff time.  Perhaps have getting 12 kills in a "sortie" come at a cost.

Also, if the hangers are down re-up at another base OR perhaps help to get that base repaired.
« Last Edit: July 12, 2011, 11:36:22 AM by Slade »
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Offline oboe

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Re: aircraft repair and rearm
« Reply #27 on: July 13, 2011, 12:25:19 AM »
Yes, well, go back to watching Source Code. It seems a better use of your time than logical reasoning, eh?

Technically ALL sorties were consecutive in the same aircraft. They didn't magically disappear. They kept flying for many years during the war, racking up hundreds or thousands of sorties.

That doesn't mean they could just touch down and take off again nonstop. That was actually rather rare. Even on Marseille's repeat sorties over the desert there was an hour's down time where they reloaded, topped off oil, fuel, radiator liquid, air, checked the tires, etc...

If there was ANY sort of damage, even a single bullet hole, that plane would not go back up. The pilot would take a new fresh or stand-by plane while the damaged one was moved back to the repair area. Squadrons often hand 40% more aircraft on hand than those that flew any given mission. Most were in some state of disassembly/repair.

It's a stretch of the imagination to have a rearm pad, but it's beyond any logic or reasoning to add such an arcade feature as "instant repairs" to this game "just because" you can't fly what you want. Man up, switch teams, try the other arena, fly in the AvA, whatever. No need to go screwing with game fundamentals for a very selfish wish: "I don't wanna lose my ride!!!!! OMG we are steamrolling them so bad I want to keep my tempest!!! Don't make me tower!!"


 :rolleyes:

The planes I fly most often have such high ENY they are never locked out.  And I'm usually on a side with lower numbers anyway.

What I really don't understand is the line of reasoning that hitting 'End Sortie' and then clicking a runway button immediately afterward where you find yourself ready to roll on the runway in the same plane (same skin) with the same load out, all repaired and gassed up instantly - is viewed as less gamey than letting somebody use the taxiways after landing to navigate his way to an undamaged repair hangar, where he has to cool his heels for a number of minutes while is plane in repaired, and then taxi to the rearm pad to gas up and have ammo reloaded before taxiing out to the runway for takeoff roll.

It seems to me towering out and respawning immediately is, in effect, instant repairs.  If someone wants to use a repair hangar and then the rearm pad afterwards, that would be far from instant, and therefore far less gamey isn't it?

What if code were added to 'ground' planes if they were affected by an ENY limitation?   Would you be OK with it then? Or does it still seem more gamey than towering out and instantly respawning?   


Offline Slade

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Re: aircraft repair and rearm
« Reply #28 on: July 13, 2011, 06:54:27 AM »
Quote
It seems to me towering out and respawning immediately is, in effect, instant repairs.  If someone wants to use a repair hangar and then the rearm pad afterwards, that would be far from instant, and therefore far less gamey isn't it?

Good point Oboe.  :aok

I guess it can be perceived either way as gamey given the right context.




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Offline oboe

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Re: aircraft repair and rearm
« Reply #29 on: July 13, 2011, 07:16:14 AM »
Good point Oboe.  :aok

I guess it can be perceived either way as gamey given the right context.


I think you're right Slade, and honestly a bet only a few people would go to the trouble of trying to have minor repairs done and then refuel when you can just tower out and respawn.   And I would imagine that many repairs (engine hit, landing gear damaged, part of wing shot away) would be so severe as to either prevent  the ability to taxi to a repair hangar or just considered to be too big a repair job and the plane should just be a write-off.   

But it does depend on your point of view - when I tower out and respawn I consider myself to be in the same plane, not a fresh plane, if I am using the same skin.   But others don't see it that way, and I guess neither way is right or wrong.