25 perks for sinking a cv not enough?
semp
Apparently not or you would have hordes of hunters looking for them.
you dont need b29's, good old b26's will do.
I wasnt suggesting you needed 29s to kill it. I meant for those who arent uber buff pilots with tons of perks, there would be a way to build perks quickly if they wanted to fly one.
and define the definition of successful? somebody who gets lucky enough to have 30 uppers and swarm a base or the one with a couple of guys who furball for hours just for the fun of it
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semp
My thought is that the naval aspect needs a drastic overhaul. It should be more like a simulation than what we have.
Just off the top of my head, here are some basic ideas that would address the hiding and start to make the naval aspect more interesting. These ideas dont even scratch the surface of what it could be though.
To measure naval success, you would begin your "naval career/rank building" manning ship guns or using PT boats. This would be far more interesting if we could actually use the PT for some of its intended purposes, like pilot rescue and sub hunting, even if they were only drone subs. I think that naval rank should be persistent though, not reset every month.
Once you have enough rank to use a cv you continue building rank and perks by successfully completing assigned missions.
Missions are created using the mission editor and are completed by any and all players. Missions are voted on by all who choose to. Voting on a mission is only to determine the priority of the mission.
All cv commanders must take the top priority mission as decided by the majority. It is then the commanders job to complete the mission.
A commander cannot create his own mission unless his mission is either voted for by the majority or there is no oposition to the mission he chooses.
Missions may be a base capture, base attack, enemy cv attack, etc. The cv must be moving toward its objective at all times or sitting at its port.
A commander can abandon any mission once the
mission time limit has expired. For example players vote for a base capture with cv support. If ground and air forces do not complete the capture within the limit, the commander can determine the mission is too risky and leave. If he stays in spite of the danger, he can receive a perk bonus on top of perks for a successful capture.
Personally, I think the commander should have the say as to when the uppers are launched from his cv.