Author Topic: stop hiding cv's  (Read 1756 times)

Offline muzik

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Re: stop hiding cv's
« Reply #30 on: July 15, 2011, 02:30:56 PM »
I wish there was a way to stop doing this.  

(Image removed from quote.)

semp

First, make it worth hunting CVs. From what I hear B29s cost, massive perk incentives would be nice.

Change the highest score/cv control. CV control should be based on something like, how successful someone is at using the cv. Perhaps this leads to a new category on the score board.



Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline guncrasher

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Re: stop hiding cv's
« Reply #31 on: July 15, 2011, 02:52:00 PM »
First, make it worth hunting CVs. From what I hear B29s cost, massive perk incentives would be nice.

Change the highest score/cv control. CV control should be based on something like, how successful someone is at using the cv. Perhaps this leads to a new category on the score board.





25 perks for sinking a cv not enough?  you dont need b29's, good old b26's will do.  and define the definition of successful?  somebody who gets lucky enough to have 30 uppers and swarm a base or the one with a couple of guys who furball for hours just for the fun of it :).

semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: stop hiding cv's
« Reply #32 on: July 15, 2011, 09:00:13 PM »
25 perks for sinking a cv not enough? 

semp

Apparently not or you would have hordes of hunters looking for them.


you dont need b29's, good old b26's will do. 

I wasnt suggesting you needed 29s to kill it. I meant for those who arent uber buff pilots with tons of perks, there would be a way to build perks quickly if they wanted to fly one.


and define the definition of successful?  somebody who gets lucky enough to have 30 uppers and swarm a base or the one with a couple of guys who furball for hours just for the fun of it :).

semp

My thought is that the naval aspect needs a drastic overhaul. It should be more like a simulation than what we have.

Just off the top of my head, here are some basic ideas that would address the hiding and start to make the naval aspect more interesting. These ideas dont even scratch the surface of what it could be though.

To measure naval success, you would begin your "naval career/rank building" manning ship guns or using PT boats. This would be far more interesting if we could actually use the PT for some of its intended purposes, like pilot rescue and sub hunting, even if they were only drone subs. I think that naval rank should be persistent though, not reset every month.

Once you have enough rank to use a cv you continue building rank and perks by successfully completing assigned missions.

Missions are created using the mission editor and are completed by any and all players. Missions are voted on by all who choose to. Voting on a mission is only to determine the priority of the mission.

All cv commanders must take the top priority mission as decided by the majority. It is then the commanders job to complete the mission.

A commander cannot create his own mission unless his mission is either voted for by the majority or there is no oposition to the mission he chooses.

Missions may be a base capture, base attack, enemy cv attack, etc. The cv must be moving toward its objective at all times or sitting at its port.

A commander can abandon any mission once the mission time limit has expired. For example players vote for a base capture with cv support. If ground and air forces do not complete the capture within the limit, the commander can determine the mission is too risky and leave. If he stays in spite of the danger, he can receive a perk bonus on top of perks for a successful capture.

Personally, I think the commander should have the say as to when the uppers are launched from his cv.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline guncrasher

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Re: stop hiding cv's
« Reply #33 on: July 17, 2011, 05:49:21 AM »

begin your "naval career/rank building" manning ship guns or using PT boats. This would be far more interesting if we could actually use the PT for some of its intended purposes, like pilot rescue and sub hunting, even if they were only drone subs. I think that naval rank should be persistent though, not reset every month.




so based on your idea, manawar should be the only one capable of commanding a cv?  :rofl :rofl :rofl :rofl.   manning guns on cv will be the only option since taking a ptboat and going to recon some base will take some like a full tour.

perhaps  a little more thinking is needed.

semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: stop hiding cv's
« Reply #34 on: July 17, 2011, 05:00:33 PM »
so based on your idea, manawar should be the only one capable of commanding a cv?  :rofl :rofl :rofl :rofl.   manning guns on cv will be the only option since taking a ptboat and going to recon some base will take some like a full tour.

perhaps  a little more thinking is needed.

semp

There is no way to stop cv hiding if they dont make some changes. Manawhoever wouldnt be the only one and besides, the system I just suggested doesnt allow him to play "carrier god."

All cv commanders must follow and successfully complete the mission orders that are posted and voted on by players or their success rate will drop.

In essence the cv commanders have no choice but to do what the majority want. What they can do is "play captain" of the carrier group. They can maneuver the cv however they see fit but if they decide not to cooperate with the mission or they are incapable of operating it competently, their rank will drop. Then it's a matter of the same type of ranking control we have now where low ranking cv captains will be the last to get an option to control a cv.

Does that sound better?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline guncrasher

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Re: stop hiding cv's
« Reply #35 on: July 17, 2011, 05:08:18 PM »
There is no way to stop cv hiding if they dont make some changes. Manawhoever wouldnt be the only one and besides, the system I just suggested doesnt allow him to play "carrier god."

All cv commanders must follow and successfully complete the mission orders that are posted and voted on by players or their success rate will drop.

In essence the cv commanders have no choice but to do what the majority want. What they can do is "play captain" of the carrier group. They can maneuver the cv however they see fit but if they decide not to cooperate with the mission or they are incapable of operating it competently, their rank will drop. Then it's a matter of the same type of ranking control we have now where low ranking cv captains will be the last to get an option to control a cv.

Does that sound better?

I totally understand your point even though i dont agree with it.  main thing about a cv is that it takes sometimes hours to get close to a port and very few players will want to spend the time to set the course and stay with it. a better way would be to make the cv have a time limit where if the port is captured then after 1 or 2 hours the cv will be captured by whoever has the port.

semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: stop hiding cv's
« Reply #36 on: July 17, 2011, 05:31:24 PM »
Was just thinking, if they did this, initially they could just give every player a high naval score in the top 50 for example. Those who cant do it well will drop accordingly and then must build rank back up. That way everyone has an fair shot at trying it out.

The benefit of this system, is that those who take a cv will have to work harder at keeping it safe if they want to continue using the cv. The downside is, there isnt much appeal to operating such a bland naval simulation just to follow orders. If they decide to make it more complex and immersive then it would be a blast.

I'm thinking individual control of the escort ships, sonar systems to find subs, etc. OH and I suggested in a post by SHawk a while back, we need .commands for everything in game so that we can use voice recognition software to give commands like "turn cv two one zero degrees" instead of the board game system we have now.

I totally understand your point even though i dont agree with it.  main thing about a cv is that it takes sometimes hours to get close to a port and very few players will want to spend the time to set the course and stay with it. a better way would be to make the cv have a time limit where if the port is captured then after 1 or 2 hours the cv will be captured by whoever has the port.

semp

I look for solutions to improve it, not just patch it up.

I agree, no one will want to stay with the ship for long distances. that's why I said when the enemy is within a certain range, someone must be in control and the captain should have the option to appoint a stand in if he cant do it because he is on a sortie somewhere.

This allows the captain to retain command and choose someone he trusts to fill in. The fill in can gain rank as a fill in, but the captain gets most of the credit.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline icepac

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Re: stop hiding cv's
« Reply #37 on: July 18, 2011, 08:45:41 AM »
One easy change would be using the same logic that determines whether you reveive perkies from a war win and applying that to cv control.

Maybe a running clock of 12 hours time on that country?

This might help the guys acting as "agents" for the enemy from controlling the cv.

Offline Rob52240

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Re: stop hiding cv's
« Reply #38 on: July 20, 2011, 10:15:19 AM »
Jarbo and I saw enemy darbars in a couple sectors near one of our seaside bases, very far from the frontline the other night.

We assumed it was some noob or idiot upping from a carrier that was getting close so we got up to investigate.  Had we known it was just bombers looking for a 'Hijacked' Carrier we probably would have left them alone.  But since we didn't realize our country was hiding a carrier we dispatched them as shown here.
http://www.youtube.com/watch?v=pzZhh2FtxYQ
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.