How balance was REMOVED

We had a new town with a great number of buildings (some of them hidden from plain sight) that had to be destroyed to capture the town and progress towards a country win and reset of a map.
It was clear that new setting was too high for even the best of base takers to have a decent percentage of successful missions or attempts to capture towns.
The game play evolved into a one horde single area battleground for a base capture, using forces in excess of what any defense could mount to prevent the capture.
Others mounted smaller surprise attacks under radar, but still recruited excessive force to supress any defense of the field to be targeted.

It didn't take long for the shine to rub off. Either the attack force was so large that you barely had a target to hit before it was over, or would be defenders figured, "why give the other guys a kill".
Radar was reduced in height to slow the surprise attacks, and town percentage was decreased to 50 percent and a flag at the maproom indicated it was ready. 
Maps were again changing hands and battles were spotted all over the maps with all countries involved.
If one country launched a large raid, the defending country could put up a small defense and go on the offensive in several other areas of the attackers territory.
Basically, grab your gun and roll to any field and someone would be there to meet you to do battle. 
This was not good enough, complaints arose that one set of bombers could raise the white flag.

So?
But the complaints were loud and many, so a compromise was reached, and the white flag remains but at a percentage of buildings that requires several strikes.

We should be good right?

Nope. The extra time and extra ordinance needed to prepare a town, is basically enough to give defenders the advantage to shoot defenseless goons or 1 trooper running to the maproom.
Insert HORDE

and around and around we go.